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‘Slay the Princess’ Review – A Dark Fairy Tale With an Impressive Branching Narrative

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When I first got my PlayStation 3, I remember being so excited to actually be able to download demos, a concept that was previously regulated to the PC crowd. The first one I grabbed was the demo for the original BioShock. I played 10 minutes, turned it off, and immediately ordered the game. It only took 10 minutes of that demo to fully sell me on what they were offering; I just wanted to wait to experience it in the context of the full game.

This exact same thing happened to me last year when I tried out the demo for the horror visual novel Slay the Princess during Steam Next Fest. Its striking visuals and clever writing got its hooks in me, and I didn’t need to see more than the first 10 minutes. I ignored all trailers and previews, waiting patiently for its release.

Now that the full game is finally out, I’m happy to say that it lives up to its promise.

“You’re on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You’re here to slay her. If you don’t, it will be the end of the world.” This is the simple, yet jarring premise you’re presented with when you start the game. If you’re thinking, “killing a princess seems bad” or “how is she supposed to end the world,” then you’re doing exactly what the game wants you to do. A fairy tale-like narrator guides you on your quest, and dialogue options allow you to challenge him every step of the way. It’s a very focused set up to the story that gives you options to push and pull the narrative into wild and surprising directions.

Visual novels are well-known for their ability to branch off based on your choices, but sometimes I find that frustrating because I’m forced to play through a long story over and over in order to find them all. Slay the Princess smartly keeps the loop of story small so that you can constantly be seeing different paths. Once you go through the loop once, you’ll find yourself back on the path, sometimes with memories of what came before and sometimes not. These loops slowly build on each other until they reach a larger conclusion, which sheds some light on the overall mystery. Get enough pieces toward the metanarrative and you’ll be treated to a definitive ending.

It took me about three and a half hours to reach the credits of the game, but I immediately dove back in because there were clearly other paths I had left to follow. As the game tells you, “there are no wrong answers, there are only fresh perspectives and new beginnings,” and it’s a joy to try to experience them all.

Each of the runs you do in the game feels meaningful and interesting, telling a unique tale that adds to the tapestry of the universe presented. I played through several runs on my way to the ending, and each one of them played out in a completely distinct fashion. As you progress through these runs, you’ll gain additional voices that you talk to, which provide yet another element to take into consideration as you decide what to do with the Princess this time. You always start with the “Voice of the Hero,” but your choices determine the others added to your inner dialogue. Maybe you’re stunned by the Princess’s beauty, so next time you have “Voice of the Smitten” talking to you, or are lied to in some way and end up with “Voice of the Paranoid” in your head. It’s an incredibly compelling way for these runs to build on each other and feel like their own thing.

It’s immensely impressive how many different branches the story can go down, based on seemingly small choices, without feeling like the twists and turns come out of nowhere. Without getting into spoilers, Slay the Princess can go to some dark places, while still balancing the horror with dark humor and a surprising amount of heart. It can’t be stressed enough how this is top of class writing, weaving horrific situations that keep you on your toes.

If you sometimes find visual novels dry in presentation, there’s been a great attention to detail in that matter. It’s fully voice acted, with Jonathan Sims as the narrator (and your inner monologue chorus) and Nichole Goodnight as the Princess. Both of them have such range, grounding every shift in the story in their excellent performances. There are times that just the change in tone of Goodnight’s voice sent a chill up my spine as the mood of a scene shifted towards the macabre. Scenes are brought to life with beautiful monochromatic hand-penciled art from Abby Howard, who does such a great job with the combination of mundane and fantastical that’s presented to you.

Slay the Princess is a story about how people are shaped both by how they are treated and how they treat others. The choices presented to you all feel weighty, and the narratives crafted throughout reflect that. It also sets up a great mystery, then gives you satisfying answers without losing its mystique. Some may find that the conclusion to the story a bit too philosophical and grandiose for the initially small narrative it tells, but the journey to the end is definitely worth it, even if the destination is not your cup of tea.

Even though I never ended up stumbling on the same path twice, I wish there was some sort of decision tree map that was unlocked after completing the game so you could find your way through every iteration of the story without having to do too much guesswork. Going back and watching the trailer, I’m seeing images that I didn’t see in my playthrough, which makes me want to dig even deeper for all the fresh perspectives the game has to offer.

Slay The Princes is out now on Steam and GOG.com.

4 out of 5 skulls

Game Designer, Tabletop RPG GM, and comic book aficionado.

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‘The King Tide’: An Island Town Rots with Moral Decay in Canadian Folk Horror Fable [Review]

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Isla (Alix West Lefler) holds up a hand covered in bees

The opening scenes of director Christian Sparkes The King Tide set an ominous tone: a powerful storm takes down the power lines of a small island town as a pregnant woman loses her child while her dementia-suffering mother sits nearby. In the morning, as the town takes stock of the damage and the power is restored, a surprising discovery is found in an overturned boat in the harbour: a baby girl…with the ability to heal.

