Video Games
Escape a Cybernetic Research Facility in Throwback Survival Horror Title ‘Ghost Sector’ [Trailer]
Developer Polygon Crypt has waded into the throwback Survival Horror genre with Ghost Sector, which looks and sounds like Origin System’s cult classic PC title, BioForge. Originally revealed as part of The MIX Showcase back in March, Ghost Sector is currently slated for a Q1 2026 release on Steam, and will be part of the Brutal Indie Unleashed Showcase that will stream later today.
Ghost Sector takes place on planet RX-712, once a maximum security prison, but now transformed into an advanced research station. As the forefront of cybernetic robotic technology, the M-Tech Corporation converted the derelict prison into a massive robotic research facility. You awaken as M-07 a machine prototype with an unexplained anomaly at its core after a disastrous event.
The entire complex is in lockdown and the automated defense systems have been activated. You’ll need to scour the facility and search the various terminals to uncover notes about just what happened, as well as find out who you are.
As you traverse the complex, you’ll need to solve intricate puzzles. You can choose to bypass the base’s defenses and the horrors that are lurking within the facility, or take them on in combat. Keep in mind that you’re not equipped to deal with combat just yet. Luckily, you can discover upgrades for your body throughout the facility. However, every upgrade is a double-edged sword, enhancing your capabilities while depleting your finite energy reserves.
Video Games
Steampunk Horror Adventure ‘They Will Come’ Launches Later This Summer [Trailer]
After giving fans a taste of the game earlier this year, Game Pop Studio’s debut title They Will Come dropped a brand new trailer during the Future Games Show, alongside with confirming a release date of Summer 2026 on Steam. For those who don’t know, the game is a cinematic steampunk horror adventure directed by Jeff Troutman – an award-winning Art Director with over 30 years of experience at studios including Midway Games and Petroglyph.
The game is set aboard The Endeavor, a vast airship and manufacturing site for hundreds of powerful automatons, and home to eleven-year-old Benjamin and his family of inventors. When crow-masked cultists known as the Wretched Ones seize the ship and take his family hostage, Benjamin refuses to give in. Armed with a slingshot and the hope that the dormant giant robot Talus is still somewhere in the hangar below, he sets out to take back everything that has been taken from him.
They Will Come is played from a close, cinematic over-the-shoulder perspective, placing players inside the tension of every encounter as they explore the Endeavor’s hangars, catwalks, maintenance tunnels, and observation decks – all hostile territory. Staying hidden is the only reliable path to survival: use shadows, environmental puzzles, and a scattered army of small automatons called Embots to keep one step ahead of the Wretched Ones. Talus – enormous and powerful but drained of his energy cells – needs Benjamin as much as Benjamin needs him; restore his power and the dynamic shifts, putting the hunters on the back foot.