Editorials
‘LSD: Dream Emulator’ – The Surreal Game and Its Spooky Conspiracy Theories 25 Years Later
More than any other artform, videogames are limited by technological advances. In other words: they cost a lot of money to produce. However, there was once a sweet spot when computer hardware was affordable and widespread enough that almost any small team could take a shot at game development without having to invest the GDP of a small country into making the title look “next-gen.” During this brief period, gaming was almost completely untethered by market research and corporate oversight, making it possible for a handful of developers to compete with gigantic companies on equal footing and provide us with some truly weird gaming experiences.
This experimental era was responsible for quirky games like Screaming Mad George’s ParanoiaScape and even Neverhood’s Skullmonkeys, but one of the most infamous projects of the time was Asmik Ace Entertainment’s LSD: Dream Emulator, a one-of-a-kind adventure title that went on to inspire decades of conspiracy theories and spooky online rumors despite being a relatively obscure Japan exclusive. And 25 years after its original release, we thought that this might be a good time to look back on this bizarre project and find out if its sinister reputation is justified.
Originally inspired by a real dream journal kept by Asmik Ace employee Hiroko Nishikawa, LSD: Dream Emulator was actually masterminded by multimedia artist Osamu Sato. Wanting to take advantage of the PS1’s untapped potential for ground-breaking virtual art pieces, Sato envisioned a non-competitive game that operated on surreal dream-logic. This resulted in a unique “walking simulator” where players take on the role of an unnamed dreamer as they traverse imaginary worlds in first person and keep track of their progress via menus and statistics. The dreams are also multi-layered, with walls and certain objects being able to transport players into deeper levels of this simulated reality, often with creepy and psychedelic results.

The strangest visuals you’ll find on the PlayStation.
It’s easy to see how such a peculiar experience might entice players to theorize about the meaning of these strange lands and their stranger inhabitants, so it’s no surprise that online gaming communities embraced LSD as a source of virtual urban legends and even “creepypastas.” In fact, the game even became popular on paranormal forums as users began to suggest that Sato had implanted subliminal messages into the experience, with some going so far as to claim that LSD was literally cursed. Of course, these legends only became so popular because most people hadn’t had the chance to actually play the game, only coming into contact with out-of-context screenshots and often-misleading translations.
That being said, while many of these stories were simply exaggerating surreal moments of a strange foreign game, LSD does in fact boast a series of genuinely spooky elements that gives these claims at least some degree of legitimacy. From random body parts strung over bad neighborhoods to literal giant demons populating low-polygon hellscapes (not to mention a few unexpected references to suicide), there’s plenty of nightmare material to be found here if you’re willing to look for it.
These eerie moments are made even more disturbing by the game’s RNG mechanics, meaning that scary stuff can happen at any moment for seemingly no reason. The levels themselves rarely change, maintaining a consistent architecture, but textures and NPCs can be altered at a moment’s notice, so you can find yourself walking through a pleasant cityscape only to have all the window textures suddenly transform into unblinking eyes.
There’s also the issue of the “Gray Man,” a featureless pursuer that stalks players throughout these dreamscapes for some added tension. Since you can’t actually fail the Dream Emulator, all the Gray Man can do is end the current dream and prevent you from revisiting past ones, but there’s no denying that this ever-shambling pursuer is one of the title’s most horrific elements. Plus, he’s clearly modeled after a hat-wearing shadow-person (supernatural entities that supposedly haunt victims of sleep paralysis), which further fueled online speculation about the game.
Personally, I think the scariest moments of LSD are the result of subtle details like heavily-compressed real world photographs hidden in the textures and the generally unsettling atmosphere surrounding some of these unreal environments. There are no real jump scares or excessively disturbing imagery to be found here, but the constant reminder that you’re walking through someone else’s dreamscape always gets me on edge.

The Gray Man Cometh.
While gameplay is usually accompanied by a phenomenal branching soundtrack comprised of ambient tunes and psychedelic melodies – all composed by Sato himself – I’d argue that the most sinister bits of the title stem from lonely moments of silence as you traverse some of these worlds accompanied only by the compressed sound of your footsteps.
Disregarding the title’s online infamy, there are still plenty of interesting genre elements here that are sure to captivate horror hounds even if this isn’t a bona fide horror game. That’s why it makes sense that the advent of easily accessible computer emulation led to the title becoming more popular in the west, eventually inspiring a plethora of lo-fi indie horror projects (from Yume Nikki to Hypnagogia), as well as larger titles such as Media Molecule’s ambitious Dreams. Not bad for a game that never saw release outside Japan!
Much like a real dream, LSD: Dream Emulator is only as terrifying as you allow it to be, with the simple graphics and non-linear structure letting players project nearly anything onto those simple polygons and low-resolution textures. Whether you’ll interpret these otherworldly visions as surreal art pieces or virtual nightmares is completely up to the player, but one thing is for certain – there’s a reason that this strange little game continues to bewitch and inspire players a quarter of a century later, and I wish modern game studios could afford to take bizarre risks like this one.
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
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For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
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