Connect with us

Reviews

‘Trepang2’ Video Game Review – ‘Doom’ Meets the John Woo Horror Movie of Our Dreams

Published

on

I love when a video game genuinely surprises me. I’ll be the first to admit Trepang2 was not on my radar at all but I was sold when I heard it was a spiritual successor to the F.E.A.R. franchise. There’s been a F.E.A.R. shaped hole in the current landscape of horror-based first person shooters. Trepang2 would’ve impressed me by being a solid clone of it and nothing more. But to my surprise, it’s so much more than that. In fact, I walked away from Trepang2 thinking I had played one of the best damn shooters of the year.

So just what the hell is Trepang2? The game is the debut project of Trepang Studios and sees players take on the role of Subject 106 as he awakens in a black site for the sinister Horizon corporation where they were experimenting on him. With no knowledge of how he got there or what they did to him, he makes a grand escape that acts as the game’s tutorial level. From there 106 links up with Taskforce 27, a group of mercenaries who seem hellbent on taking Horizon down. Together they’ll destroy various black sites filled with unspeakable man made horrors.

This is where Trepang2 kicks into high gear as the gameplay is insanely fast and bloody. 106 can slide into his enemies, knocking them off their feet, and is equipped with the abilities to slow down time and cloak himself. I cannot overstate how absolutely satisfying it is to slow down time and slide into a group of enemies and turn them into a goopy red mist of gore before they even hit the ground. When using his cloaking device, 106 is able to sneak up on unsuspecting enemies and use them as body shields, kill them, or attach a grenade to them and throw them into an unsuspecting group of enemies. One of my absolute favorite abilities though is the brutal as hell drop kick. While meleeing in the air, 106 will stomp his foot on the nearest enemy. It was a habit of mine to slow time, jump in the air and rain my foot down on someone and blast them with a shotgun. 106’s toolkit offers an impressive amount of player freedom. It’s like Trepang Studios saw the abilities from F.E.A.R. and set out to crank up the violence to 11.

Trepang2 is never bogged down by modern trappings of the shooter and instead gives players high speed and the tools to create their own carnage. It gave me the same high as playing Doom (2016) for the first time ever. The only modern trapping that the game falls into is the weapon system. Players can only carry two weapons at any given time and I can’t say I’m the biggest fan of that approach. If 106 can fly through an environment at blistering speeds delivering carnage at every single turn, why in the hell can’t he carry more than two weapons? I wish the game had a weapon wheel of some sort like old-school shooters, but alas I’m stuck with the two weapons I decide to hang on to (pro tip: keep that shotgun).

The level design isn’t the most inspired either, often relying on combat arenas connected through tunnels. It works for the type of game this is but I would’ve liked to see a bit more inspiration in this department. Trepang2 attempts to have a mission base where players can launch into various missions and customize weapons. I never did quite see the point to this entire area and I felt as though it killed the pacing when frantically moving from one level to another. Why are modern shooters obsessed with doing stuff like this?

Where Trepang2 does shine is in tone. Enemies die in horrible gory fashion and environments take a good amount of damage from gun fights. Missions take on a sense of overwhelming dread with dark horror inspired areas and violent shootouts. In some twisted way Trepang2 feels like if John Woo made a bona fide horror film and this had me grinning from ear to ear. Talking briefly on performance, the game ran at a smooth 60fps for me most of the time. The only times I noticed brief slowdown were when there was too much action on screen; trust me, you will hit moments like that but they’re never long enough to have a negative impact on the experience.

Trepang2 absolutely rules. It never reaches the highs of F.E.A.R. nor will it replace it but it’s one of the most buck wild shooters I’ve played in sometime. It’s like someone crossed Doom with a John Woo film and gave it a horror-inspired coat of paint. It’s not a combination that should work but provides a lever of insanity I’ve rarely seen in other games. Trepang2 is one of the biggest surprises of the year. If you’re a horror fan, a shooter fan, or just like your games with a heavy dose of insanity, I highly implore you to play Trepang2.

The game is available now on consoles and PC.

4 out of 5 skulls

Review code provided by the publisher.

Reviews

Lifetime’s ‘Death Down the Aisle’ Is All Business and Red Herrings [Review]

Published

on

Death Down the Aisle begins with the tantalizing image of a bride, Malorie (Jess Brown), dressed in a wedding dress splattered with blood.

