Video Games
Capcom Dives Deeper Into ‘Dragon’s Dogma 2’ During Showcase
After revealing Dragon’s Dogma 2 a few weeks back, Capcom has given fans a bit more info on the sequel to the 2012 original. Dragon’s Dogma 2 director Hideaki Itsuno appeared during the Capcom Showcase to explain some of the improvements made with the sequel over the first game.
As before in the previous game, Dragon’s Dogma 2 will make use of the Pawn system, AI-controlled companions that will join you on your quest. In addition to customizing their main character, the Arisen, players can also personalize their main Pawn, who can in turn be recruited by other players’ Arisen to borrow their skills and knowledge. What Pawns learn through these experiences will be reflected in their behaviour.
Powered by the RE ENGINE, Dragon’s Dogma 2 is four times the size of the original Dragon’s Dogma. The game’s environment is complemented by immersive physics and character AI that brings Pawns, monsters, and NPCs to life. Pawns organically guide players to new locations, dynamically cooperate during battle, and even react to special moments. Monsters new and old encourage players to devise numerous strategies to succeed in combat, or even avoid it all together. NPCs, such as the bow-wielding Ulrika who has a deep connection to the Arisen, or the high priestess of the beastren Nadinia, will form intricate relationships with the Arisen that set the stage for nuanced story moments.
Dragon’s Dogma 2 begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories. With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction as it soars through the sky on massive wings, breathing flames that scorch everything in its path.
Dragon’s Dogma 2 is currently in development for PlayStation 5, Xbox Series, and PC via Steam.
Video Games
Learn the Rules of the Game in New ‘SAW: Genesis’ Overview Video [Watch]
After the surprise reveal of SAW: Genesis at Summer Game Fest, Bloober Team has followed up the reveal with a new video giving an overview of the features available to players in the upcoming asymmetrical multiplayer title.
Co-developed by Broken Mirror Games and Anshar Studios, the game is set in the grim aftermath of World War I, where you play on either side of a 3v1 confrontation in intense matches that take place on procedurally generated maps. The game is built for short, intense matches where no two trials play out the same.
Players can either step into the role of the Judge, an early architect of Jigsaw’s philosophy, manipulating the trial and its prisoners from behind the scenes. Or, they can play as one of three Accused looking to escape the deadly labyrinth through teamwork and sacrifice. Shaped by their experiences in The Great War, the Judge is dedicated to rehabilitating humanity through pain and sacrifice.
Your goal as the Judge is to rehabilitate the Accused, making them choose between life and limb rather than killing them. Live or die. They make their choice.
Customize your approach with perks and traps, then seek to control the match from the shadows. Unlike other asymmetrical multiplayer games, the Judge is physically vulnerable and cannot overpower the Accused through sheer force alone.
SAW: Genesis is currently in development for release into Steam Early Access.