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‘Daymare: 1994 Sandcastle’ Review – Improvement Over First Game Isn’t Without Its Own Faults

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I missed the boat with Daymare: 1998 in its original release but I finally found myself playing it this last year. What started as a fan remake of the great Resident Evil 2 soon evolved into its own original creation and set out to deliver an old-school survival horror experience. Though made from a very small team, developers Invader Studios succeeded in some aspects but fell wildly short in others. So it’s interesting to see Invader go back to the drawing board and carve out a more unique identity with Daymare: 1994 Sandcastle.

Did they succeed in Round 2? The results may surprise you.

Daymare: 1994 Sandcastle follows H.A.D.E.S. operative Dahlia Reyes. Set before the first game’s events, Sandcastle follows her and her squad as they take part in “Operation Sandcastle,” which takes them into the depths of Area 51. An event only referenced in the first game, Sandcastle gives players the chance to experience this critical event in Daymare lore firsthand and gain more context in the world that Invader have crafted. This along with its science fiction inspired Area 51 setting hooked me instantly as its a tone and setting scarcely explored in horror games.

First things first, Sandcastle makes its first improvement by focusing on a single playable character. In the first Daymare, the story flew wildly all over the place by jumping around between characters and setting but Sandcastle has time to focus on Reyes and flesh out her personality and story. By the end of the game I found myself a big fan of her background as a scientist-turned-soldier. This has caused the story to be told slightly better than the first game with more personal and emotional stakes, though the writing lets down some of the more emotional beats; especially when some of the animation is lacking in the game’s cutscenes. 

Gameplay is a mixed bag. Sandcastle delivers on survival exploration most obviously inspired by the Resident Evil series. Exploration involves backtracking and solving puzzles to progress through the mysterious base. Unfortunately exploration never really resonated with me as it’s a tad bland and feels linear in most parts. Sure there’s ways to create shortcuts to backtrack to previous areas but most of the time it boils down to: “Enter a new area. Briefly explore. Solve a puzzle. Move on. Repeat.” Sandcastle attempts to shake up the monotony by equipping players with the new D.I.D. scanner, a device similar in concept to the scanners from games such as Metroid Prime or Resident Evil: Revelations. Though the scanner adds more to lore and environmental storytelling, it never brings anything substantial to exploration. I found myself skipping scan points more often than not.

Perhaps my favorite aspect of Sandcastle as a whole is the combat and the introduction of the Frost Grip weapon. Early on in the game, Reyes discovers a key item that allows her to shoot out bolts of ice in either blasts or streams. What’s neat about this item is not only is it used in combat but exploration as well. During combat I could shoot out blasts of ice to completely freeze an enemy and shatter them with a satisfying animation. The Frost Grip quickly becomes a tool of crowd control that leans more into an action movie feel. The Frost Grip is also used during exploration, allowing Reyes to stop fire or white hot pipes to progress through the environment. It’s such a cool item that I seriously hope Invader brings it back for potential future installments.

I’ll say this. Daymare: 1994 Sandcastle is a sizable improvement over the original game, but it’s not without its faults. Though the story is more fascinating and combat is fun as hell with the Frost Grip, the exploration and technical shortcomings such as the facial animations hold it back. The biggest cardinal sin, however, is this: I don’t think Daymare: 1994 Sandcastle is very scary. Never once did I have a feeling of dread come over me or feel like I was fighting an uphill battle of survival. Instead of a life-threatening situation, I felt like I was being led through a haunted house maze at a theme park. With Invader saying they have intentions of making a third Daymare, maybe next time they can truly deliver the survival horror experience they hope to achieve. 

Daymare: 1994 Sandcastle launched for PC via SteamPlayStation 5, PlayStation 4, Xbox Series, Xbox One and the Nintendo Switch on August 30th.

3 skulls out of 5

Editor’s Note: Review code provided by the publisher.

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‘The King Tide’: An Island Town Rots with Moral Decay in Canadian Folk Horror Fable [Review]

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Isla (Alix West Lefler) holds up a hand covered in bees

The opening scenes of director Christian Sparkes The King Tide set an ominous tone: a powerful storm takes down the power lines of a small island town as a pregnant woman loses her child while her dementia-suffering mother sits nearby. In the morning, as the town takes stock of the damage and the power is restored, a surprising discovery is found in an overturned boat in the harbour: a baby girl…with the ability to heal.

Writers Albert Shin and William Woods, working from a story by Kevin Coughlin and Ryan Grassby, treat the story as something of a morality tale mixed with a fable. Following the cold open, the action jumps ahead 10 years at a point when the unnamed island (the film was shot in Newfoundland, Canada) is thriving. The fishing is bountiful, the islanders are self-sufficient and have cut ties with the mainland, and most everyone is happy.

