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[Review] ‘Ghostwire: Tokyo’ is Full of Ghostbusting and Soul-Searching

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In Bloody Disgusting’s Ghostwire: Tokyo review, we find comfort in the melancholy as well as the melodramatic of this Tokyo ghost story.

Ghostwire: Tokyo is not the follow-up to The Evil Within 2 you might expect from Tango Gameworks. Yet it clearly shares in its predecessor’s DNA. It deals in the art of death, but it’s a little more sobering, and without the level of violent destruction found in the bloody adventures of Sebastian Castellanos. Where that game pulled its horrors from the mind, Ghostwire: Tokyo quite literally draws from the spirit. This makes Ghostwire: Tokyo an intriguing prospect. A refreshing change of pace from the developers’ past. 

Where it does feel like a Tango Gameworks game is in its plot. An accident leaves a young man named Akito dead on the streets of Shibuya. He’s brought back when a rogue spirit of a detective nicknamed K.K. tries to take over his body. The pair awaken just in time to see a mysterious fog envelope the city, causing everyone to vanish sans clothing. Everyone that is, except Akito and his new spectral roommate. They start at odds with each other, but it soon becomes clear their personal missions have connective tissue and they learn to work as one.

It’s perhaps fitting then that the opening chapters felt much the same way for me as well. While much of what makes up Ghostwire: Tokyo is familiar, it initially feels a bit awkward to get to grips with exactly what Tango Gameworks is going for. I can see why its roots as a sequel to The Evil Within 2 were pulled up and out into a new direction, because it holds an entirely different tone and mood to either of those games. There, the influences were clearly from the West, whereas Ghostwire: Tokyo’s framework is almost entirely embedded in its developer’s home country and culture.

At the heart of that is its depiction of Tokyo. The game’s Quality mode on PS5 allows for Ray Tracing that makes the rain-drenched streets and neon glow truly pop, albeit at the cost of a hindered frame rate. It’s worth it though because outside of enemy encounters, it really adds something to the exploration of every street, convenience store, dingy apartment building, and ominous alleyway. I was surprised by the verticality of Ghostwire: Tokyo. I had assumed it would be largely a street-level affair with some bits set higher up for story purposes. Instead, the game offers a view of Tokyo from on high quite often, and doesn’t punish high rise exploration with pesky fall damage (Akito can even glide downward for a short while).

I could understand if people came away from the open-world approach here and asked ‘but what’s in it for me to explore a world literally lacking in life?’ The answer, best as I can give anyway, is that Ghostwire: Tokyo wants you to look at what’s missing to fill in the blanks. The crumpled clothing that litters the streets. Or the adorable dogs and cats that roam Tokyo, mournfully searching for their now absent owners (don’t worry, you can make them feel better with a pet and a snack). 

While coming at this from a different angle, the best comparison would be Everybody’s Gone to The Rapture. There are smaller stories to be discovered that allow trapped souls to move on that not only paint specific pictures of lives abruptly cut short, but of the city’s relationship with its folklore. The main story can get a little overblown and sometimes feels a bit light on its own, but delving deeper into the game’s world this way greatly enhances the overall experience. I’d also recommend playing the free prelude visual novel that was released ahead of the main game’s launch, as it enriches the K.K. side of the story.

Before Akito can explore deeper into the city, however, he needs to cleanse Torii gates in order to push back the damaging fog. It’s not entirely part of the main mission, but it’s an essential activity if the dynamic duo is to rescue the spirits of those who’ve succumbed to the fog and stop the cause of the whole thing.

Standing in the way of that is a bevy of nasty spirits. From headless schoolchildren to scissor-wielding women in trenchcoats, Akito and K.K. have plenty of weird and wonderful monstrosities to confront. Luckily, K.K. has brought along a special set of skills to combat them. Through special element-infused hand movements, a magic bow, and incantations, they can vanquish the menaces of the mists. 

At first, the pair can only use the power of air. This flings green shards towards foes, inflicting damage. When enough damage is built up, the ghost’s core is exposed, allowing Akito to pull it out, destroying them in the process. my initial response to this combat was to play it almost like a first-person shooter. Not entirely a bad idea as elemental powers effectively behave like different gun types (each with an ‘alt-fire’ mode when charged), but the aiming, and pace is set to a slower pace than this, where every ‘bullet’ counts. It ends up a little strange, especially because the addition of a block button makes it a bit of a hybrid between shooter and melee combat akin to Dying Light

Consumable items help when the usual arsenal isn’t enough to push back the numbers. These incantations can do a variety of things. From creating a thicket of thorns that obscure Akito from the roving eyes of spirits to deploying an area of effect that stuns anything that wanders into it. Things do get dicey far more often as progress is made in the story. For instance, Akito gets tasked with guarding others at points and needs to fend off waves of enemies, so these extra tools become an essential part of the battle strategy in both confrontation and avoidance.

The Dualsense controller’s haptic feedback is excellently implemented in combat, making every element power feel different and putting pressure on the left trigger as you struggle to pull the core from ghosts or cleanse a shrine. Its microphone in tandem with subtle ripples of rumble gives the ethereal booming timbre of K.K.’s voice extra amplification too, but honestly, the pairing of the Dualsense and the Pulse 3D headset combines most beautifully to immerse me in the world of Ghostwire: Tokyo. The shuddering breathing sound that rises the closer Akito gets to a spirit is a consistent reminder of the power audio holds here, and Masatoshi Yanagi, one of the composers for The Evil Within 2, has concocted an often haunting soundtrack that works in tandem with the onscreen action rather well. When singer Eve accompanies his work, it feels even more powerful in its melancholy.

With so much power in Akito’s hands, the worry would be how the game uses its horror effectively. During an early chapter, Akito and K.K. are briefly separated, putting Akito in a vulnerable state deep in enemy territory. It’s not an uncommon tool to strip a character of power for a time to artificially shake things up, but given the fragile union of Akito and K.K. it serves to show how reliant they are on each other, even if Akito has just enough in him to scrape by this nervy segment.

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Boss fights and areas affected by crushing barriers shift reality into more surreal pastures. If you were longing for something akin to the trippier parts of The Evil Within 2, the shifting environments Ghostwire: Tokyo regularly throws out will quench that particular thirst.

I think it’s fair to argue that Ghostwire: Tokyo works best when it sticks to its default first-person perspective. Tango Gameworks is a little too invested in pulling away from it for cutscenes, and this can occasionally cause a jolting change of tone and took me out of the moment in more than one instance. It’s not all unwelcome, but there are definitely points where it would have played out better with the established perspective.

If you head into Ghostwire: Tokyo hoping for The Evil Within 3 then sorry, you’ll be largely disappointed. If you can accept it as its own thing from the off, however, it’s far easier to slide into its groove and enjoy what the haunted Tokyo streets have to offer you. I found Ghostwire: Tokyo to be an effective mood piece that dabbles in loud absurdity and melodrama, but also retains an air of melancholy and quiet horror that compliments that superbly. Make no mistake, this is a game that demands you take your time soaking up its many stories to really enhance the main one, so missing that will undoubtedly leave anyone doing so feeling sold short because there’s a lot of repetition at its core. 

Me, I still like to just stand and stare at an abandoned city as the rain drifts down in hazy sheets whilst the pulsing glow of neon and Yanagi’s ethereal soundtrack throb in unison.  Moments like that have nothing and everything to do with why I enjoyed Ghostwire: Tokyo.

Ghostwire: Tokyo review code for PS5 provided by the publisher.

Ghostwire: Tokyo is out on PS5 and PC on March 25.

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“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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