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[Review] A Descent into an Ocean of Blood Makes ‘Iron Lung’ an Oppressively Atmospheric Experience

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Video games often give you the chance to explore a vast and wondrous landscape, bringing you to beautiful and horrifying sights. But how do you simulate that feeling while only giving the player a small, room-sized space to play in? That’s the exact challenge David Szymanski, developer of the throwback FPS Dusk, undertakes in Iron Lung. After every known star and planet in the universe has vanished, the last remnants of humanity send a prisoner, the player, to a strange moon covered in an ocean of blood in order to explore what secrets may lie beneath the surface. But you’ll never actually see any of that. The only thing you see is the interior of the tiny sub you’ve been welded into, and the low-resolution pictures you can take from within.

The intro text states that there’s no time to train the prisoner on the operation of the sub before launch, and that’s definitely the case in the game. Part of the early game fun is figuring out what you are supposed to do and how to move the submarine around without being able to see the outside world. Your porthole has been welded shut due to the mounting pressure at your depths, so your only way of knowing where you are is a set of coordinates and a map of the ocean floor. The only two points of interaction in your sub are a control panel in the front to steer, and a big button in the back that takes a photo for you to examine the outside world on a grainy screen.

So much of this is a very tactile and crunchy experience. You have to physically walk around the cramped space to press the various buttons rather than just doing it through some slicker user interface. There’s a delay between hitting the camera button and the image popping up, almost like a dot matrix printer putting together this grainy, black and white image of the ocean floor. Having the player walk around forces you to confront the claustrophobia of your situation, immediately setting a tense atmosphere, and the clunkiness of the technology makes it feel that much more dangerous and desperate of a mission.

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The minimalist gameplay here may seem limiting to some, but it’s one of the game’s smartest design decisions. There’s a simple tension that comes from blindly navigating your sub, constantly looking at the map to try to figure out what you are to make sure you don’t crash your sub. It’s a finicky process, but focusing on minutiae does a great job of lulling you into a rhythm and keeping you from bracing yourself for surprises. Short horror games often have a habit of devolving into jump scares, but Iron Lung keeps your brain busy with numbers and course adjustments just enough that it can sneak up on you. The game is also at its best when it’s making you question the rules it has set up. There are moments where you’re looking at the map and you feel like you shouldn’t be close to a wall, but for some reason, your motion sensor starts beeping at you. Do you have your calculations wrong, or could it be something else?

Even more so than most horror games, Iron Lung builds tension through exceptional sound design. Right off the bat, there’s some increasingly garbled dialog from whoever is sending you on this mission that slowly breaks down as you reach critical depth. The sounds of the ocean around you range from mundane to worrying as you begin to suspect there are creatures out there that you have no way of seeing. Audio cues clue you into the breakdown of your sub as it continues to fall apart in the pressure. The droning score, which Szymanski says was inspired

by the work of Doom 64 composer Aubrey Hodges, is minimal, but subtly emphasizes key events. Every bit of the soundscape succeeds in enhancing an already wonderful atmosphere.

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The tiny playspace is rendered in chunky polygons with low fidelity textures, in the best possible way. The blurriness of the pixels gives everything such a grimy feel, painting the rusty deathtrap your travel in, with clunky buttons and displays that barely look like enough to drive with. There was even a moment while playing where I wasn’t sure if the low-fi textures were just getting fuzzier or if my control panel was actually moving, making me question my own view of what was going on. Once again Iron Lung proves that sometimes horror games can benefit from having lower detail graphics to allow you to fill in the blanks on your own.

So many games on the market have trouble controlling their scale. Feature creep causes projects to spiral out of control and lose the core of what makes them work in the first place. Iron Lung is the opposite of that. It takes a small palette and squeezes every ounce of game out of that and ends before it wears out its welcome. Clocking in at only an hour, it draws you in, ratchets the tension, and ends with a bang. As someone who finds themselves wanting increasingly shorter experiences, this is the type of video game I carve. I generally only know Szymanski because of Dusk, and Iron Lung definitely makes me want to dive into his back catalog and try out some of his other horror shorts.

