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‘Project Zomboid’ Perfectly Captures the Bleak, Lonely, Absurd World of the Zombie Apocalypse

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Project Zomboid is one of a rare breed in horror gaming that answers the question ‘could you survive this in real life?’ with a gleefully mocking ‘of course not, you stupidhead’. 

First released on Steam Greenlight back in 2013, Project Zomboid has grown into a ridiculously deep hardcore zombie apocalypse survival sim where death is inevitable, it’s just about how long you can keep it from crashing through your door. It’s best described as The Sims by way of classic cRPG, with an apocalyptic seasoning. 

Each run sees you start as a random, customizable citizen of Kentucky, plopped into the midst of a burgeoning zombie outbreak, with all manner of possible opening scenarios starting from your homestead. The player is able to pick ‘classes’ that range from the likes of lumberjacks, doctors, burger flippers, to the habitually unemployed. Each of those classes brings their own particular skills for surviving (no prizes for guessing what a lumberjack is handy with). To keep them alive, not only do you have to scrounge for food and supplies, seek safe shelter, and avoid/tackle the undead, you must handle your character’s, boredom, mental health, and hygiene along the way.

While there’s plenty of the looting and shooting you might expect of a post-apocalyptic survival game, it’s deep and absolutely fraught with deadly danger. If a zombie so much as glimpses you, it will pursue. They’re the relatively slow kind, but Project Zomboid puts its stamp on the panicky paranoia of trying to lose the interest of even one undead without walking into another. You can only ever see what you’re supposed to, so behind closed curtains, doors, and corners, there’s almost always a chance for an unpleasant surprise. 

You could find a nice house to crash in for a day or two, filled with fresh water, food, medicine, and reading material. It’s a delightfully dull kind of bliss having nothing to do but sit watching whatever crap comes on television, thumbing through magazines whilst guzzling beer, and snacking on canned veggies. Yet a casual look out of a window after opening the curtains at the wrong moment can end your somewhat comfy existence when a small group of zombies comes battering, and attract even more with the noise. Now you have two choices; cower in a dark room with the door closed, hoping they lose interest and wander in the hope of keeping your precious stronghold a bit longer, or gather all you can and sneak out the opposite way, once again searching for relative safety.

The beauty of Project Zomboid is that despite a languid pace, there’s an unnerving, creeping realization that time is progressing in the game world and those fresh supplies and quiet, safe areas are dwindling. It requires more and more to survive each day, and just one bite to doom you. It’s rare that you see a heroic death in Project Zomboid. In fact, you’re far more likely to die alone, in an outhouse, surrounded by the undead, as you bleed profusely because you decided to jump through a broken window to escape from a dicey situation.

To me, this is exactly what appeals. There’s an exquisite, embarrassing comedy to death in Project Zomboid. It loves to make you feel like every choice you make is a stupid one that’s gonna get you eaten. There’s something deliciously absurd about the idea that unlike say, a Back 4 Blood or Dying Light, where you can triumphantly fight your way out of a horde by outmaneuvering them with speed, power, and a casual ability to shrug off multiple bites, in Project Zomboid, you can end up absolutely fecked because you ran at a fence to hop it and fell flat on your backside as three eager husks stagger ever closer to your prone, tasty body.

That’s just solo play, the multiplayer aspect further encapsulates the essence of a zombie apocalypse, where other people’s sincere (stupid) choices can get you killed and vice-versa. Even here there are lonely stretches, but they come with the possibility of meeting someone who might not be out to murder you, and all that brings with it. Uplifting team-ups, frustrating betrayals, and devastating deaths being thrown into the mix just make the fear of being alone again an intense maelstrom of emotion.

 

The punishing world of Project Zomboid makes even the smallest positive actions into grand triumphs, and the most trivial decisions into horrific disasters and gives the mundane a compelling anecdotal quality. This is a world of heavy consequences, where your continuing survival is an act of stubborn defiance. That, to me, is what a zombie apocalypse should be.

Project Zomboid is out now on Steam in Early Access.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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