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5 One-Shot Tabletop RPGs For Horror Fans to Play This Halloween

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While tabletop RPGs are often most associated with the fantasy genre, there’s a large subset of them that fall squarely in the realm of horror. A spooky RPG night is a perfect plan for Halloween, but it can be hard for people new to the tabletop world to find the right game.

Well-known games like Call of Cthulhu and Vampire: The Masquerade are more often used for long-running campaigns, but there are plenty that can be used for a one-shot.


QUIETUS 

If you’ve got a small player count for the evening and not much time to prep, this one might be the best choice. Designed for a Game Master and one or two players, this game of melancholy horror is inspired by movies and shows like The Babadook and Haunting of Hill House. Using a simplified version of the influential Blades in the Dark rules, Quietus allows you to drop right into the action and start building the tension.

Players and the GM work together to set the scene, quickly creating the setting and the characters collaboratively before the dice even hit the table. Actions are resolved by rolling a pool of D6s, with bonus dice being added if a player can narrate a quick, tragic flashback that shows why their character is proficient in their task. Once the action starts, it’s a race between two tracks that are filled up by the player’s successes and failures: hope and despair. If hope fills up first, the players get away, likely scarred by the situation. If despair fills up first, none of the players make it out alive. The game is intended to run about two hours, so it’s the perfect choice for a lean, mean thriller with a dark heart at the center.


TROPHY DARK 

Trophy Dark casts the players as a group of doomed treasure hunters on an expedition into a harsh forest that doesn’t want them intruding. It’s a game about what pride does to desperate and greedy characters as they push deeper and deeper into a harsh realm. There are plenty of Incursions, the name Trophy Dark gives to its premade scenarios, to be found online, but the core book also includes easy rules for GMs to create their own.

Characters are created by picking an occupation and a background, both of which add dice to their action rolls if they are applicable to what the character is attempting. An expelled apprentice will get an extra die when trying to decipher an occult text, while a ranger may get a bonus to rolls involving disarming traps. Characters can also add a “dark dice” to rolls at the risk of increasing their ruin, a stat that represents how close they are to being consumed by the evil forces of the forest. Players who aren’t afraid of leaning into more tragic horror stories will definitely enjoy this one.


BRINDLEWOOD BAY 

If those first two sounded a bit heavy for you, the next two will provide a lighter mood for your spooky game night. In Brindlewood Bay, players are members of the Murder Mavens, a mystery book club for elderly ladies, who solve murders in a small town on the coast of Massachusetts. As time goes on, they realize their cases are connected by a dark supernatural force linked to a mysterious cult in the area. Think Murder, She Wrote meets Lovecraft and you’ve got a pretty good idea of the tone to expect when playing.

One thing that I love about the structure of Brindlewood Bay is that the GM isn’t supposed to create a solution for the mystery the players are trying to solve. Instead, they provide a series of clues to be discovered, and it’s up to the Mavens to figure out how they fit together. This really helps simulate a classic scene at the end of the murder mystery where the detectives list off all the clues and how they point exactly to only one person, and as long as the dice rolls go well, the players will be right. It’s a smart design choice that keeps everything from feeling to prescriptive, allowing for an open-ended experience for both players and the GM. If you’re interested, the game comes with several prewritten mysteries that can be run as one-shots to ease you into the game before setting you off to create your own.


INSPECTRES

Have you ever watched Ghost Hunters and said “wish that was me”? Then InSpectres might be the game for you. Players inhabit the roles of paranormal investigators who are tasked with hunting down ghosts for clients while trying to keep their business thriving. As players roll dice, they can pull from their own stats as well as resources from the company to help them gain more advantages on their actions.

Much like Brindlewood Bay, the GM doesn’t solve the case for the players. When players get successful rolls, they are put in charge of the narrative, giving them authorship in how the case progresses, while the GM narrates the consequences of failure. The game even has rules for “confessionals,” the part in the reality TV show where the person talks directly to the audience, that allow for players to interject and add elements to a scene, creating a truly collaborative atmosphere at the table. If you’re not afraid of your Halloween horror night getting a little goofy, check it out.


