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‘VILE: Exhumed’ Delayed From Tomorrow’s Release

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A certification delay have reared its head again, this time for DreadXP and Final Girl Games’ VILE: Exhumed. Originally set for release tomorrow on Steam, the game has unfortunately been delayed, due to Steam having not approved the final build for release on the platform.

“Maybe we should’ve known after plenty of creators told us VILE: Exhumed was too intense to cover, that we might run into issues releasing the game,” reads the update from Final Girl Games. “We’ve been waiting for build approval for about a month now, and since we haven’t received any updates, we wanted to go ahead and pre-emptively let everyone know we’re going to have to ‘delay’ the launch. It would be ideal to have a date to give, and we’ve all got our fingers crossed that it’ll be soon, but until approval comes through it’s not something we have control over.

You’ll know as soon as we do, we’ll pick the first date we can after approval to get VILE launched.”

In VILE: Exhumed, you will explore the remnants of a stranger’s mind through the decaying interface of an old computer, piecing together the disturbing narrative hidden within corrupted files, old abandoned forums, and emails. Every discovery brings you closer to the truth, and deeper into the rot of the mind.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Capcom Reveals New Details for ‘Resident Evil Veronica’; Will Be Third-Person

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Capcom was to the point during Summer Game Fest and the reveal of the long-rumoured Resident Evil Veronica remake. But the trailer didn’t exactly reveal details about the remake. Luckily, IGN was able to pick the brain of the remake’s producer, Yoshiaki Hirabayashi, for a bit more info.

In the Q&A session with the producer, despite stating that he wasn’t going to get into too many details, Hirabayashi confirmed that Veronica will be a third-person game, and not the first-person perspective that we saw during the trailer. Furthermore, the team behind this remake is the same team that handled the Resident Evil 2 and Resident Evil 4 remakes.

“So if you looked at the past remakes that this team has created, you can probably sense a certain mindset that we have when we make a game, and that mindset includes preserving those iconic and key aspects of the title,” said Hirabayashi. “So again, if you look at our work, you can probably get kind of a good sense of what kind of approach we’re taking here, and maybe you can imagine what that might look like for this remake.”

As for how “evolved” Claire will be in the remake (as opposed to the original game) after her experiences in the RE2 remake, Hirabayashi says that the team is taking a realistic approach. “Veronica takes place about three months after the events of Resident Evil 2 [when Claire is a university student]. So let’s just think about how that progression or how much change happened in about three months. So again, three months is not a lot of time. Of course, she has had training from her brother, and of course, she survived the incident in Raccoon City, so she’s not going to be the exact same character. But the portrayal of her and her style is going to be in alignment with that timeline and that history that we’re looking at for Veronica.”

Oh, and as for the title change from Code: Veronica? In a separate Q&A with Eurogamer, Hirabayashi stated that the team wanted a name more in line with other games in the series.

“[If you] think about the recent entries that we’ve had in the Resident Evil franchise, our titles are made from a very clear and impactful naming system; usually it’s just ‘Resident Evil’ and a clear or simple single word in alignment with that. When we were deciding the title of this remake, we wanted to select one word that was most representative of the game and we thought that ‘Veronica’ was the title that did that the best.”

Resident Evil Veronica is currently slated for a 2027 release on PC via Steam, PlayStation 5, the Xbox Series, and the Nintendo Switch 2.

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