Reviews
‘Slay the Princess’ Review – A Dark Fairy Tale With an Impressive Branching Narrative
When I first got my PlayStation 3, I remember being so excited to actually be able to download demos, a concept that was previously regulated to the PC crowd. The first one I grabbed was the demo for the original BioShock. I played 10 minutes, turned it off, and immediately ordered the game. It only took 10 minutes of that demo to fully sell me on what they were offering; I just wanted to wait to experience it in the context of the full game.
This exact same thing happened to me last year when I tried out the demo for the horror visual novel Slay the Princess during Steam Next Fest. Its striking visuals and clever writing got its hooks in me, and I didn’t need to see more than the first 10 minutes. I ignored all trailers and previews, waiting patiently for its release.
Now that the full game is finally out, I’m happy to say that it lives up to its promise.

“You’re on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You’re here to slay her. If you don’t, it will be the end of the world.” This is the simple, yet jarring premise you’re presented with when you start the game. If you’re thinking, “killing a princess seems bad” or “how is she supposed to end the world,” then you’re doing exactly what the game wants you to do. A fairy tale-like narrator guides you on your quest, and dialogue options allow you to challenge him every step of the way. It’s a very focused set up to the story that gives you options to push and pull the narrative into wild and surprising directions.
Visual novels are well-known for their ability to branch off based on your choices, but sometimes I find that frustrating because I’m forced to play through a long story over and over in order to find them all. Slay the Princess smartly keeps the loop of story small so that you can constantly be seeing different paths. Once you go through the loop once, you’ll find yourself back on the path, sometimes with memories of what came before and sometimes not. These loops slowly build on each other until they reach a larger conclusion, which sheds some light on the overall mystery. Get enough pieces toward the metanarrative and you’ll be treated to a definitive ending.
It took me about three and a half hours to reach the credits of the game, but I immediately dove back in because there were clearly other paths I had left to follow. As the game tells you, “there are no wrong answers, there are only fresh perspectives and new beginnings,” and it’s a joy to try to experience them all.

Each of the runs you do in the game feels meaningful and interesting, telling a unique tale that adds to the tapestry of the universe presented. I played through several runs on my way to the ending, and each one of them played out in a completely distinct fashion. As you progress through these runs, you’ll gain additional voices that you talk to, which provide yet another element to take into consideration as you decide what to do with the Princess this time. You always start with the “Voice of the Hero,” but your choices determine the others added to your inner dialogue. Maybe you’re stunned by the Princess’s beauty, so next time you have “Voice of the Smitten” talking to you, or are lied to in some way and end up with “Voice of the Paranoid” in your head. It’s an incredibly compelling way for these runs to build on each other and feel like their own thing.
It’s immensely impressive how many different branches the story can go down, based on seemingly small choices, without feeling like the twists and turns come out of nowhere. Without getting into spoilers, Slay the Princess can go to some dark places, while still balancing the horror with dark humor and a surprising amount of heart. It can’t be stressed enough how this is top of class writing, weaving horrific situations that keep you on your toes.

If you sometimes find visual novels dry in presentation, there’s been a great attention to detail in that matter. It’s fully voice acted, with Jonathan Sims as the narrator (and your inner monologue chorus) and Nichole Goodnight as the Princess. Both of them have such range, grounding every shift in the story in their excellent performances. There are times that just the change in tone of Goodnight’s voice sent a chill up my spine as the mood of a scene shifted towards the macabre. Scenes are brought to life with beautiful monochromatic hand-penciled art from Abby Howard, who does such a great job with the combination of mundane and fantastical that’s presented to you.
Slay the Princess is a story about how people are shaped both by how they are treated and how they treat others. The choices presented to you all feel weighty, and the narratives crafted throughout reflect that. It also sets up a great mystery, then gives you satisfying answers without losing its mystique. Some may find that the conclusion to the story a bit too philosophical and grandiose for the initially small narrative it tells, but the journey to the end is definitely worth it, even if the destination is not your cup of tea.

Even though I never ended up stumbling on the same path twice, I wish there was some sort of decision tree map that was unlocked after completing the game so you could find your way through every iteration of the story without having to do too much guesswork. Going back and watching the trailer, I’m seeing images that I didn’t see in my playthrough, which makes me want to dig even deeper for all the fresh perspectives the game has to offer.
Slay The Princes is out now on Steam and GOG.com.

Reviews
‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are
When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.
It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.
Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.
It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.
And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.
Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.
The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.
While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.
Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.
When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.
Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.
Chomp chomp.
Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.


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