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Nightdive “Deep Dive” Podcast Digs Into ‘Killing Time: Resurrected’ [Video]

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With their first episode of Deep Dive focusing on The Thing: Remastered, Nightdive Studio has turned the topic for episode two to their upcoming remaster of the 1995 comedy horror FPS Killing Time with Killing Time: Resurrected.

Hosted by Dimitris “Modern Vintage Gamer” Giannakis with co-hosts Morgan Shaver (Nightdive’s Comms Manager) and Locke Vincent (Nightdive’s Video Producer), episode two of Deep Dive features interviews with Albert Marin Garau (Nightdive artist) and Josh “Slartibarty” Dowel (Nightdive developer), who are working on Killing Time: Resurrected. The group digs into how the visuals for Killing Time (including the FMV sprites) have been upgraded for HD platforms and what kind of restored content fans can expect from the game.

Once described as “the bastard child of Doom and The 7th GuestKilling Time was originally released back in 1995 for the Panasonic 3DO, and subsequently ported to the PC. Killing Time: Resurrected features toggleable high-resolution character artwork/sprites from the original 3DO and PC versions of the game, upscaled environmental texturing, smoother gameplay, as well as improved and expanded control and key-bind settings.

Set in the early 1930s, Killing Time: Resurrected casts players as a former Egyptology student trapped in the estate of wealthy heiress Tess Conway. Ms. Conway’s ritual to bestow eternal life backfires, and her high-society friends vanish without a trace. It’s up to players to find and destroy the mystical Egyptian Water-Clock to undo its curse and face a legion of supernatural horrors.

Killing Time: Resurrected will be coming later this year to PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and the Nintendo Switch.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Horror Action-Adventure Title ‘EONA’ Appearing at Gamescom 2026; New Gameplay Trailer Released [Watch]

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With gamescom 2026 right around the corner, developer/publisher SUPER AC has revealed that their upcoming horror adventure game EONA will be making an appearance at the show, which takes place from August 26-30. In addition, the team has revealed a new gameplay trailer, as well as announcing that the game will launch “just a few weeks” after gamescom.

Those attending gamescom will be able to play the final version of EONA at the SUPER AC booth, located in Hall 10.1, Booth A043. If you’re not able to attend, you can always check out the demo for the game on Steam.

EONA centres around the eponymous girl, who after a failed spell, has her soul split into two, with one half residing in a mysterious puppet. Eona must enter the castle of the evil fairy Mélusine and recover an artifact that is the only hope of saving her mother. But the path through the castle comes at a cost. To achieve her goal, Eona must uncover the castle’s secrets… and ultimately confront Mélusine herself.

Eona wields the Puppeteer’s Cross, a stolen artifact that allows her to manipulate the souls of the castle’s servants. By altering their behavior, redirecting their patrol routes, and disrupting the castle’s order, she can turn its own inhabitants against it. She can also swap between her human body and her puppet form, with each form granting unique abilities that are essential for delving deeper into the castle, reaching inaccessible areas, and uncovering its hidden secrets.

Blending stealth, exploration, puzzle-solving and soul manipulation, you’ll use Eona’s supernatural abilities to overcome obstacles—but never lose sight of your own body, which is completely vulnerable when using her puppet form.

In addition to Steam, EONA will also be launching on the Epic Games Store.

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