HEART: THE CITY BENEATH 

While this final game is more designed for medium-length campaigns, you can very easily run this for a quick one-shot. Heart is a horror-fantasy hybrid that sends characters on a delve into a subterranean, ever-shifting landscape of darkness and insanity. Horrifying creatures and mad cultists roam the ruins as players make their way to the Heart itself, where reality itself seems to be breaking down.

As players fail rolls, they take stress on different tracks, representing things like health, mental state and just plain luck. This stress can lead to fallout, which codifies the stress as an actual condition. Taking blood stress may result in a broken leg, while taking mind stress may lead you to lose your grip on reality. Aside from the elegant mechanics. Instead of providing standard D&D classes, Heart has a unique set of classes that make it easy to build a character from. For example, the Vermissian Knight makes their equipment from remnants of a cursed and abandoned train network, and the Deep Apiarist is an occultist whose body has been filled with a swarm of glyph-covered bees. To complement the classes is an imaginative set of landmarks and adversaries for the players to visit and fight, making it easy for GMs to craft a terrifying adventure.

If it’s a success at the table, it’s easy to keep your one-shot rolling into a grand adventure into the depths of the Heart!

Game Designer, Tabletop RPG GM, and comic book aficionado.

Video Games

Final Post-launch Update “Master of Fate” Now Available for ‘Lords of the Fallen’ [Trailer]

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CI Games and HEXWORKS have today launched v1.5 for their dark fantasy action-RPG Lords of the Fallen, titled Master of Fate”. This latest content update for Lords of the Fallen is available on PC via Steam, PlayStation 5, and the Xbox Series, and delivers the final milestone of the game’s post-launch roadmap in the form of the advanced game modifier system.

Master of Fate imbues power directly into players’ hands, allowing them to fully customise their game experience. Among the seven different modifiers available to players, for example, are randomised enemy spawns and loot drops, and an Ironman mode. These three modifiers effectively turn Lords of the Fallen into a roguelite.

“We’d like to thank the many players who have embarked upon Mournstead since we launched six months ago; their belief in our vision has been a real driving force for us,” explains Saul Gascon, Executive Producer and Head of Studio, HEXWORKS. “In response to their support for the game, we expanded the period of live support for Lords of the Fallen with an ambitious post-launch roadmap. This was built around four significant content updates, alongside numerous smaller releases, which included tons of new content and quality of life patches. Reaching v1.5 with the Master of Fate update and its genuinely groundbreaking modifier system marks the completion of that roadmap, making the Lords of the Fallen experience the best it’s ever been.”

Master of Fate features a wide range of modifiers, enabling players to tweak and customise playthroughs for a truly unique experience every time, including:

  • Random enemy spawn: Every encounter becomes completely unpredictable with every playthrough, with any of the 70+ enemy types capable of appearing at any point
  • Random loot spawn: Players will never know what item they’ll pick up next, as any weapon, piece of armour, or item can be randomly found throughout Mournstead
  • Ironman: For the ultimate “git gud” challenge; get slain in Umbral with this modifier enabled and players will have to start their journey again, albeit with items and character level intact.
  • Withered healing: Health items and spells will only replenish as withered healing, which can only be regained fully by dealing damage to enemies, encouraging aggressive play to survive.
  • Mob density modifier: Adjust the density of enemy mobs encountered through the journey across Mournstead in both Axiom and Umbral

If all of that wasn’t enough, To celebrate the launch of Master of Fate, PlayStation players can currently enjoy a 50% discount on the game for a limited time, while both standard and deluxe editions of Lords of the Fallen will be available on Steam at a 50% discount starting on April 29th as part of CI Games’ Steam Publisher Sale.

And just in case you needed a refresher, check out Harrison’s review of Lords of the Fallen.

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