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‘Ghostrunner II’ Video Game Review – Cyberpunk Fun Is Bogged Down by Frustration

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I missed the boat on the first Ghostrunner at launch. It wasn’t until earlier this year as I was working through my extensive backlog that I discovered the absolute thrill of wallrunning at high speeds while deflecting bullets in an ultra slick cyberpunk setting; it’s as satisfying as it sounds. The first Ghostrunner filled a void left by games such as Tony Hawk’s Pro Skater with its addictive skill-based gameplay. Though I felt at times that the cyberpunk setting and inconsequential story brought the entire experience down. So I went into Ghostrunner II with an open mind and it brings me no pleasure to say that even though the experience is polished from top to bottom, it just might not be for me.

From the outset, Ghostrunner II feels more story focused. Set right after the events of the first game, the sequel sees players stepping once again into the role of Jack, a cybernetic free running ninja, the type of character you would see if you looked up “cyberpunk” in the dictionary. After assassinating the big bad of Dharma tower, Jack is forced to venture out into the city and deal with the direct fallout of doing so and as you can expect that involves a lot of freerunning and a LOT of dying. While there is a bigger story focus, I’ll be damned if it made any sort of impact on me. Often Ghostrunner II runs into generic Cyberpunk genre tropes and often the story feels like it’s only there to get you from point A to B.  

Which is ironic because that’s what most of Ghostrunner II boils down to. Going from point A to B. Gameplay in Ghostrunner II is fast and frantic. With little preparation you’ll be tasked with wall-running and jumping, grinding on rails, grappling to points, and deflecting bullets all in the name of pure adrenaline. Sometimes it can be overwhelming and dying in one hit can be insanely frustrating, but perhaps the best feature of Ghostrunner II is its “Tony Hawk” style of respawning where it puts players right into the action to try again. This paired up with a very generous checkpoint system makes the whole experience less frustrating and soon you’ll be able to recognize patterns in combat and traversal to turn once impossible runs into dazzling displays of ninja mayhem. Though I can’t help but think that sometimes Ghostrunner II asks a bit too much of players. There were a few moments where I felt like I hit a wall until I tried a different approach in the more open-ended levels. Even with that advantage, it always felt like it was spinning 4 plates and whenever I made the slightest mistake it would all come crashing down.

This gets amplified in boss encounters and the new motorcycle segments that feel like the ultimate test of everything Ghostrunner II throws at you. These are also when I felt most frustrated with the experience as a whole. While I had freedom to tackle situations how I saw fit in the open free running levels, bosses and motorcycle levels felt like frustration city as it was all about pattern recognition and the moment I deviated or slipped up from what the game wanted me to do, I was punished. I don’t think it’s particularly good game design to have open-ended gameplay bookmarked by tailored encounters (the original version of Deus Ex: Human Revolution comes to mind for the same reasons). Combat is a little basic as well; despite having some options, most of it boils down to blocking and smacking enemies with the sword. 

What I will praise though is the art direction and visuals. Ghostrunner II has a killer cyberpunk style that would make even Philip K. Dick blush as its neon soaked visuals provide breathtaking sights over the course of its levels. I played the majority of my time on the PS5 in performance mode and was constantly amazed at how well the game keeps up with the fast paced action. Ghostrunner II also features a killer soundtrack that I never grew tired of despite having to hear it over and over upon repeated attempts to progress through the game.

Ghostrunner II is a game that I respect. I totally see the appeal of nailing the perfect run and becoming a ruthless ninja in a dystopian world. But moments like that are often buried under a sea of frustrating deaths and mental flow charts about what to do. Ghostrunner II at times feels more like work than fun. It feels tailor made for the gamer that wants a no-frills experience and to just jam out on some cyberpunk insanity. If that sounds like your thing, you can’t go wrong with Ghostrunner II. But unfortunately for me, I’ll move on to the next thing.

3 skulls out of 5

Review code provided by the publisher.

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‘The King Tide’: An Island Town Rots with Moral Decay in Canadian Folk Horror Fable [Review]

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Isla (Alix West Lefler) holds up a hand covered in bees

The opening scenes of director Christian Sparkes The King Tide set an ominous tone: a powerful storm takes down the power lines of a small island town as a pregnant woman loses her child while her dementia-suffering mother sits nearby. In the morning, as the town takes stock of the damage and the power is restored, a surprising discovery is found in an overturned boat in the harbour: a baby girl…with the ability to heal.

Writers Albert Shin and William Woods, working from a story by Kevin Coughlin and Ryan Grassby, treat the story as something of a morality tale mixed with a fable. Following the cold open, the action jumps ahead 10 years at a point when the unnamed island (the film was shot in Newfoundland, Canada) is thriving. The fishing is bountiful, the islanders are self-sufficient and have cut ties with the mainland, and most everyone is happy.

