Quantcast
Connect with us

Video Games

‘Ghostbusters VR’ Coming to PSVR2, ‘Ghostbusters VR Academy’ Announced

Published

on

With a new animated series on the way, and two feature films in tow, nDreams’ upcoming Ghostbusters VR also had an update yesterday. Not only is the game heading to Meta Quest 2, but also the PlayStation VR2!

Announced via the official Ghostbusters Twitter account, the four-player co-op adventure will head to Sony’s still-in-development platform. Though like the release date for the previously-announced Meta Quest 2, no release date has been announced for the PSVR2 version.

Ghostbusters VR is to be published by Sony Pictures Virtual Reality and developed by nDreams, the latter whom has worked on previous Ghostbusters titles, as well as Zombieland VR: Headshot Fever. In Ghostbusters VR, you’ll be running a new Ghostbusters HQ in a new city, San Francisco. Go at it alone, or as a team with up to three friends in co-op in an extensive and engrossing campaign.

If that’s not enough busting for you, per Gamespot, Sony is planning on a new location-based virtual reality game called Ghostbusters VR Academy. Developed by Hologate, the new VR game will let players take part in Ghostbuster training and pilot a flying version of the Ecto-1 in a high-speed race to see who’s the fastest. Of course, you’ll also be strapping on your proton pack in teams of four, and take on missions where you’re tasked with catching a ghosts. Ghostbusters VR Academy will be playable at 400 Hologate locations globally by the end of 2022.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

Click to comment

Video Games

Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]

Published

on

Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.

“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”

The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.

Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.

The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?

CORDURA is currently in development for PlayStation 5 and PC via Steam.

Continue Reading