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‘The Wolf Among Us 2’ Delayed From 2023 Release

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Those hoping for The Wolf Among Us 2 later this year unfortunately will have to wait a bit longer. Telltale Games has taken to Twitter to explain that the follow-up to the 2013 original has been delayed, and won’t be releasing in 2023.

Speaking to IGN, the decision to delay the game comes down to the studio’s effort to avoid crunch and burnout, as well as to accommodate moving the game from Unreal Engine 4 to 5. The latter was made in order to take advantage of “a number of interesting features” found in Unreal 5, which the team feels is worth the effort.

“If we put this game out and it’s not ready, we’re going to get torn to shreds,” explains Telltale Games CEO Jamie Ottilie. “The expectations are pretty high, and we want time to meet those and we want to be proud of it and know that, ‘Hey, this is the best game we could have made.’ Let the world say what they will [once] it’s done, but at least we know that in these times, in these conditions, this is the best game that we could make.”

“Making games is difficult and they need time to be right,” he said. “And it doesn’t do any of us any good to ship something that’s not ready.”

No revised release date has been announced. The Wolf Among Us 2 is currently in development for Xbox One, Xbox Series, PlayStation 4, PlayStation 5 and PC via the Epic Games Store.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Survival Horror Callback Title ‘Flesh Made Fear’ Comes to PS5 on June 25 [Trailer]

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After launching last October on Steam, Assemble Entertainment and developer Tainted Pact are bringing their old-school survival horror game Flesh Made Fear to the PlayStation 5 next week on June 25.

Conceived by Michael Cosio, who also created Massacre at the Mirage, Terror at Oakheart and Suffer the Night (and is currently working on The Skin Stapler), Flesh Made Fear draws inspiration from the fixed-camera tension, puzzle-driven pacing, and scarce resources of classic Resident Evil games, while adding its own blend of body horror, conspiracy, and occult terror.

Players take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), a covert task force deployed to neutralize Victor “The Dripper” Ripper—a brilliant but deranged former CIA agent. His sinister experiments have turned a desolate backwater town into a nightmare filled with grotesque monsters and mind-controlled thralls. Your mission is clear: eliminate Ripper, unravel his chilling secrets, and survive the horrors lurking in his mansion-turned-laboratory.

You can tackle the nightmare of The Dripper as one of two survivors, each with their own abilities and personal journey. Jack (greater health, smaller inventory) relies on grit and clever instincts to endure the horrors closing in around him, while Natalie (less health, larger inventory) meets the madness head-on with sharp resolve, quick wit, and relentless stamina. Both characters offers unique stats and storylines, enhancing replayability.

Vulnerability is the name of the game in Flesh Made Fear. By reintroducing mechanics like limited saves, a mix of fixed and dynamic camera angles, and restricted resources, the game forces players into a constant state of tension. Every decision – whether to fight, flee, or conserve ammunition – carries weight. This careful design, paired with grotesque visuals and a conspiratorial story, aims to deliver “an authentic yet modernized survival horror experience.”

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