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Blood Sorcerers the Tremere Clan Revealed for ‘Vampire: The Masquerade – Bloodlines 2’ [Teaser]

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After revealing the punkish Brujah last week, Paradox and The Chinese Room have announced that Blood Sorcery experts the Tremere are the next playable clan in Vampire: The Masquerade – Bloodlines 2. As before, the announcement comes with a short teaser demonstrating some of the Tremere’s abilities. This is all in anticipation of an extended gameplay reveal for Bloodlines 2 that will be unveiled in January 2024.

In Bloodlines 2, the Tremere use their power to control their own blood and of their foes. Those who choose to align with the Tremere clan benefit from long-distance attacks, attacking with their own lifeblood, and even rip the blood out of the veins of their enemy. As with the other clans, the complete list of Disciplines for the Tremere will be available in early 2024. The next vampiric clan in Bloodlines 2 will be revealed on November 30 at the PC Gaming Show: Most Wanted.

According to Paradox’s blog post, following the launch of Bloodlines 2, two additional clans will be made available in DLC, with one “giving you a new way to experience the main game” and another that offers “a completely unique Seattle story.”

Vampire: The Masquerade – Bloodlines 2 is currently in development for PC via Steam, PlayStation 4, Xbox One, PlayStation 5 and the Xbox Series for a Fall 2024 release.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Steampunk Horror Adventure ‘They Will Come’ Launches Later This Summer [Trailer]

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After giving fans a taste of the game earlier this year, Game Pop Studio’s debut title They Will Come dropped a brand new trailer during the Future Games Show, alongside with confirming a release date of Summer 2026 on Steam. For those who don’t know, the game is a cinematic steampunk horror adventure directed by Jeff Troutman – an award-winning Art Director with over 30 years of experience at studios including Midway Games and Petroglyph.

The game is set aboard The Endeavor, a vast airship and manufacturing site for hundreds of powerful automatons, and home to eleven-year-old Benjamin and his family of inventors. When crow-masked cultists known as the Wretched Ones seize the ship and take his family hostage, Benjamin refuses to give in. Armed with a slingshot and the hope that the dormant giant robot Talus is still somewhere in the hangar below, he sets out to take back everything that has been taken from him.

They Will Come is played from a close, cinematic over-the-shoulder perspective, placing players inside the tension of every encounter as they explore the Endeavor’s hangars, catwalks, maintenance tunnels, and observation decks – all hostile territory. Staying hidden is the only reliable path to survival: use shadows, environmental puzzles, and a scattered army of small automatons called Embots to keep one step ahead of the Wretched Ones. Talus – enormous and powerful but drained of his energy cells – needs Benjamin as much as Benjamin needs him; restore his power and the dynamic shifts, putting the hunters on the back foot.

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