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Bokeh Game Studio Releases New Development Video For ‘Slitterhead’, Teases Potential Collaboration With Junji Ito?

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Bokeh Game Studio has released a new behind-the-scenes development video for their upcoming Survival Horror title Slitterhead, showcasing the motion capture development the team is doing for the project. On top of that, the studio has also taken to X to start tongues wagging regarding the potential involvement of Junji Ito with Slitterhead.

For starters, the video features narration by members of the motion capture team, including Cutscene Director Minoru Kusakabe, who has previous experience working with Bokeh Game Studio’s Keiichiro Toyama for Forbidden Siren and the Gravity Rush series. “Toyama came over to me again when he funded Bokeh Game Studio. From there, I am actively involved in [Slitterhead].”

From there, the video goes over the team’s process of motion capture, what they look for in performances, as well as giving glimpses of the rigged characters from Slitterhead.

Then there’s this post to X, which contains a single zoomed-in image of an illustration of a woman that is very reminiscent of artwork by Junji Ito. Namely, fans immediately started saying that the woman looks very similar to Ito’s 1986 manga, Tomie.

Obviously, Bokeh Game Studio hasn’t outright said that Junji Ito is working with Bokeh Game Studio, nor is this confirmation that he’s contributing to Slitterhead. Still, Ito has dabbled in video games briefly with Junji Ito Maniac. Then there was that conversation a few years back with Hideo Kojima. Until someone mentions something, temper your expectations.

Slitterhead is currently still in development for PC and consoles.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Endless Mode Available Now in New Update for ‘Life Eater’

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Fans of Strange Scaffold and publisher Frosty Pop’s apocalyptic Life Eater have another reason to keep coming back to the game, as the much-anticipated Endless Mode is available now. Best of all, it’s a free update!

The new endless mode gives Life Eater players an arena to determine how long they can evade capture while delaying the end of the world. Collect score points called ZEAL by building an airtight procedure around your sacrifices, investigate the lives of countless procedurally generated kidnapping targets, and survive as long as possible in your personal gauntlet of nightmares.

“We’re so excited to expand the playtime of Life Eater with a uniquely dark and intriguing systemic experience,” says Strange Scaffold founder Xalavier Nelson Jr. “You really just terrorize an entire city of people over the span of decades, now, and I can only hope that I don’t come to regret writing that sentence in a press release.”

For those not in the know, Life Eater (check out Aaron’s review here) is a horror fantasy kidnapping simulator where you play as a druid living in suburbia. You serve a dark entity by abducting and sacrificing specific but vaguely described humans every year to stop the apocalypse. Use a unique video editing-inspired interface to discover the intimate lives of your victims, one schedule block at a time. When the time is right, abduct them before authorities find out.

You can snag a copy of Life Eater on Steam.

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