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Tango Gameworks: ‘Ghostwire: Tokyo’ Originally Started Out as ‘The Evil Within 3′

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For you fans of 2017’s The Evil Within 2, you’re probably wondering if there will be a third entry anytime soon. Well, it turns out that Tango Gameworks’ upcoming Bethesda title Ghostwire: Tokyo started out as The Evil Within 3.

In a new hands-off demonstration with the upcoming action-adventure horror title, Gamespot reveals that the Tango Gameworks team was in the process of developing The Evil Within 3. However, changes during development caused them to re-evaluate things, ultimately deciding to change directions on the project and creating a new IP.

However, there’s still enough of The Evil Within left in Ghostwire: Tokyo for fans to be excited. For example, the first two games in The Evil Within series featured “morphing, shifting rooms”, which in turn was adopted by Ghostwire: Tokyo. The only difference is that Ghostwire puts the cause on Hannya and his cult of followers, instead of someone’s mind trying to shield itself from further trauma in The Evil Within.

As for if Tango Gameworks will return to The Evil Within 3, that remains to be seen. Producer Shinji Mikami stated last year that The Evil Within 2 director John Johanas had begun work on Tango Gameworks’ next project to follow Ghostwire: Tokyo. However, that was after Microsoft purchased ZeniMax (and Bethesda in the process), which calls into question if The Evil Within 3 is being developed, and if it’ll be an Xbox exclusive.

Time will tell, as they say.

Meanwhile, Ghostwire: Tokyo will arrive on PlayStation 5 and PC on March 25.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Long-Awaited “Build 42” Update Coming July 29 for ‘Project Zomboid’ [Trailer]

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After years of Early Access on Steam, The Indie Stone is dropping the big one for Project Zomboid, with its long awaited major update ‘Build 42’ on July 29. Two years in the making, Build 42 represents a substantial evolution of Project Zomboid’s bleak, brilliant, and uncompromising zombie sandbox. The update expands and refreshes Knox Country with new places to explore, deeper long-term survival systems, and of course, plenty of new ways to tell the story of how you died.

The latest update expands Project Zomboid with a wide range of new and improved features, including deeper crafting and building systems, animal husbandry, new and updated map content, improved lighting, expanded lore, and a host of quality-of-life improvements.

“Build 42 has been a huge undertaking for the team, and we are all incredibly grateful to the community for sticking with us: testing, surviving, dying, and then doing it all again, while providing valuable feedback all along the way,” said Christian Allen, Design Director at The Indie Stone. “Project Zomboid has always been about creating a world where the player tells their own story, and this update gives them even more areas, systems, and tools to create the memories of How They Died.”

You can read the full slate of additions, improvements, and fixes here.

 

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