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American McGee Releases Design Bible for ‘Alice: Asylum’, Partners up With Virtuos Studio for Potential Production

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It’s pretty clear that American McGee (and fans) want a Alice: Asylum to be made. We’ve mentioned McGee’s efforts several times over the years, and he’s upped the push now with a new video announcing the launch of the game’s Design Bible (which you can download for free), as well as potential news on a development partner.

“The culmination of our team’s efforts on the first pre-production phase of Alice: Asylum, (Alice’s potential third video game adventure) is now contained within the completed Alice: Asylum Design Bible,” says McGee in a new Patreon post. Created as a “sales tool” by American McGee and a small team of artists, designers and writers, the idea behind this book is “to encourage official greenlighting of the development of a new AAA Alice 3 video game, by key stakeholders at Electronic Arts (EA).”

McGee also announced that he’s secured a partnership with developer Virtuos Team, who have created a development budget, schedule and pitch outline for developing Alice: Asylum. In case you’re wondering, Virtuos Team has been co-dev on titles such as The Outer Worlds, Outriders, Dark Souls: Remastered, BioShock: The Collection and more.

Currently, McGee states that the game requires $50 million USD for a development budget, not taking into account the marketing or additional licensing and miscellaneous costs to fully release and publish the game. The main point of contention at this point is EA, which still owns the Alice license.

So far, EA has not responded to McGee’s announcement. but given their recent success with Motive’s Dead Space remake, one would hope that EA could give the green light for another of its dormant properties in Alice.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

2007 FPS Horror Game ‘Dementium: The Ward’ Heads to PlayStation Today [Trailer]

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In a blast from the past, developer atooi will release today Dementium: The Ward for the PlayStation 4 and PlayStation 5. The first-person horror shooter originally got its start on the Nintendo DS back in 2007, before making its way to the 3DS in 2015, and finally landing on the Switch last October.

The PlayStation version of Dementium offers up “crunchy retro” and revamped HD display modes (presumably, this is similar to the free update the Switch version received last year), and has been “built from the ground up for the big screen”. Obviously, the game will lose its touchscreen capabilities from the Nintendo consoles, but will still run at a silky 60 frames per second.

Dementium: The Ward centres around William Redmoor, a man with amnesia, who wakes up in a seemingly abandoned medical ward. He soon finds out that he’s not quite as alone as he initially thought, as demonic creatures are roaming the hospital. Equipped with a flashlight and a nightstick, William must not only fend off the creatures, but also solve puzzles and find the exit and escape.

No word on if the sequel, Dementium II (which was also originally released in 2007 for the Nintendo DS), will be given the same treatment.

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