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[Review] ‘Diablo II: Resurrected’ Unleashes a Familiar Hell

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Diablo II Resurrected offers up almost exactly the same game of 21 years ago to a fault. An unapologetic, brutal action RPG that feels incredibly jarring when compared to its modern successors. It’s intimidating, frustrating, and oddly refreshing at times.

Resurrected brings a significant visual overhaul (with the option to switch back to the original look) and smooths over some of the dated aspects on the technical side of things, but where it matters, this is still very much Diablo II, for the people who were into that the first time. It’s that audience that will benefit most from it.

On the surface, how Diablo plays should be familiar to even the uninitiated. It’s a dungeon crawler where you fight off hordes of enemies and pick up loot, but even with the odd subtle tweak to upgrade systems, how Diablo II actually plays shows how much has changed over the years. It brings to mind the respectful work done with the recent Quake remaster where the game is subtly modernized whilst largely retaining its original identity, although Quake felt a little less jarring a transition.

There’s no comforting checkpoint system, no helpful guide arrows, no easy access to all of your abilities, and a laborious slog back to your fallen corpse to retrieve your gear every time you snuff it. It’s just a large bleak, uninviting world full of demons, monsters, and practitioners of the dark arts, then there’s you. Little quality of life changes such as automatically collecting gold by walking near it, and having your loot shared across different characters take some of the burden off you, but It’s shockingly easy to end up overwhelmed and find yourself plopped back at the hub area, but crucially, the classic rhythmic joy of slicing your way through demons at a canter makes it worth the risk. 

Arguably, it’s in those moments after such battles I found toughest. Healing potions depleted, mana drained, and never sure what was going to lurk out of the mysterious darkness of the unexplored, Diablo II evokes the memory of a classic survival horror, the constant threat of the unknown out to end your good time at a moments notice. It’s a bit aggravating, sure, but it’s also the aspect of Diablo II I respect most. The thrill of discovery constantly clashing with fear for what lies ahead, and the satisfaction/frustration of the aftermath.

This lonely life of a warrior in a dingy broken world is a punishing experience, and for those that have been fed by more modern takes on the formula could be forgiven for bouncing off Diablo II hard, but if anything about it could offer the olive branch to newcomers then it’s co-op. A back against the wall gauntlet is a different kind of thrill when you have friends looking out for you. Multiplayer in Diablo II, when compared to Diablo III, requires you to all be a bit more switched on, but feels more rewarding as a result when you secure the juiciest loot, especially in those post-story times where you’re locked in the ever-compelling grind to level up your various characters.

So the game is undoubtedly an acquired taste in terms of how it plays, but it’d be hard to not be impressed with the remastering work on the game’s visuals. The ability to switch between old and new visuals highlights just how well its been handled. The overhaul is all about detail and lighting done in a manner that feels like it’s true to how the game looked then, but go back to the original style and it’s a massive jump. Diablo II has always been dark, barren, desolate even, but the extra touches in the remaster convey it far differently. Then it was more to do with technical limitations dictating the playing space, now it’s a mark of respect, ensuring the game captures the same feeling of desolation it did before, but now with more realistic gloom, fog, glow, and the like. I think keeping the relatively limited animations the same as they were is also hugely beneficial to maintaining the original atmosphere. There’s something oddly endearing about the almost stop-motion-esque movement of enemies.

Diablo II Resurrected is a tough one to recommend to newcomers or indeed those who started with Diablo III. Even as someone who dabbled with the original, it can feel unpleasant to play now because of how ambiguous everything is and how punishing it makes even the simplest of tasks. 

Yet it’s not hard to understand that’s sort of the point. This is primarily for those who whittled away many a night in front of their PC two decades ago raiding dungeons, bludgeoning skeletons, and swimming in glorious loot. A remaster for archival purposes if you will. The only modern stain on the original tapestry has been the online issues that plagued the game’s launch, but even those will be but a distant memory before long.

Diablo II Resurrected review code for PS5 provided by the publisher.

Diablo II Resurrected is out now for PS4, PS5, Xbox One, Series X/S, and PC

Reviews

“Chucky” Season 3: Episode 6 Review – Ghosts and Gore Plunge the White House into Chaos and Terror

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Chucky season 3 episode 6 review "Panic Room"

The story threads converge in “Panic Room,” the sixth episode of Chucky Season 3. In the previous episode, a death row-bound Tiffany (Jennifer Tilly) demanded that a dying Chucky (voiced by Brad Dourif) “go down in a blaze of glory and take as many with you on your way out.” Considering the last episode also ended with the gruesome eye gouging of President James Collins (Devon Sawa), “Panic Room” plunges the White House into chaos and terror as Chucky lays the groundwork for his most ambitious plan yet.

Warren Pryce (Gil Bellows) continues to reveal his true colors, giving First Lady Charlotte Collins (Lara Jean Chorostecki) no room to grieve, let alone process what’s happened, before he enlists a clean-up crew to cover up the President’s death. Charlotte attempts to shield her children from the truth, even as she can barely hold it together, but finds herself plagued by ghosts in more ways than one. Jake Wheeler (Zackary Arthur), Devon (Bjorgvin Arnarson), and Lexy (Alyvia Alyn Lind) return to the White House once more under a scheduled playdate with Grant (Jackson Kelly), just in time for Chucky’s bid for White House control.

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

“Panic Room” emphasizes Charlotte’s dire plight to effectively establish the stakes that go beyond Chucky. Chorostecki gives a rousing physical performance as a woman caught between duty, family, and her own agency. As if that’s not enough, the supernatural confrontations continue, ramping up the horror and the worldbuilding thanks to the highly haunted White House. Charlotte isn’t coping well with any of it, and the arrival of a familiar face threatens to send her over the edge.

With so many of Warren Pryce’s minions about, Chucky has plenty of fodder to cull in delightfully gory ways, once again showcasing the series’ fantastic puppetry and SFX work. The aged doll design is exquisitely detailed, down to thinning silver hair and age spots, evoking an eerie uncanny valley between Good Guy toy and a real geriatric human. Brad Dourif’s spirited, reliable voiceover work further sells the effect, and continues to demonstrate that there are always new facets to the horror icon to discover.

Lara Jean Chorostecki as Charlotte Collins looking scared

CHUCKY — “Panic Room” Episode 306 — Pictured in this screengrab: Lara Jean Chorostecki as Charlotte Collins — (Photo by: SYFY)

Jake, Devon, and Lexy are tenacious in their bid to thwart Chucky and retrieve Lexy’s sister, but they’re consistently multiple steps behind the pint-sized killer. “Panic Room” and the back half of Season 3 drive home why: there are no rules when it comes to Chucky. The highly adaptable killer may have a twisted moral code of his own- a gun lecture amidst a murder spree is so very Chucky. But he has no interest in predictability or authority. That extends to the voodoo that landed a dying killer in a doll’s body, one that’s now corrupted by Christian magic from a botched exorcism.

That development, along with the White House’s unique setting, means that anything can happen. There’s a thrill in the “anything goes” attitude and in the darkly funny ways that the series’ characters react to new developments.

The episode operates almost entirely on tension from Charlotte’s plight and Chucky’s maniacal machinations, clicking the moving parts into place and carefully maneuvering its players together for the final two episodes of the season. It builds to an insane conclusion with massive consequences for the final two episodes of the season. That forward momentum is thrilling but more exciting is what’s yet to come, thanks to the episode’s intriguing final frame.

“Chucky” Season 3: Part 2 airs Wednesdays at 10/9c on USA & SYFY.

3.5 out of 5

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