This is a brief (unnecessary) in media res opening before writer Audrey C. Marie jumps the action back to earlier in the day. It’s the day of the wedding, Malorie is preparing to wed Jon (David Alexander) and there’s a whirlwind introduction of wedding guests, many of whom are either family, work associates from Jon’s legal firm, or both.

Most of these relationships aren’t clear until after Jon’s death (this isn’t a spoiler; his death is heavily telegraphed by director Roxanne Boisvert). Only after the murder does it become clear that Death Down The Aisle is primarily interested in exploring red herrings, gossipy busy bodies, and characters making A LOT of phone calls.

Let’s rewind: Malorie is marrying Jon, an older man with an adult daughter, Bridget (Anna Kopacek), who looks nearly the same age as her. Jon works at Stone Legal Services with his brother Zach (Scott Gibson), as well as Malorie’s mother, Pamela (Jayne Heitmeyer) and Zach’s younger girlfriend, Amy (Gracie Callahan).

Each of these characters hand Jon a drink before the wedding begins – Zach – a Scotch, Amy – a coffee, and Pamela – an energy drink. There’s also a mysterious glass of champagne delivered to Malorie’s room that Jon drinks and Boisvert ensures that the audience keeps track of each of them by zooming in each time. This is why it’s no surprise when Jon keels over mid-ceremony, coughs up blood on Malorie’s dress, and immediately croaks.

Naturally it turns out that nearly everyone had a motive to see him dead. Pamela recently quit the firm because Jon wouldn’t confirm her salary; Zach was pushing for a merger with rival Miles (Colin Price) that Jon was unsure about, and the dead man fretted that Amy was a gold digger, so Jon wouldn’t support her promotion, either.

Adding to the too plentiful number of suspects is Malorie’s ex-husband Ryan (Frank Fiola), a recovering addict. Even Jon’s own daughter ends up on the list when it’s revealed that they were fighting in the weeks leading up to his death.

The only one who doesn’t have a motive to kill Jon is Malorie’s best friend Francesca (JaNae Armogan), who works at the wedding venue and thinks she saw something fishy. Naturally she’s killed off before the end of the first act.

What follows is a lot of conversation between characters about the firm, the merger, Malorie and Jon’s relationship, and how everyone is lying to everyone else. The problem is that 90% of these conversations happen via phone or text and few of them are interesting. Marie’s script fails to develop the characters beyond their motive, which means that the majority of the plot developments aren’t particularly engaging because the characters are so shallow.

With so many people and interweaving relationships involved, it’s hard to zero in and identify with anyone. Malorie is clearly meant to be the protagonist because, like most Lifetime films, she assumes the role of investigator, despite the presence of Detective Levine (Christian Paul) on the periphery.

But even she is kept at a distance from the audience. Because we only see a few moments of her relationship with Jon, secrets that the pair were keeping from friends and family don’t carry any emotional resonance when they come to light later in the film. One in  particular seems to come out of left field and seemingly only exists to introduce another red herring in order to prolong the mystery for another 20 minutes.

Alas none of the characters get much to do, so none of the performances pop. Kopacek and Callahan look too similar and are styled identically, which sometimes makes it hard to distinguish one from the other. Further issues with casting is that the age disparity between Malorie & Jon and Zach & Amy is never mentioned (neither is Jon’s paternity of Bridget). This may be an ageist observation, but even the fact that Pamela never comments that her daughter was marrying her (Pamela’s) boss seems unusual, especially when Death Down the Aisle regularly suggests that one or more character is a gold digger.

Arguably the film’s biggest issue is that everything circles around the business dealings of the firm, none of which is engaging or interesting (hilariously it’s never even made clear what kind of law they practice!) Without more distinct characters, there’s very little to hang the narrative on.

Unfortunately after a solid opening, Death Down the Aisle gets stuck spinning its wheels, endlessly recycling its red herrings and interminable phone calls between characters. The suspect list is long, but the film’s energy lags through the saggy middle section and the climax can’t bring Death Down the Aisle back to life.

This one could have easily been called “Business Phone Calls”…and that’s not great.

Death Down the Aisle premiered on Lifetime Thursday, June 13.

2 skulls out of 5

Continue Reading