Writers Albert Shin and William Woods, working from a story by Kevin Coughlin and Ryan Grassby, treat the story as something of a morality tale mixed with a fable. Following the cold open, the action jumps ahead 10 years at a point when the unnamed island (the film was shot in Newfoundland, Canada) is thriving. The fishing is bountiful, the islanders are self-sufficient and have cut ties with the mainland, and most everyone is happy.

As characters are prone to saying, it’s all thanks to Isla (Alix West Lefler), the miracle baby who has grown up worshipped by the islanders. While Mayor Bobby Bentham (Clayne Crawford) and his wife Grace (Lara Jean Chorostecki) endeavor to raise Isla like any other little girl, the reality is that the island’s entire ecosystem revolves around her miraculous powers. It is only because of Isla that they survive; every aspect of their lives – from medicine to food – relies on her.

Each day the citizens line up for their allotted time with the young girl – be it to stave off breast cancer, like Charlotte (Kathryn Greenwood), or recover from another night of heavy drinking like former doctor, Beau (Aden Young). There’s even a predetermined schedule for when she will go out on the boats and use her power to lure fish into the nets.

Bobby (Clayne Crawford) watches adopted daughter Isla (Alix West Lefler) write in candlelight

One fateful day, Bobby succumbs to peer pressure and alters Isla’s schedule at the last minute to accompany cod fishermen Marlon (Michael Greyeyes) and Dillon (Ryan McDonald). A childish game with fatal consequences is played, but with Isla indisposed, a young boy, who would have otherwise been fine, dies. And while the rest of the community grieves, it is Isla who is completely shaken and, unexpectedly, loses her powers.

Suddenly the entire balance of the island is thrown off. Folks like Grace’s mother, Faye (Frances Fisher), who relied on Isla to keep her dementia at bay, suddenly reckon with mortality, while the food security of the town is called into question. Faye’s late-night “support group” meetings take on an urgent and secretive tone and the townspeople claim ownership of Isla’s time despite Bobby and Beau’s protests that she needs rest to recover from her trauma.

Like the best thrillers, the politics and personalities within the community come into play as morals are compromised and the good of individuals vs the collective is played out in increasingly desperate situations. The King Tide excels because it is interested in exploring the competing motivations of the townspeople, while also resolutely refusing to paint anyone as inherently good or bad. These are desperate people, determined to remain independent and free from outside interference, while protecting their trapped-in-amber way of life.

Isla (Alix West Lefler) sits with her back to the camera in a doorway

These developments work because there’s a humanity to the characters and The King Tide wisely relies heavily on its deep bench castoff character actors to drive the conflict. Crawford is the de facto protagonist of the ensemble and he’s also the most straightforward character: Bobby is a good man and a loving father, but he’s no white knight. At several points in the film, his willingness to acquiesce to the demands of the community and retain his power causes events to spiral further out of control.

Even more fascinating are Grace and Faye, two commanding women whose capacity for maternal love is matched – or eclipsed – by their own self-interests. A mid-film discovery about Isla’s power reframes Grace’s priorities, ultimately pitting her against her husband. As a result, Grace is incredibly compelling and frustrating (in a good way) and Chorostecki, who has done great genre work on both Hannibal to Chucky, plays the moral ambiguity exactly right. Grace is a fascinating and flawed human character in a film filled with them.

The same goes for Fisher, who deftly balances Faye’s grandmotherly love for Isla with the needs of the community and, by extension, her own health demands. In the hands of a lesser performer, it would be easy to hate Faye for her actions, but Fisher’s performance perfectly captures the fierce determination and fear that drives the island’s matriarch.

Finally, there’s Aden Young, The King Tide’s secret weapon. The ten-year jump reveals that Beau has undergone the most significant transformation: while everyone else has benefitted from Isla’s powers, her presence has eliminated the need for a doctor. With the clinic effectively shuttered, Beau has become an alcoholic; a shell of his former self with no purpose.

Like Bobby, Beau is the easiest character to root for because of his selfless desire to protect Isla, but Young (renowned for his work with Crawford on Rectify) unlocks the character’s tragic pathos and, in the process, becomes the film’s emotional anchor.

Beau (Aden Young - L) stands in a room full of children's toys with Faye (Frances Fisher)

Framing the moral decline of the islanders and anticipating the unexpectedly devastating climax is the natural beauty of Newfoundland. As shot by cinematographer Mike McLaughlin, there’s a steely beauty to the geography, resplendent with rocky cliffs, pounding surf, and gusty bluffs that reinforce the islanders’ isolation.

There’s a fierce pride in their struggle to survive independently, evident in the simple lodgings and the antiquated alarm bell that is rung whenever fishing ships from the mainland stray too close. It’s a chilly, atmospheric calling card for one of the most picturesque provinces in Canada, but it is a perfect complement for the folk horror narrative.

Armed with serene, beautiful cinematography, murky moral developments, and a deep bench of talented character actors, The King Tide is a quiet gem that demands to be seen. It’s one of the year’s best genre films.

The King Tide is in theaters April 26, 2024.

4.5 skulls out of 5

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