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‘LSD: Dream Emulator’ – The Surreal Game and Its Spooky Conspiracy Theories 25 Years Later

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LSD Dream Emulator

More than any other artform, videogames are limited by technological advances. In other words: they cost a lot of money to produce. However, there was once a sweet spot when computer hardware was affordable and widespread enough that almost any small team could take a shot at game development without having to invest the GDP of a small country into making the title look “next-gen.” During this brief period, gaming was almost completely untethered by market research and corporate oversight, making it possible for a handful of developers to compete with gigantic companies on equal footing and provide us with some truly weird gaming experiences.

This experimental era was responsible for quirky games like Screaming Mad George’s ParanoiaScape and even Neverhood’s Skullmonkeys, but one of the most infamous projects of the time was Asmik Ace Entertainment’s LSD: Dream Emulator, a one-of-a-kind adventure title that went on to inspire decades of conspiracy theories and spooky online rumors despite being a relatively obscure Japan exclusive. And 25 years after its original release, we thought that this might be a good time to look back on this bizarre project and find out if its sinister reputation is justified.

Originally inspired by a real dream journal kept by Asmik Ace employee Hiroko Nishikawa, LSD: Dream Emulator was actually masterminded by multimedia artist Osamu Sato. Wanting to take advantage of the PS1’s untapped potential for ground-breaking virtual art pieces, Sato envisioned a non-competitive game that operated on surreal dream-logic. This resulted in a unique “walking simulator” where players take on the role of an unnamed dreamer as they traverse imaginary worlds in first person and keep track of their progress via menus and statistics. The dreams are also multi-layered, with walls and certain objects being able to transport players into deeper levels of this simulated reality, often with creepy and psychedelic results.

The strangest visuals you’ll find on the PlayStation.

It’s easy to see how such a peculiar experience might entice players to theorize about the meaning of these strange lands and their stranger inhabitants, so it’s no surprise that online gaming communities embraced LSD as a source of virtual urban legends and even “creepypastas.” In fact, the game even became popular on paranormal forums as users began to suggest that Sato had implanted subliminal messages into the experience, with some going so far as to claim that LSD was literally cursed. Of course, these legends only became so popular because most people hadn’t had the chance to actually play the game, only coming into contact with out-of-context screenshots and often-misleading translations.

That being said, while many of these stories were simply exaggerating surreal moments of a strange foreign game, LSD does in fact boast a series of genuinely spooky elements that gives these claims at least some degree of legitimacy. From random body parts strung over bad neighborhoods to literal giant demons populating low-polygon hellscapes (not to mention a few unexpected references to suicide), there’s plenty of nightmare material to be found here if you’re willing to look for it.

These eerie moments are made even more disturbing by the game’s RNG mechanics, meaning that scary stuff can happen at any moment for seemingly no reason. The levels themselves rarely change, maintaining a consistent architecture, but textures and NPCs can be altered at a moment’s notice, so you can find yourself walking through a pleasant cityscape only to have all the window textures suddenly transform into unblinking eyes.

There’s also the issue of the “Gray Man,” a featureless pursuer that stalks players throughout these dreamscapes for some added tension. Since you can’t actually fail the Dream Emulator, all the Gray Man can do is end the current dream and prevent you from revisiting past ones, but there’s no denying that this ever-shambling pursuer is one of the title’s most horrific elements. Plus, he’s clearly modeled after a hat-wearing shadow-person (supernatural entities that supposedly haunt victims of sleep paralysis), which further fueled online speculation about the game.

Personally, I think the scariest moments of LSD are the result of subtle details like heavily-compressed real world photographs hidden in the textures and the generally unsettling atmosphere surrounding some of these unreal environments. There are no real jump scares or excessively disturbing imagery to be found here, but the constant reminder that you’re walking through someone else’s dreamscape always gets me on edge.

LSD Dream Emulator game

The Gray Man Cometh.

While gameplay is usually accompanied by a phenomenal branching soundtrack comprised of ambient tunes and psychedelic melodies – all composed by Sato himself – I’d argue that the most sinister bits of the title stem from lonely moments of silence as you traverse some of these worlds accompanied only by the compressed sound of your footsteps.

Disregarding the title’s online infamy, there are still plenty of interesting genre elements here that are sure to captivate horror hounds even if this isn’t a bona fide horror game. That’s why it makes sense that the advent of easily accessible computer emulation led to the title becoming more popular in the west, eventually inspiring a plethora of lo-fi indie horror projects (from Yume Nikki to Hypnagogia), as well as larger titles such as Media Molecule’s ambitious Dreams. Not bad for a game that never saw release outside Japan!