Iron Lung is out now on PC.

Game Designer, Tabletop RPG GM, and comic book aficionado.

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Reviews

‘The Death of Robin Hood’ Review: Michael Sarnoski’s Ultra-Violent, Dark Subversion of Legend

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The Death of Robin Hood Review
Photo Credit: Aidan Monaghan/A24

Myth gets brutally dispatched in The Death of Robin Hood, A Quiet Place: Day One filmmaker Michael Sarnoski‘s dark, loose adaptation of the 17th-century ballad Robin Hood’s Death. The 13th-century outlaw gets a gritty makeover in a subversion of his legendary heroics, forcing a reckoning as Robin Hood seeks peace and death in his final days. Sarnoski’s deconstruction of popularized myth comes forged in shocking violence and poignant introspection, yielding another deeply affecting story of meeting death on your own terms.

The Death of Robin Hood bypasses rehashing the origins of Robin Hood and his Merry Men, instead introducing a grizzled brute who opens the film with a ruthless culling of a young girl seeking vengeance against the outlaw. It’s a downright gentle introduction to Hugh Jackson’s Robin, who only escalates the jaw-dropping carnage when reunited with righthand Little John (Bill Skarsgård) as they seek to reclaim Little John’s home and family from vengeance seekers. These early sequences set up a stark contrast to the Disney-fied legends; Robin Hood’s heroics have been grossly exaggerated compared to the blood debts his violent exploits have racked up over the decades, which in turn have made him a hunted man spanning generations.

Photo Credit: Aidan Monaghan/A24

Grave injuries from battle lands Robin on a remote island priory under the care of Sister Brigid (Jodie Comer, 28 Years Later), where the strange, idyllic community, an enigmatic leper (Murray Bartlett), and a traumatized young girl, Margaret (Faith Delaney), force him to confront his legacy.

Sarnoski, who writes and directs, makes the hero the villain in his adaptation, ensuring a deeply rewarding character arc. At every point in the film, Robin is openly, often actively, seeking death. The stroke of poetic beauty here is that his view of a worthy death seismically shifts from beginning to end. What’s a hero’s death? That answer deepens and evolves along with its “hero” in his waning years. All the impressive survival instincts and battle savagery can’t outmatch or outrun endless cycles of death and loss, after all, despite Robin’s attempts to shrug off his own myth over the years.

Those cycles of violence loom large as a constant threat as the aged outlaw finds himself surrounded by those directly impacted by his past. It breeds conflict, external and internal, reflected in tense encounters and tenuous alliances that let Robin’s humanity slowly slip through his hardened survivor’s shell. It’s the type of role with just enough similarities that’ll draw inevitable comparisons to Hugh Jackman’s stellar work on Logan, but the tenured actor quickly sets the emotionally and morally complex Robin apart, whose primal ruthlessness belies a surprising capacity for aching empathy.

Photo Credit: Aidan Monaghan/A24

While it’s Robin’s relationship with Sister Brigid that drives his final story to its soulful conclusion, it’s the unexpected friendship between the outlaw and the cautious Leper that has the greatest impact. A quiet conversation between the pair comes barbed with soul-shattering revelations, one that irrevocably alters Robin’s outlook while serving as one of the bolder myth revisions. Still, it’s Comer’s quiet heartbreak that yields the film’s biggest devastation.

Sarnoski depicts medieval life for all its cruelty and filth. Death is not remotely gentle in the 13th century; it’s downright nasty and vicious. Cinematographer Pat Scola captures it with startlingly dark realism and grit, but so, too, the breathtaking Northern Ireland landscape that provides this intimate tale with the scale of a sprawling epic. 

The Death of Robin Hood removes the simple binary of heroes and villains, combining both into a complicated interrogation of myth itself. But the biggest magic feat is its demonstration of how myth-making and storytelling can heal even the most grievous wounds, and even provide peace if earned.

The Death of Robin Hood releases in theaters on June 19, 2026.

4 out of 5 skulls

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