As characters are prone to saying, it’s all thanks to Isla (Alix West Lefler), the miracle baby who has grown up worshipped by the islanders. While Mayor Bobby Bentham (Clayne Crawford) and his wife Grace (Lara Jean Chorostecki) endeavor to raise Isla like any other little girl, the reality is that the island’s entire ecosystem revolves around her miraculous powers. It is only because of Isla that they survive; every aspect of their lives – from medicine to food – relies on her.

Each day the citizens line up for their allotted time with the young girl – be it to stave off breast cancer, like Charlotte (Kathryn Greenwood), or recover from another night of heavy drinking like former doctor, Beau (Aden Young). There’s even a predetermined schedule for when she will go out on the boats and use her power to lure fish into the nets.

Bobby (Clayne Crawford) watches adopted daughter Isla (Alix West Lefler) write in candlelight

One fateful day, Bobby succumbs to peer pressure and alters Isla’s schedule at the last minute to accompany cod fishermen Marlon (Michael Greyeyes) and Dillon (Ryan McDonald). A childish game with fatal consequences is played, but with Isla indisposed, a young boy, who would have otherwise been fine, dies. And while the rest of the community grieves, it is Isla who is completely shaken and, unexpectedly, loses her powers.

Suddenly the entire balance of the island is thrown off. Folks like Grace’s mother, Faye (Frances Fisher), who relied on Isla to keep her dementia at bay, suddenly reckon with mortality, while the food security of the town is called into question. Faye’s late-night “support group” meetings take on an urgent and secretive tone and the townspeople claim ownership of Isla’s time despite Bobby and Beau’s protests that she needs rest to recover from her trauma.

Like the best thrillers, the politics and personalities within the community come into play as morals are compromised and the good of individuals vs the collective is played out in increasingly desperate situations. The King Tide excels because it is interested in exploring the competing motivations of the townspeople, while also resolutely refusing to paint anyone as inherently good or bad. These are desperate people, determined to remain independent and free from outside interference, while protecting their trapped-in-amber way of life.

Isla (Alix West Lefler) sits with her back to the camera in a doorway

These developments work because there’s a humanity to the characters and The King Tide wisely relies heavily on its deep bench castoff character actors to drive the conflict. Crawford is the de facto protagonist of the ensemble and he’s also the most straightforward character: Bobby is a good man and a loving father, but he’s no white knight. At several points in the film, his willingness to acquiesce to the demands of the community and retain his power causes events to spiral further out of control.

Even more fascinating are Grace and Faye, two commanding women whose capacity for maternal love is matched – or eclipsed – by their own self-interests. A mid-film discovery about Isla’s power reframes Grace’s priorities, ultimately pitting her against her husband. As a result, Grace is incredibly compelling and frustrating (in a good way) and Chorostecki, who has done great genre work on both Hannibal to Chucky, plays the moral ambiguity exactly right. Grace is a fascinating and flawed human character in a film filled with them.

The same goes for Fisher, who deftly balances Faye’s grandmotherly love for Isla with the needs of the community and, by extension, her own health demands. In the hands of a lesser performer, it would be easy to hate Faye for her actions, but Fisher’s performance perfectly captures the fierce determination and fear that drives the island’s matriarch.

Finally, there’s Aden Young, The King Tide’s secret weapon. The ten-year jump reveals that Beau has undergone the most significant transformation: while everyone else has benefitted from Isla’s powers, her presence has eliminated the need for a doctor. With the clinic effectively shuttered, Beau has become an alcoholic; a shell of his former self with no purpose.

Like Bobby, Beau is the easiest character to root for because of his selfless desire to protect Isla, but Young (renowned for his work with Crawford on Rectify) unlocks the character’s tragic pathos and, in the process, becomes the film’s emotional anchor.

Beau (Aden Young - L) stands in a room full of children's toys with Faye (Frances Fisher)

Framing the moral decline of the islanders and anticipating the unexpectedly devastating climax is the natural beauty of Newfoundland. As shot by cinematographer Mike McLaughlin, there’s a steely beauty to the geography, resplendent with rocky cliffs, pounding surf, and gusty bluffs that reinforce the islanders’ isolation.

There’s a fierce pride in their struggle to survive independently, evident in the simple lodgings and the antiquated alarm bell that is rung whenever fishing ships from the mainland stray too close. It’s a chilly, atmospheric calling card for one of the most picturesque provinces in Canada, but it is a perfect complement for the folk horror narrative.

Armed with serene, beautiful cinematography, murky moral developments, and a deep bench of talented character actors, The King Tide is a quiet gem that demands to be seen. It’s one of the year’s best genre films.

The King Tide is in theaters April 26, 2024.

4.5 skulls out of 5

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