Connect with us

Video Games

Hunt Youkai in a Post-Apocalyptic Japan in ‘NIGHTMARE OPERATOR’ [Trailer]

Published

on

Developer DDDistortion is looking to inject some variety into the shooter genre with its upcoming action horror title, NIGHTMARE OPERATOR. The game combines aspects of classic survival horror with the “skill-based mechanics and execution of fighting games and spectacle fighters.”

NIGHTMARE OPERATOR takes place in the year 2036, where humanity has been decimated. You play as Misha (designed by Takeshi Oga), a Public Safety Operator for the Provisional Government. You’re tasked with hunting Youkai and protecting the quarantined city of Shin-Chiba. As Misha makes her way to the haunted ruins of Tokyo, she uncovers something that could “unmake what remains of civilization.”

One of the main mechanics of NIGHTMARE OPERATOR is the Clutch System. The system allows Misha to rapidly switch out Weapon Modules from her gun using command inputs inspired by fighting games. These Weapon Modules allow for various elemental damage effects such as freezing, stunning or cause bleeding when used on Youkai. You’ll come across several Weapon Modules as you explore, which can be slotted into different “Command Slots” in Misha’s gun, allowing you to choose which command inputs to assign to what modules.

You’ll have plenty of opportunity to try out your weapon combos, as the monsters you’ll face are all drawn from Japanese urban legends and folklore. However, they don’t appear exactly as depicted in the stories, so expect some surprises. This is all set against the game’s “low-rez” low-poly aesthetic, which are all based on the real-world districts and neighborhoods of Tokyo.

Currently, NIGHTMARE OPERATOR is in development for release on Steam.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Nightdive Explores ‘The Thing: Remastered’ in New “Deep Dive” Podcast [Video]

Published

on

After blowing fans away last week with the announcement of The Thing: Remastered, Nightdive Studio has taken the opportunity to launch a bi-weekly podcast called “Deep Dive” that delves into the development team and its work on remastering beloved titles. Along with some of Nightdive’s more recent releases, the first episode naturally focuses on The Thing: Remastered.

Hosted by Dimitris Giannakis (aka the Modern Vintage Gamer) with co-hosts Morgan Shaver (Nightdive’s Comms Manager) and Locke Vincent (Nightdive’s Video Producer), the first episode of Deep Dive sees the trio chat with development team working on The Thing: Remastered, and even reaches back even further and chats with Mark Atkinson, one of the original directors and programmers of Computer Artworks’ 2002 The Thing.

The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film by John Carpenter. Nightdive Studios has upgraded this classic for the modern era through its proprietary KEX Engine for play on current-generation gaming devices up to a 4K resolution at 120FPS. Improvements to character models, textures, and animations have been hand-crafted by Nightdive Studios, with the implementation of advanced 3D rendering for updated lighting and atmospheric effects.

The Thing: Remastered arrives later this year on PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and the Nintendo Switch.

Continue Reading