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‘Diablo IV’ Open Beta Thoughts – Previewing the World, the Story, and the Franchise’s Evolution

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So Diablo IV had its open beta a few weeks ago. Like many other folks, I decided to partake in the slaughter of the hordes of hell and walked away with some thoughts.

It’s been a while since we’ve gotten a proper Diablo release. The disappointing mobile game Immortal released last year and Diablo III released all the way back in 2012, so a lot is riding on this new entry to pull players back and keep them hooked for years to come. 

Here are some thoughts on the Diablo IV open beta…


Diablo is evolving with the times… for better and worse.

Diablo itself has never really existed in an age of battle passes and microtransactions. Sure there was the infamous auction house in Diablo III that was eventually removed, but for the most part players have had to rely on seasons and massive expansions to keep coming back for more. Coming up on the heels of its 11th anniversary, I still find myself going back to the third game’s Reaper of Souls expansion to grind out new loot and paragon levels in the fantastic Adventure mode. I think by this point I’ve logged well over 1,000 hours, not even counting the time I’ve played on other consoles such as the Switch. Point being, Diablo III has kept me hooked for well over 11 years without the need for constant live-service elements.

Diablo IV brings in battle passes and a constant need for an internet connection for it to be playable. Though PC players are no strangers to this, it’s the first time the internet mandate has been made for consoles; and if the recent launch of Overwatch 2 is anything to go by, we can probably expect a plethora of issues at launch. Hell, in my brief time with the beta I came across such severe lag that my character started rubber banding across the entire environment despite me having the best internet connection offered in Southern California.

Blizzard has gone on to say that Battle Passes in Diablo IV will only offer cosmetics while regular story content drops will be available for all players. After the fiasco that was Immortal I’m honestly not holding my breath. I don’t see how players can be enticed to buy regular battle passes for a game that already costs $69.99 to play. If the game was free-to-play like Overwatch 2,  maybe I could understand, but as it stands there’s too many unknowns other than knowing the game will be asking for my money at some point.

On the other side of the coin, regular updates could prevent long content droughts that have plagued Diablo games in the past before expansions dropped.


Enough about live-services and battle passes. Tell us about the game already!

I played the beta on my PS5, and one thing is clear from the jump: this game is borrowing a lot more from Diablo II than Diablo III. Characters feel far more weighty than the lightweight speed machines of the previous game. With this change, combat feels more methodical like it did in Diablo II, which is a very good thing. In the previous game, I found myself speeding through Hard and the first few levels of Torment difficulty whereas in Diablo IV I found myself having to think about when to use my skills and proper attack timing to survive on the beta’s harder difficulty. A great addition is in the form of more robust character customization. Unlike the previous game where you were tied to a look based on your class/gender, Diablo IV allows you to edit your character once you choose your class. Having a Barbarian that I crafted myself, I felt a far deeper connection to my character than ever before.

Inspiration from Diablo II not only comes through in the combat and gameplay design but in the art style as well. Diablo IV brings back the dark gothic look that was sorely missed in the third game. While that game was bright and colorful and felt at times like an ARPG spin-off of Warcraft, Diablo IV brings back the dark blood-covered dungeon designs of the second game while applying it to an open world formula. Probably the biggest change in gameplay is that the entire game takes place on one map with tons of randomly generated dungeons, which means no more using portals to transport to different hub areas anymore. It’s a very welcome and ambitious change. While only a small area was available in the beta, players were given a glimpse of the full map which appears to be massive. For the first time ever I’m excited to explore a Diablo game’s world.

New gameplay adjustments have also been applied to the health potion and dodge mechanics. Diablo III had traditional health potion pickups where you could just stockpile an enormous amount and go about your merry way. This was updated eventually to turn the health potions into a cooldown ability and while sometimes a hindrance, health pickups were constantly being dropped from enemies to make up for it. In Diablo IV the health potion now has 4 charges max and enemies drop more charges. This is a smart design choice because it allows players to have a reliable way of healing but not an infinite resource of it and encourages exploration and aggression to refill charges. I’m a big fan of this change and it seems like Blizzard has finally solved the health potion problem that has been plaguing this series for years.

A change I’m not a fan of, however, is the new dodge mechanic. When Diablo III was ported to consoles, a new dodge was added to the game that allowed players to quickly move directions with the flick of the right thumbstick. Now the dodge is mapped to the circle button on PS5 and has a cooldown after every use. It feels needlessly clunky and I wish there was a way to map it to the right stick. As for the dodge cooldown, I’m torn. On one hand, I loved how fast and fluid it made combat feel in the third game but I get how that wouldn’t fit into the combat design of the fourth game. I almost wish they went the Diablo II route and took away the dodge button entirely.

Diablo IV features a robust skill tree as compared to the rune equipping system of the previous game. When skills are unlocked, you’re able to assign them to any button you please (except the dodge button) and it seems like player builds are about to have a lot more freedom than ever before. A welcome return to form. One worrying aspect is the UI, especially on consoles. The previous game featured a great console port replacing PC menus with radial menus designed for controls. Unfortunately the same can’t be said here as it seems the same menus from PC are here, virtual mouse and all. It’s not all roses but I’m willing to accept this as it didn’t entirely ruin my gameplay experience.


Final thoughts?

I liked my time with Diablo IV’s beta. While the gameplay and art direction are huge standouts and improvements from the previous game, the monetization and always online requirement are something I’m going to have to warm up to. With a fully explorable world, intense story, and large content plan, I can’t wait to lose hours and hours of my life to Diablo IV.

Diablo IV is currently set for a June 6 release.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

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The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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