Much like a real dream, LSD: Dream Emulator is only as terrifying as you allow it to be, with the simple graphics and non-linear structure letting players project nearly anything onto those simple polygons and low-resolution textures. Whether you’ll interpret these otherworldly visions as surreal art pieces or virtual nightmares is completely up to the player, but one thing is for certain – there’s a reason that this strange little game continues to bewitch and inspire players a quarter of a century later, and I wish modern game studios could afford to take bizarre risks like this one.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

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Editorials

4 ‘Clayface’ Trailer Details That Put Fan Fears to Rest with Comic Ties and Body Horror

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Clayface trailer breakdown

I was never against Sony’s initial idea to produce solo movies based on Spider-Man’s most memorable supervillains. After all, a hero is only as good as his Rogues’ Gallery is intimidating, so it stands to reason that there were plenty of dark stories to tell here.

While rushed productions like Morbius and Kraven the Hunter didn’t quite turn out as I had hoped, it’s a relief to see James Gunn and the DC Extended Universe learn the right lessons from Marvel’s flops by investing in supervillain stories that aren’t afraid to step into the horror genre.

The new trailer for James Watkins’ upcoming Clayface movie is a great example of this, as the new footage confirms our suspicions that the movie is set to be a full-on piece of body horror focusing more on telling a standalone scary story than setting up a brand.

With that in mind, I’ve decided to take a closer look at the trailer in order to find out what we can expect from this highly anticipated comic-book adaptation from hell.

So without further ado, here are four things we learned from the new Clayface trailer!


4. Matt Hagen is a Club Vesuvius Regular

A seedy nightclub owned by “former” mobster Johnny Sabatino, the comic books have established Club Vesuvius as a hotspot for criminal activity and metahuman action since 2009. Throughout the years, the club has seen everything from an attempted arson by Firefly to magical acts performed by Zatanna herself.

The trailer for Clayface appears to suggest that Vesuvius will feature prominently in this story as well, as the footage shows us several shots of Hagen (Tom Rhys Harries) casually attending the club as well as a couple of more concerning moments where Gotham City Police roll up to the establishment to deal with some kind of emergency.


3. The Movie Will Not Adapt Any Single Specific Comic

As I mentioned before in my Clayface primer for horror fans who aren’t all that familiar with the character, the initial teaser for the film had me convinced that the project would be more of an adaptation of Batman: The Animated Series’ two-part episode Feat of Clay rather than any specific comic-book.

This latest trailer has only confirmed my suspicions, with Hagen’s predicament here feeling much more in line with Marv Wolfman and Michael Reaves’ sympathetic vision of the character than the more traditional criminal that we usually see in the comics. That being said, I’m curious to see how the filmmakers intend to connect this tragic version of Clayface to the more unpleasant monster we saw in Creature Commandos now that it’s been confirmed that these are indeed the same person.


2. James Watkins is Combining Practical and Digital Effects

I’ll always prefer a well-executed practical effect over CGI simply because the former is closer to the stage magic that inspired early moviemaking. That being said, there’s an undeniable artistry to well-crafted visual effects, and I’d argue that a character like Clayface requires the best of both worlds in order to be convincingly brought to life on the big screen.

I’m clearly not the only one who thinks so, as the trailer has shown us that Watkins is combining digital imagery with prosthetics and plenty of flesh-colored goop to depict Hagen’s unique brand of monstrous body horror. James Gunn had already promised us that the film would feature plenty of old-school practical effects wizardry, so it’s exciting to see that this approach in action.


1. Hagen Will Eventually Transform into Clayface’s Iconic True Form

In the comics, whenever Clayface isn’t pretending to be someone else, the character spends most of his time in his “natural” form resembling a gigantic golem-like monster. This look has certainly evolved over the years, but, at this point, most artists have settled on a vaguely humanoid shape accompanied by a gaping maw (though the villain’s terrifying re-imagining in DC’s Absolute Universe is a bit more complicated than that).

While fans were initially skeptical regarding whether or not the upcoming adaptation would even feature this admittedly outlandish design, the trailer has basically confirmed that Hagen’s condition will get progressively worse until he finally resembles the hulking monstrosity from the comics!


Be sure to comment below if you think we overlooked any interesting details in the trailer, and keep in mind that Clayface will be hitting theaters on October 23.

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