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Action Roguelike ‘Cult of the Lamb’ Sells 1 Million Copies in First Week, New Accolades Trailer Released

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Devolver Digital and developer Massive Monster have a hit on their hands with the recently-released Cult of the Lamb. The publisher took to Twitter to announce that Cult of the Lamb sold one million copies upon its first week of release across PlayStation 4, PlayStation 5 and PC via Steam, as well as release a new “accolades” trailer.

Massive Monster isn’t one to rest on their laurels, however. In addition to the accolades trailer, the developer announced that they’re actively engaging with the game’s community, prepping a multitude of fixes, improvements and general housekeeping for Cult of the Lamb. In fact, you can use this “public confession booth” to leave your feedback with the team.

In addition, the team will be sharing a content roadmap for updates in the near future.

Released on August 11, Cult of the Lamb, players take on the role of a possessed lamb that was saved from annihilation by an ominous stranger. The lamb must repay their debt by building a loyal following in the stranger’s name. Players will start their cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers, all the while spreading your Word to become the one true cult.

In order to do so, you’ll be collecting and using resources to build new structures, perform dark rituals to appease the gods, and give unholy sermons to reinforce the faith. You’ll also be destroying the non-believers and rival cults in a sprawling, randomly generated world, absorbing their power and asserting your cult’s dominance. In order to “spread the good news”, you’ll have to train your flock and embark on a quest to explore and discover the secrets of five mysterious regions.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

‘Hellgate: London’ Series Being Resurrected With ‘Hellgate: Redemption’

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It appears that after its rebirth and the subsequent VR entry, we’re once again returning to the Hellgate series. This time with one of the original developers. Bill Roper, who served as producer, writer, and director of Hellgate: London, has announced the development of Hellgate: Redemption at Roper’s new studio, Lunacy Games.

Per GamesBeat, Roper states that Lunacy recently made a deal with Hanbitsoft to develop Redemption after acquiring a license for the Hellgate: London franchise. “It feels like it’s been a long time in secretive hibernation. So I’m really happy to be able to start publicly talking about what we’re doing,” Roper said. “We’re announcing the Hellgate license on the 27th and that’s my birthday. So I can’t think of a better birthday present to go and play in those demon apocalyptic waters again.”

Roper hasn’t revealed too many details about the new game as of yet. However, it will be built using Unreal Engine 5, and will be set in an as-of-yet undisclosed part of the alternate-history, demon-apocalypse world of Hellgate. “I’ve always felt I had unfinished business with the Hellgate IP, which is why our codename for the project is Hellgate: Redemption. We’re keeping core gameplay and lore elements of Hellgate: London in our current design, but our intent is to build an exciting new experience that takes advantage of the numerous advances the industry has seen over the past 17 years since the original game launched.”

Created by former Blizzard Entertainment employees who had a hand in the Diablo series, Hellgate: London is set in a post-apocalyptic London in the year 2038. As a survivor, you must fight against the legions of demons that have infested the city, and rescue humanity.

 

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