Connect with us

Editorials

6 Horror Movies That Deserve Multiplayer Video Game Adaptations

Published

on

horror multiplayer chucky

Spooky narratives tend to be scarier when experienced alone, and that’s why I’ve always preferred single-player horror gaming. That being said, there’s no denying that multiplayer has taken over videogames over this past decade, captivating players with the unpredictable thrills of online cat-and-mouse matches. Now that horror juggernauts like the Friday the 13th franchise and even Evil Dead have gotten in on the action, lesser-known properties like Full Moon Features’ massive catalogue of B-movies have also been getting the multiplayer treatment with projects like October Games’ upcoming Puppet Master: The Game.

Of course, there’s still an untapped well of memorable scary movies that could be translated into entertaining interactive experiences, and that’s why we’ve come up with this list of horror films that deserve their own multiplayer videogame adaptations.

While this list is based on personal opinion, there are a couple of ground rules. First of all, no movies that have already been turned into licensed multiplayer videogames (though other kinds of games are okay). We’ll also be focusing solely on direct adaptations, so no licensed DLC for titles like Dead by Daylight. Lastly, these entries have been selected according to the potential entertainment factor of a licensed videogame, not necessarily the overall quality of the movies themselves.

As usual, don’t forget to comment below if you think we missed any entertaining horror flicks that would make for entertaining multiplayer games.

Now, onto the list…


6. A Quiet Place (2018)

horror multiplayer quiet place

While you have to accept quite a few logical inconsistencies in order to enjoy John Krasinski’s insanely popular A Quiet Place movies (like how survivors never have to deal with noise-producing bodily functions and the flimsy reasoning for how the aliens differentiate human sounds from natural ones), even the harshest critic has to admit that the films’ sound-based paranoia would make for a great videogame mechanic.

An online title where players are tasked with outsmarting the so-called “Death Angels” during hazard-filled levels sounds like a nail-bitingly intense experience with lots of replay value. You could even have some players take on the role of the blind invaders, searching for prey via some form of sonar-vision.

Another film that could be adapted into a game with similar mechanics would be Tremors, though the underground nature of the iconic Graboids means that they would probably be less fun to play than A Quiet Place’s Death Angels. On that note, a single-player experience based on A Quiet Place is actually in the works from Saber Interactive, last we heard!


5. Poltergeist (1982)

Best Horror Films

Masked killers and monstrous creatures can be scary, but what about inanimate objects coming to life and trying to eliminate players as they attempt to rid a seemingly ordinary house of paranormal activity? This thrilling setup is why I think Tobe Hooper’s Poltergeist could be the perfect basis for an online multiplayer horror experience where parapsychologists team up to battle a hostile environment taken over by unseen spirits.

Think Luigi’s Mansion meets Ghost Hunters as an online Poltergeist game could allow players to explore haunted houses and perform exorcisms while a phantom puppet master pulls invisible strings and tries to eliminate the investigators. Hell, you could even have a “this house is clean” message pop up onscreen after a successful match-up against the spirits!


4. Child’s Play (1988)

Don Mancini’s iconic killer doll has only ever showed up in a single videogame, starring in a disappointing endless runner titled Chucky: Slash & Dash that was released exclusively for iOS back in 2013. However, with the recent success of SyFy’s Chucky series, I think this is the perfect time to bring Charles Lee Ray back for some pint-sized serial-killing mayhem.

A multiplayer take on Child’s Play could see the villainous Good Guy doll try to complete a voodoo ritual while cooperating players attempt to thwart his bloody plans and destroy the plastic murderer once and for all. The franchise’s recent additions to the mythology could even justify the inclusion of multiple killer Good Guys in the game, not to mention fan favorites like Tiffany and Glen/Glenda!


3. Death Proof (2007)

horror multiplayer death proof

Not only is Death Proof one of Quentin Tarantino’s most underrated features (it’s like a car-based slasher and slasher sequel all rolled into one), but it could also be turned into a kick-ass videogame if put in the hands of a competent developer.

All they would have to do is borrow the hide-and-seek mechanics of titles like Dead by Daylight and combine them with the vehicular madness of classics like Twisted Metal or even Burnout, forcing players to survive thrilling car chases as a murderous stuntman attempts to bring them down in a more horror-centric take on the battle-racing genre.

Of course, there are other films that developers could look to for inspiration when crafting a game like this, such as Stephen King’s Maximum Overdrive or even Christine.


2. Dracula (1931)

Last Voyage of Demeter

There have been over two hundred cinematic adaptations of Bram Stoker’s Dracula over the years, with even more set to release in the near future. However, in the world of videogames, the character has only ever shined as the antagonist of the Castlevania series, with few legitimate attempts at bringing Stoker’s gothic yarn to gaming. I think that’s a real shame when you consider how easily this story could be gamified.

In fact, the more a hypothetical Dracula title adhered to Stoker’s original vision, the more fun the resulting game would be. An asymmetrical battle between a close-knit group of protagonists (featuring scholars, vampire hunters and badass doctors) working together to bring down an ancient demon with a fearsome array of supernatural powers could be ridiculously fun without losing track of the human element that made the original story so compelling in the first place.


1. Invisible Man (1933) / Invisible Man (2020)

H.G. Wells’ The Invisible Man isn’t just one of the first literary examples of a psychopathic supervillain, he’s also an incredibly versatile character that could easily be inserted into a multiplayer horror game. Think about it: a group of ill-fated players are tasked with tracking down the invisible killer in a closed environment, looking for the faintest traces of an unseen presence as one murderous player tries to remain undetected and manipulates the level in order to defeat his pursuers.

An interactive Invisible Man game would be like virtual hide-and-seek on steroids, with players attempting to outsmart each other in a paranoid experience rivalling even the best matches of Dead by Daylight or Friday the 13th. You could even bring in elements from Leigh Whannell’s more recent adaptation, with the invisibility powers coming from a rechargable hi-tech suit rather than a mysterious serum, giving players more of a fighting chance against the invisible menace.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

Published

on

Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

Continue Reading