As characters are prone to saying, it’s all thanks to Isla (Alix West Lefler), the miracle baby who has grown up worshipped by the islanders. While Mayor Bobby Bentham (Clayne Crawford) and his wife Grace (Lara Jean Chorostecki) endeavor to raise Isla like any other little girl, the reality is that the island’s entire ecosystem revolves around her miraculous powers. It is only because of Isla that they survive; every aspect of their lives – from medicine to food – relies on her.

Each day the citizens line up for their allotted time with the young girl – be it to stave off breast cancer, like Charlotte (Kathryn Greenwood), or recover from another night of heavy drinking like former doctor, Beau (Aden Young). There’s even a predetermined schedule for when she will go out on the boats and use her power to lure fish into the nets.

Bobby (Clayne Crawford) watches adopted daughter Isla (Alix West Lefler) write in candlelight

One fateful day, Bobby succumbs to peer pressure and alters Isla’s schedule at the last minute to accompany cod fishermen Marlon (Michael Greyeyes) and Dillon (Ryan McDonald). A childish game with fatal consequences is played, but with Isla indisposed, a young boy, who would have otherwise been fine, dies. And while the rest of the community grieves, it is Isla who is completely shaken and, unexpectedly, loses her powers.

Suddenly the entire balance of the island is thrown off. Folks like Grace’s mother, Faye (Frances Fisher), who relied on Isla to keep her dementia at bay, suddenly reckon with mortality, while the food security of the town is called into question. Faye’s late-night “support group” meetings take on an urgent and secretive tone and the townspeople claim ownership of Isla’s time despite Bobby and Beau’s protests that she needs rest to recover from her trauma.

Like the best thrillers, the politics and personalities within the community come into play as morals are compromised and the good of individuals vs the collective is played out in increasingly desperate situations. The King Tide excels because it is interested in exploring the competing motivations of the townspeople, while also resolutely refusing to paint anyone as inherently good or bad. These are desperate people, determined to remain independent and free from outside interference, while protecting their trapped-in-amber way of life.

Isla (Alix West Lefler) sits with her back to the camera in a doorway

These developments work because there’s a humanity to the characters and The King Tide wisely relies heavily on its deep bench castoff character actors to drive the conflict. Crawford is the de facto protagonist of the ensemble and he’s also the most straightforward character: Bobby is a good man and a loving father, but he’s no white knight. At several points in the film, his willingness to acquiesce to the demands of the community and retain his power causes events to spiral further out of control.

Even more fascinating are Grace and Faye, two commanding women whose capacity for maternal love is matched – or eclipsed – by their own self-interests. A mid-film discovery about Isla’s power reframes Grace’s priorities, ultimately pitting her against her husband. As a result, Grace is incredibly compelling and frustrating (in a good way) and Chorostecki, who has done great genre work on both Hannibal to Chucky, plays the moral ambiguity exactly right. Grace is a fascinating and flawed human character in a film filled with them.

The same goes for Fisher, who deftly balances Faye’s grandmotherly love for Isla with the needs of the community and, by extension, her own health demands. In the hands of a lesser performer, it would be easy to hate Faye for her actions, but Fisher’s performance perfectly captures the fierce determination and fear that drives the island’s matriarch.

Finally, there’s Aden Young, The King Tide’s secret weapon. The ten-year jump reveals that Beau has undergone the most significant transformation: while everyone else has benefitted from Isla’s powers, her presence has eliminated the need for a doctor. With the clinic effectively shuttered, Beau has become an alcoholic; a shell of his former self with no purpose.

Like Bobby, Beau is the easiest character to root for because of his selfless desire to protect Isla, but Young (renowned for his work with Crawford on Rectify) unlocks the character’s tragic pathos and, in the process, becomes the film’s emotional anchor.

Beau (Aden Young - L) stands in a room full of children's toys with Faye (Frances Fisher)

Framing the moral decline of the islanders and anticipating the unexpectedly devastating climax is the natural beauty of Newfoundland. As shot by cinematographer Mike McLaughlin, there’s a steely beauty to the geography, resplendent with rocky cliffs, pounding surf, and gusty bluffs that reinforce the islanders’ isolation.

There’s a fierce pride in their struggle to survive independently, evident in the simple lodgings and the antiquated alarm bell that is rung whenever fishing ships from the mainland stray too close. It’s a chilly, atmospheric calling card for one of the most picturesque provinces in Canada, but it is a perfect complement for the folk horror narrative.

Armed with serene, beautiful cinematography, murky moral developments, and a deep bench of talented character actors, The King Tide is a quiet gem that demands to be seen. It’s one of the year’s best genre films.

The King Tide is in theaters April 26, 2024.

4.5 skulls out of 5

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