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‘Signalis’ Review – A Puzzle Box of a Survival Horror Game

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I should probably establish my biases up front: there was never much of a chance that I wouldn’t like Signalis. I’m a long-time survival horror nerd and it’s a deliberately old-school survival horror game. If you ever hear anyone ask who this game was made for, tell them it was me.

It’s not at all what I expected, though. The trailers, and the PAX West demo I played in September, make Signalis look like it’s just a straightforward homage to the survival horror games of the late ’90s, e.g. Them and Us or Tormented Souls.

That’s not a bad 25-words-or-less description of Signalis, but it doesn’t tell the whole story. There’s a deliberate surreality to the game’s storyline that’s stuck with me for a couple of weeks now. The deeper you get into Signalis, the more it feels like it’s unraveling around you, as it progresses from a hard science fiction story into someone else’s unsettling dream.

Signalis is set in the distant future, in a solar system controlled by the authoritarian Republic of Eusan. You play as LSTR-512, or “Elster,” a technician on the starship Penrose, which is on a mission to search for inhabitable planets. Elster is also a Replika: an artificial human that was built and programmed to do her job, with little capacity for personal initiative.

At the start of the game, Elster wakes up to discover that the Penrose has crashed on an ice-covered planetoid on the edge of the system. Her only crewmate, the ship’s pilot, has gone missing. Elster, in order to keep an unspecified promise she made to that pilot, sets out to find her.

The closest settlement on the planetoid is a mining colony, and Elster quickly discovers that it only looks abandoned. A strange disease broke out here, which sickened humans and turned most of the local Replikas into monsters.

I’m leaving out a few crucial details of Signalis‘s story on purpose. I know at least some of this information is already out there in other sites’ previews, but I was able to go into the game almost totally cold and I got a lot out of that. It’s worth doing that yourself if you can.

That being said, if you’re a fan of classic horror, you’ll have a solid idea of what’s happening in Signalis in the first 15 minutes, or by the end of its demo. I’d go so far as to say that you’re going into the game at an advantage, as some parts of its story are only explained via cultural reference.

(Signalis also has a fun Eternal Darkness-style twist about two-thirds of the way through. You’ll know it when you see it. You’ll also be able to tell when someone fell for it, because they’ll probably be mad about it on Twitter or Reddit.)

As Elster, you’re out to explore the mining colony in search of weapons, answers, and your missing crewmate, despite much of the facility being haunted by corrupted Replikas that will attack you on sight.

Signalis features a fairly mundane assortment of weapons like a pistol, shotgun, and SMG, with scarce amounts of bullets available for each. You can often sneak by enemies without a fight, or take them out with a few well-placed bullets, but most of Signalis‘s enemies don’t stay dead.

Unless you incinerate a corrupted Replika with a flare, they’ll eventually get back up, and there aren’t a lot of flares in the game. You have to be careful about what you shoot, and where and when, rather than simply blowing away every enemy in your path.

Elster, in a literal sense, isn’t designed for combat. She’s a programmed technician who’s working well outside her operational parameters, which translates mechanically into an awkward aiming system. It’s easy enough to use, but Elster is slow to raise and level her weapons, especially if you’re trying to quickly target something that just popped up behind you.

She’s also stuck with 6 inventory slots, which have to cover everything you might want to carry around, including quest items and required equipment. In-universe, it’s because Elster’s a Replika, so she’s programmed to only be able to take a certain amount of gear with her at any given time. The Republic of Eusan considers Replikas more replaceable than bullets.

Signalis‘s co-designer Yuri Stern called this “the oppressive systems and mechanics of old-school survival horror.” In-universe, it’s essentially a condemnation of the Republic of Eusan, that it sees a lot of value in treating both people and Replikas like cogs in the machine. In both Signalis‘s setting and its genre, the deck has deliberately been stacked against you from the start.

The colony itself is steadily falling apart, and has been since before you arrived. Early on, that requires you to solve some puzzles that take the form of mechanical failure, like rewiring a power supply.

After a certain point, the puzzles quietly start to get weird, which also marks the point at which Signalis begins a literal and figurative descent. The deeper Elster goes into the colony, the further from reality she gets, until the puzzles deliberately stop making any sense on any level besides dream logic.

It’s an interesting overall approach. Most modern games opt to remove combat entirely rather than deliberately make it awkward; give you a couple of quality-of-life bonuses like a dedicated inventory for quest items; and frequently if not necessarily will try to organically work their puzzles into the setting. Signalis, on the other hand, is actively trying to frustrate and confuse the player. If that’s a deal-breaker for you, I couldn’t blame you.

It’s also not entirely effective, particularly in Signalis‘s second half, where its difficulty abruptly spikes. The in-game map is disabled for a while, the combat gets much harder without warning, and you’re thrown into several big fight sequences without warning. You do get better weapons, but Elster’s still the one holding them, so it ends up emphasizing the worst parts of the game’s systems.

Inventory management also ends up being a serious concern in Signalis‘s final major area, where you end up juggling more quest items at once than ever before. I don’t know if I missed some kind of backpack upgrade for Elster, but I spent most of the game’s last two hours doing relay races back to the closest item storage bin. At that point, as interesting as the parallels between Signalis‘s setting and mechanics might be, I started to get annoyed.

After beating the game, though, I have to recognize those as nitpicks. The real reason to pick Signalis up is that it isn’t quite like anything else out there. It’s not a nostalgia project or a careful recreation of its designers’ favorite games; instead, it’s using the limited mechanics of an earlier generation of gameplay to mirror its characters’ repression and panic.

Signalis is more unsettling and creepy than horrifying, but if you’re looking for a short, intense game for Halloween weekend, you can’t do much better.

Review code provided by Humble Games.

Reviews

“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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