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‘Hunt: Showdown’ – Tips and Tricks for Newcomers to the Multiplayer Monster Hunting Game

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With the start of the Serpent Moon event last week, Hunt: Showdown developer Crytek announced that they reached an all-time record of 38,802 concurrent players on Steam. Hunt can be a very ruthless game that’s intimidating to new players, but my recent experience learning the ins and outs has been one of the most engrossing experiences I’ve had in a long time.

There’s a lot going on in the game, but with a little advice you can be well on your way to being able to hold your own in the infested Bayou of Hunt.

For starters…


WHAT IS HUNT: SHOWDOWN?

Each match of Hunt drops groups of one to three people on a large map, with everyone trying to track down target boss monsters (either one or two depending on the map) to kill them and extract with their bounty. In order to narrow down the location of these creatures, players find clues scattered about the level. Find three clues and the location of the monster is placed on your map. During your hunt, you’ll come into conflict with other monsters of varying threat levels, as well as other groups of players vying for the same bounty you are. Once the boss is killed, players must banish it before the bounty becomes available. Banishing puts a marker on everyone’s map so everyone knows that your location is a place of interest. When the bounties are available after banishing, they need to be taken to an extraction point. While you are holding a bounty, everyone else will be able to track you on the map. The bounty is dropped on death, so a mix of speed and caution is necessary for a successful extraction.


PROGRESSION

Prior to entering a match, you’ll kit out your character (recruited from a pool of randomly generated characters or ones you’ve purchased) with a variety of weapons and tools to give you a fighting chance. If your character dies in a match, they are gone forever, along with any gear they had. If they survive, you’ll get some upgrade points that can be spent on abilities, allowing you to tailor your upgrades to a playstyle of your choosing. Even though there is permadeath for your characters, there is a series of unlocks that you will progress through with experience gained on each hunt, unlocking new weapons and upgrades for you to utilize. Using specific weapons will also unlock variations on the gun, as well as different ammo types. There are also a couple bonuses available on a daily basis, letting you get some quick rewards for gaining a certain amount of experience in a day. Even if you end up getting killed on your mission (which will happen a lot), there’s always some amount of progress being made.


TIPS FOR BEGINNERS

1) SOUND IS KEY

Hunt: Showdown is an incredibly moody game. The silence of the 1890s Louisiana bayou can be shattered by the barking of hellhounds or the crack of a gunshot, so learning how to not only make less noise but effectively track audio cues is one of the biggest components of the game.

When taking out simple enemies try to use quiet weapons (bows, melee or silenced guns) to keep from alerting other players to your presence. Keep your eyes on the environment as well, as things like birds, glass or horses will make noise that could ruin your approach.

At the same time, be sure to listen for these things as well. The sound design in this game is incredible and best experienced with a pair of headphones so you can pick up directions of the sound’s source. One of the most satisfying moments I had in the game was when I perfectly paid attention to sound cues and stayed quiet effectively. I was creeping through the woods and heard some ducks flying away. I knew ducks meant water, so I started going towards the nearby river, only to hear someone walking through the water. I could tell by the sound that there were two of them, so I hid in a bush at a distance with my bow. Suddenly, I heard bees buzzing, which meant they were fighting a hive creature, and one of them dropped back to heal. I dropped him without a sound from my hiding spot and drew my bow again. The dead player’s partner had no idea where I was since I used a bow, so he approached his fallen friend to try to revive him, giving me the opportunity to take him out too. This wasn’t a case of me being better in a duel, just paying attention and figuring out the best way to keep my advantage over my opponents.

2) LEARN THE TOOLS OF THE TRADE

As you progress, the number of tools you have at your disposal can become overwhelming. These break down into weapons, tools and consumables, and it’s important to find a loadout that works for you. Weapons come in a variety of pistols, shotguns and rifles, all well balanced with different ammo capacity, reload rate, damage and effective range. I personally try to make sure they complement each other so I’m ready for any situation. You’ll probably want to have at least one weapon that’s quiet, so you can take out NPC enemies without drawing attention, and you probably don’t want to have both weapons be single shot, as reloading is dangerous in a fast-paced firefight. Same goes for distance vs up close. Don’t stick to the same weapons all the time, try them all to see what combos work best for you while continuing to unlock more.

Tools and consumables can also make or break a match. Despite the fact that you can find med kits in the level, you don’t want to enter a game without at least some form of healing item for when you’re pinned down and wounded. Other important equipment can be melee items (great for taking out smaller monsters without wasting valuable ammo), explosives that can be used for big damage or area control, and decoy weapons that can be used to mimic the sound of a player to keep your opponent guessing as to where you are. Keep mixing these up to ensure that you’re continuing down the unlock progression, as some of the higher level tools can be extremely useful.

3) KNOW YOUR ENEMY

Creatures scattered around the world are more like environmental hazards than difficult encounters, but that doesn’t mean they are a pushover. The standard grunts are fairly easy to handle, while more advanced creatures definitely require some thought in how you approach them, so it’s important to learn the proper strategies. Being prepared with the proper information is the key to getting through them easily, so study up. Meatheads ‘see’ through the leeches that follow them. The hive’s head is on the side of its body. And whatever you do, don’t stab an immolator, use something blunt like brass knuckles instead.

Bosses are a bit tougher, but are still manageable as long as you know the best approach for each. Once you find their lair, you’re in for some of the longest, most protracted fights Hunt has to offer, so be sure you’re stocked up. There will be equipment around the lair to provide free heals, ammo or explosives, but you’ll still want to go in ready. There’s a wonderful monster manual in the game that unlocks as you play, full of intriguing lore and info about strengths and weaknesses, so be sure to take a look. Don’t forget to keep your head on a swivel while fighting the boss; it may be the time that another group decides to try to take you out while you’re distracted.

4) KNOW WHEN TO CUT AND RUN

The ultimate goal of any mission is to find the boss, kill it and extract with its bounty (known as a clean sweep), but it’s not the only thing that will provide you experience points. Every clue you find, every enemy you take you and every hunter you kill will give you XP. Dying means you only keep half the points, so sometimes if you’ve killed a hunter or two and grabbed a few clues, it might be wise to just head to the extraction point and make a little progress, especially if another group is already banishing the boss you’ve been tracking.

5) DEATH IS INEVITABLE

In Hunt, death can come quickly and suddenly. It can be very frustrating to lose a hunter that has a great set of upgrades, but try not to hold on too tightly to anything in Hunt. There’s always a pool of new hunters waiting for you, and using the starting loadout on a fresh hunter can give you a good opportunity to try weapons that might have previously gotten lost in the shuffle for you. Use each death as a learning opportunity as well. On the death screen, you can click a button to see exactly where your opponent killed you from, which can teach you different angles and areas to watch out for next time. It’s usually worth your time to spectate your killer as well to see how others play the game.

These tips will give you a good base to start from, but the best advice is to just play and learn. There’s no better teacher in this game than just plain experience. I’m not traditionally someone who plays a lot of multiplayer shooters, but I can feel myself improving little by little each game, making better tactical decisions and improving my reflexes.

Game Designer, Tabletop RPG GM, and comic book aficionado.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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