Video Games
‘Hello Neighbor 3’ Announced for Steam; First Developer Diary Video Released [Watch]
You’re not getting away that easily with tinyBuild. The developer has announced Hello Neighbor 3, alongside a new developer diary video for the upcoming sequel. The only platform announced so far is Steam, with no release date as of yet.
Details on the follow-up to 2022’s Hello Neighbor 2 are sparse, though franchise creator Nikita Kolesnikov and a small team of developers are modelling the approach of the first game’s development with Hello Neighbor 3. “Really excited to keep the development of the Hello Neighbor 3 in an open format, sharing our journey,” said Kolesnikov. “Fingers crossed, early alphas will soon be available to try out!”
Meanwhile, the dev diary features Kolesnikov discussing how Hello Neighbor 3 came about, including an early prototype where players would invade other players’ games, attempting to break into their houses and “steal their stuff.” Eventually, this shifted from competitive to cooperative gameplay to “focus on a journey, rather than a destination.” Eventually, this was changed again to the single player game in its current form.
In Hello Neighbor 3, you arrive in Raven Brooks as a stranger. You find yourself in a forgotten, half-abandoned town where every citizen has relations, desires, and goals. Should you decide to intervene, your actions will ripple through the town, changing the course of events.
Raven Brooks is now a sandbox, simulated in real-time, where residents act based on their personalities and circumstances. The system-based nature of this game will allow you to achieve your goals in complex ways.
Video Games
Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]
Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.
“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”
The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.
Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.
The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?
CORDURA is currently in development for PlayStation 5 and PC via Steam.