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Nightdive Explains What Went Wrong With the Release of ‘Blade Runner: Enhanced Edition’

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It’s safe to say that Nightdive’s initial release of Blade Runner: Enhanced Edition didn’t go so well. Delays aside, the game sported some questionable design decisions and technical issues. Not to mention that it was plagued with new bugs. So much so that Nightdive offered up the original version of Westwood’s classic point-and-click adventure for those who purchased the Enhanced Edition as compensation.

So why was the game released in such an unfinished state? In a recent interview with PCGamesN, Nightdive’s director of business development, Larry Kuperman, and Blade Runner: Enhanced Edition‘s lead producer, Dimitris Giannakis explain why.

It turns out that the game’s release was timed to coincide with the 40th anniversary of Ridley Scott’s classic. “The responsibility for the ship date and, in retrospect, the failure to change the ship date resides 100% with me,” explains Kuperman. “The ship date was picked because it aligned with the 40th anniversary of the movie – that seemed that it would be something that would be a really cool thing to do for the fans.”

While the idea was a solid one, the fact that the Nightdive team was forced to pivot after members of its QA team had caught COVID-19, and coupled with Giannakis’ move across the country at the time, resulted in a “perfect storm” for Blade Runner.

“Anyone who knows me knows I have a strong personality,” says Kuperman. “Maybe Dimitris, if he’d been on board, would have been the one that said, ‘hey, we’re not ready.’ Maybe it was because of my personality, because of who I am, that nobody told us we weren’t ready.”

Complicating matters was the fact that Nightdive had to reverse-engineer Blade Runner in order to do a remaster, as Westwood’s original source code for the game couldn’t be located.

Nevertheless, Nightdive are working to get the game to where it was supposed to be at launch. The developer released a patch last month that fixes several of the bugs, and also detailed what the next patch will include.

Currently, you can pick up Blade Runner: Enhanced Edition on PC via Steam, PlayStation 4, Xbox One, and the Nintendo Switch.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Come Face to Face With the Zombie Menace in the Story Trailer for ‘Zombie Army VR’ [Watch]

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While there’s no definitive release date just yet, Rebellion is teasing fans with a new story trailer for the upcoming Zombie Army VR, which is expected to arrive later this year. The new trailer gives fans and prospective players a glimpse at the Zombie Army VR story campaign, which as you might have guessed, involves occult magic, waves of zombies, and plenty of headshots.

The game’s campaign takes place alongside the events of the Zombie Army series, and sees you take to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You must fight your way through undead hordes near the bombed-out city of Nuremberg to help Captain Hermann Wolff, the Deadhunter’s legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.

As you navigate the full-length story campaign either alone or with an ally, you’ll have access to an arsenal of authentic World War II weaponry, including sniper rifles, submachine guns, pistols and more. As one would expect, VR brings a new level of immersion to the action of the Zombie Army series, which will require you to “get to grips” with using your hands to aim your rifle, dual-wield your side arm with a submachine gun, master reloading drills, and tossing grenades.

Zombie Army VR is currently in development for the PlayStation VR2, Meta Quest 2, 3, Pro, Oculus Rift and PC headsets via Steam.

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