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Beyond D&D: 5 Horror-Fantasy Tabletop RPGs for Darker Adventures

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Pictured: 'Heart: The City Beneath'

Both Dungeons and Dragons already have a bit of a horror element to them, but most D&D campaigns end up being fun romps like the upcoming Dungeons & Dragons: Honor Among Thieves, which brings the property back to the big screen this weekend.

If you’re looking for a tabletop RPG that will send your adventure down a bit darker road, however, you should check out any of these horror-themed fantasy tabletop RPGs that would make for great campaigns…


MORK BORG

There are few fantasy RPGs that are more in-your-face grim than the doom metal inspired Mork Borg. The book is most notable for its extremely aggressive art and layout, basically screaming the details of its hopeless world directly in your face. No two consecutive pages share the same arrangement, keeping you constantly off balance in the best possible way. Much like its sci fi follow-up Cy_Borg, even if you don’t end up playing Mork Borg, it’s completely worth owning as a unique and bombastic art book.

Thankfully, the game contained in Mork Borg is a ton of fun for both people new to the hobby and seasoned veterans. The game boils all actions down to a D20 roll modified by one of four simple stats, making it easy to keep the action moving at an exciting pace. All characters are created with randomly rolled stats and abilities, making for some outrageously bizarre characters to face the harsh journey ahead of them. With class options like Gutterborn Scum, Wretched Royalty and Occult Herbmaster, the game makes it easy to embody your characters with a ton of personality and horrific charm. The brutal nature of the combat can make keeping your character alive an issue for long term campaigns, but even if you end up with a total party kill from any number of the twisted creatures included in the book’s bestiary, you’ll have a bloody good time being torn to shreds.


TROPHY GOLD

If you’ve got a party that’s obsessed with treasure hunting, there’s no better way to put their greed to the test than with Trophy Gold. Your doomed characters, driven by their hunger for greater riches, plumb the haunted and forgotten areas of the harsh world of Kalduhr, losing themselves to the ancient evils within. The book’s list of inspirations includes Dark Souls, Green Knight, and The Witcher, and it’s easy to see the fingerprints of all these when flipping through the tables and adventures included in the game.

What makes Trophy Gold, and its companion game Trophy Dark, fun at the table is its highly collaborative nature. Players are given free reign to introduce possible consequences or story ideas for the GM to weave into the tale, pushing the story in unexpected directions. Hunters are fragile, but players go in knowing their luck will run out at some point, so part of the fun is finding a memorable end to your tale. The game includes a wide range of incursions, Trophy’s name for one-off adventures, and if those aren’t enough for you there’s a companion book called Trophy Loom that’s filled to the brim with inventive lore, allowing you to craft your own doomed expeditions.


BAND OF BLADES

Band of Blades begins with defeat. The Cinder King’s army of the dead has overwhelmed the Legion, a storied band of soldiers, and sent them on the run. You take over the members of the Legion as they retreat to the hopeful safety of Skydagger Keep. The game is notable for having a very specific framing and structure, complete with a map of the area that you’ll traverse as you continue to confront the overwhelming forces at your heels. Since this is a military dark fantasy game, you can expect a lot of casualties before your final showdown.

The game uses the system of Blades in the Dark, but heavily modifies it into something all its own. Players each take on a specific role in the squad, such as quartermaster or marshal, each in charge of their own specific layer of the campaign. There’s a pool of characters that are created, so players don’t play as a specific character in every session, but rather choose ones based on the requirements of the mission, like in video games such as Darkest Dungeon or XCOM. At the start of each campaign, you’ll select a specific Chosen, god-like beings who give the players bonuses in mission, and a pair of Broken, twisted former Chosen who now serve the Cinder King, meaning each campaign will feel unique despite using the same map. It’s a mechanically dense game, but it creates an experience that’s wholly unique from other games based on Blades in the Dark.


TEETH: STRANGER AND STRANGER

If you want to see another way the Blades in the Dark system can play out, I’d recommend Teeth: Stranger and Stranger. Instead of making it crunchier like Band of Blades, Teeth strips down and simplifies the rules for its 18th century rural England setting. Built for a mini-campaign, the players embody mutated bumpkins trying to protect their small village, and their favorite pigs, from a rampaging Abomination. After a mysterious stranger visits, claiming to have a way to put a stop to the Abomination for good, you’re off on an adventure to collect bizarre artifacts from the surrounding area. The book provides you with tidbits about potential landmarks and ways for the story to go, but leaves plenty of blank space for the GM to make it their own.

If you find yourself hungry for more after completing the short campaign of Stranger and Stranger, there are two other one-shot RPGs in the Teeth universe. Night of the Hogmen is a more tightly focused game about hapless travelers on the run from a horde of the titular hogmen. You’ll pass through a series of locations on your way to a church where you’ll make your final stand against the horrible beasts. The other one-shot game, Blood Cotillion, takes place at a high-society ball where you play undercover assassins trying to root out the hidden occult forces that lurk in the manor. It’s a game of equal parts ballroom intrigue and monster hunting, making for a unique combination. There’s also a large-scale Teeth RPG in works, hopefully hitting Kickstarter later this year.


HEART: THE CITY BENEATH

Imagine your standard “adventurers meet in an inn” scenario, a classic start to any fantasy campaign. In the strange and twisted world of Heart, those adventurers could include an occultist full of magic bees, a knight with armor made from cursed trains, and a priest to the Crimson God of Debt. Also, that inn is a predatory building that lures people in and slowly consumes them. The subterranean land of Heart is an ever-shifting nightmare that twists and transforms based on the desires of those that travel through its horrific ruins.

The game is beautifully built to keep you on the knife edge of danger while you delve deeper into the world. Whenever you roll, you have the possibility of taking stress, which can come in many different forms aside from physical, and has the potential to end up giving you a condition that has both narrative and mechanical consequences. For example, too much supply stress can leave you out of ammo, while too much fortune stress can result in you getting separated from the party. The only way to clear stress or fallout is by spending the treasures you’ve looted while exploring the various terrifying landmarks of Heart, so you’re encouraged to continue to risk life and limb for more currency to help heal you. Between the finely-tuned mechanics and the evocative yet open-ended lore, Heart: The City Beneath has all the tools to create a memorable and inventive campaign.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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