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Junji Ito Featured in Latest “Golden Hour” Episode From ‘Slitterhead’ Developer Bokeh Game Studio [Watch]

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Remember back in September when Slitterhead developer Bokeh Game Studio teased something with Junji Ito? While it doesn’t appear that Ito will be involved with Slitterhead (at least, not at the moment), we get the next best thing with Ito sitting down with Bokeh Game Studio head Keiichiro Toyama for an episode of “Golden Hour”, Bokeh’s series of sit-down chats with video game devs. The chat with Ito has him looking back at his inspirations, his views on horror and the manga medium.

Toyama kicks things off by noting that he and Ito haven’t met since they were on a panel together when Toyama had just released Forbidden Siren (which was 20 years ago). He also remarked how he has read Ito’s works since they first came out, and that he still does to this day. “I feel that your work remains so consistent,” says Toyama. “In my case, I feel that I need to change the setting for each game.”

From there, the duo discuss the differences between the process of developing games and writing manga, with Ito noting that while he generally gets to do what he wants, he also has editors that voice their opinions. “I still get to directly convey the image I have in mind.” In contrast, Toyama says that you need to “explain” your game in order to make it.

“I always start from somewhere unreal,” says Ito. “From there, I need to make that idea convincing, which is why my drawing takes on a realistic approach.”

Rather than spoil the nearly 30 minute discussion, check out the video below. As for Slitterhead, hopefully we hear more about it at The Game Awards this year, seeing as the game was officially revealed at the event back in 2021.

Slitterhead is currently still in development for PC and consoles.

 

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Endless Mode Available Now in New Update for ‘Life Eater’

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Fans of Strange Scaffold and publisher Frosty Pop’s apocalyptic Life Eater have another reason to keep coming back to the game, as the much-anticipated Endless Mode is available now. Best of all, it’s a free update!

The new endless mode gives Life Eater players an arena to determine how long they can evade capture while delaying the end of the world. Collect score points called ZEAL by building an airtight procedure around your sacrifices, investigate the lives of countless procedurally generated kidnapping targets, and survive as long as possible in your personal gauntlet of nightmares.

“We’re so excited to expand the playtime of Life Eater with a uniquely dark and intriguing systemic experience,” says Strange Scaffold founder Xalavier Nelson Jr. “You really just terrorize an entire city of people over the span of decades, now, and I can only hope that I don’t come to regret writing that sentence in a press release.”

For those not in the know, Life Eater (check out Aaron’s review here) is a horror fantasy kidnapping simulator where you play as a druid living in suburbia. You serve a dark entity by abducting and sacrificing specific but vaguely described humans every year to stop the apocalypse. Use a unique video editing-inspired interface to discover the intimate lives of your victims, one schedule block at a time. When the time is right, abduct them before authorities find out.

You can snag a copy of Life Eater on Steam.

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