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Kinetic Games Releases New Roadmap for ‘Phasmophobia’, States Console Release Is Still Coming

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Despite the delay from the original August 2023 console release for Phasmophobia, developer Kinetic Games is still working to bring the game to PlayStation and Xbox in the new year. That’s on top of the additional slated improvements, features and maps, which have been laid out in a new roadmap by the developer on Phasmophobia‘s Steam page.

The new roadmap has been split into two areas: version updates and those updates releasing “as soon as they’re ready”. The version updates omit any dates for their release, but instead lists off the improvements to the game. According to the developer, the long-awaited “Horror 2.0” update, which includes the overhaul of a great portion of Phasmophobia, will be the “last major milestone for the game” ahead of its Early Access exit. However, this doesn’t mean development for the game will conclude after the 1.0 release, as more equipment, ghosts and locations are planned after that.

Meanwhile, the devs are still hard at work on the console release for Phasmophobia, which is part of that “as soon as they’re ready” section of the roadmap. The team is taking the opportunity provided by the delay to further tweak the game itself, including “the new and improved” upcoming Shop experience, adjustments to the leveling and equipment tiers, as well as balancing tweaks.

“Additionally, when it is released, console players will receive a game that looks and runs better,” according to Kinetic. “We plan to implement a large amount of optimizations across the board, which will allow us to keep the game’s graphical quality as close to PC as possible.”

The update also addresses the Point Hope Lighthouse location, which again is still in the works. “We originally planned for the lighthouse to come out sooner, but since hiring our first Concept Artist ‘Zec’, we thought it was best to spend a little extra time making this unique location look extra special. Since then, CJ and Skinner have been hard at work to bring the newly created concepts to life.”

The next update for Phasmophobia is due out next week, when the Holiday Event is removed, and the new Lighting changes, new Eye Adaption and Screen Space Global Illumination settings are implemented.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

‘Godzilla: Destroy All Monsters Melee Remastered’ Announced for Consoles and Steam [Trailer]

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Atari is reaching back for fans of the classic GameCube and Xbox fighter Godzilla: Destroy All Monsters Melee with a remastered edition that’s coming November 3 to PC via Steam, PlayStation 5, Xbox Series, and the Nintendo Switch 2. The PS5 and Switch 2 will also be receiving physical versions that you can pre-order now.

“There is a real sense of responsibility that comes with working on Godzilla, especially with a fan-favorite title like Destroy All Monsters Melee,” explains Atari chief creative officer Mike Mika. “It is only natural that Atari, as the original publisher in 2002, would partner with Pipeworks, the original developer and kaiju experts to bring their creation back to center stage—bigger, better and more destructive than ever.”

The ultimate kaiju arena brawler is back, completely remastered. From Atari and original developer, Pipeworks, Godzilla: Destroy All Monsters Melee Remastered updates the 2002 fighter with enhanced visuals and quality of life improvements. Choose from one of twelve monsters, and battle it out with a range of brutal attacks through 8 locations, each with day and night variations. Battle through real-world cities, Monster Island, and the alien Mothership. Face off against your friends in local co-op or new online multiplayer.

Along with the updated visuals, Godzilla: Destroy All Monsters Melee Remastered also features gameplay updates, as well as an improved unlock system, so you can unlock monsters, locations, and gallery items in any order you choose.

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