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Dark Roguelite RPG Shooter ‘Witchfire’ Aims For Q4 2022 Early Access Release

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It’s been a long while since we talked about The Astronauts’ dark fantasy roguelite shooter Witchfire, which has been in the works since 2017. All of that development time looks to be paying off later this year, as the developers have announced that Witchfire will hit Steam Early Access in Q4 2022.

The reveal was part of The Astronauts’ latest Q&A session with fans, which also discussed what exactly the type of game Witchfire is, and some of the game’s mechanics. In regards to going the Early Access route, the devs claim that unlike their previous games in Bulletstorm and The Vanishing of Ethan Carter, the model of Early Access “makes total sense” for Witchfire. After seeing how roguelite games like Hades or Dead Cells used Early Access to refine and develop their world-building and lore alongside the gameplay, The Astronauts are looking to borrow elements from those games’ development paths to bring Witchfire to fruition.

As for the date, the team feels that nailing down a specific month rather than a range is “pointless”. “After the countless delays of countless games, we don’t think it makes a lick of sense to name a day unless you’re 100% certain it’s achievable. And we’re not 100% certain it’s achievable. So even though this timeframe does look reasonable to us, we don’t want to make fools of ourselves and commit to a particular day and month.”

And that roguelite gameplay? Initially, it wasn’t clear in previous reveals that the game would employ these mechanics, but according to the devs, the term suits Witchfire. “From our perspective, the best reason we found to call a game a roguelite is a certain level of forgiveness, usually in the form of the so-called persistence layer. In human language it means that you don’t lose everything when you die.”

“Our persistence layer is big enough for us to consider calling the game a dark fantasy RPG shooter instead of dark fantasy roguelite shooter. But, at least for now, we’re totally fine with the latter. Roguelite it is.” In other words, you’ll be punished for death, but not to the extent that you lose everything. You’ll still keep some stuff to enable you to unlock cool new things in a timely fashion.

You can check out the rest the development updates (and the random Q&A session) from the link above. Currenty, Witchfire is in development for PC via Steam.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Stunlock Gives a Glimpse of New Content for ‘V Rising’ With Ruins of Mortium Gameplay Trailer [Watch]

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The full release of V Rising is coming up quick. And just in case the upcoming Castlevania crossover wasn’t enough, Stunlock has released a new gameplay trailer showing off the new Ruins of Mortium endgame zone for V Rising.

Once the heart of the powerful Vampire civilization, the Ruins of Mortium now lies in ruins, teeming with the cult-like remnants of Dracula’s forces. Players will encounter the Draculin, creatures tainted by Dracula’s influence, and face off against his Vampire Generals. The ultimate challenge awaits as players journey into the depths of Mortium to confront Dracula himself. While battling through his forces and disrupting dark rituals intent on reviving the ancient Vampire king, players will uncover ancient powers and prepare for the ultimate showdown against the tyrant himself.

Ruins of Mortium is just one piece of the new content for V Rising when it launches in full. Here’s a rundown of what to expect:

  • Explore a new deadly endgame zone: The Ruins of Mortium
  • Experience dynamic endgame events
  • Fight a new breed of foe and new V Blood bosses
  • New weapons, A new tier of equipment, and magic improvements
  • Improvements to castle building, decor, and storage
  • Native, smoothly implemented gamepad support
  • Game optimization and visual improvements

V Rising exits Early Access on Steam on May 8th, alongside the Legacy of Castlevania crossover. A PlayStation 5 version will also be released later this year.

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