Video Games
‘Alien: Isolation’ Meets ‘Severance’ in Sci-fi Horror Game ‘Remote Control’ [Trailer]
For those longing for the return of classic text-based adventure games, Weekend Games and developer Canteen Games has your answer with their newly-announced sci-fi horror game Remote Control. Touted as “Alien: Isolation meets Severance“, the game has you using your keyboard in the classic Zork style of play.
Remote Control centers around a deep-space spacecraft, which has gone mysteriously silent. The crew is dead, the incident is undocumented and the only way to uncover the truth is by using a series of human “proxies” controlled by you via a terminal in a far-off (and safe) location.
You’ll issue typed commands through the terminal interface, forcibly directing proxies to navigate the ship, investigate objects, and discover the events that led to the disaster. You’ll get 12 attempts to discover the truth. Each human has unique qualities and traits which can aid or abet your mission. Just remember, their death is permanent. Your proxies are also unable to completely resist your commands, though there may sometimes be a little pushback…
Drawing inspiration from Alien: Isolation’s sustained dread and the dehumanizing psychological horror of Severance, Remote Control blends typing-driven gameplay that feels reminiscent of classic text-based adventure games, merged with recent hits like Mouthwashing and No, I’m Not a Human.
Video Games
New ‘1666: Amsterdam’ Dev Diary Delves Into The Game’s Visual Inspirations [Watch]
Panache Digital Games has followed up their first developer diary for 1666: Amsterdam with a second entry, this time offering players a behind-the-scenes look at the artistic vision behind the game. The diary explores how the team drew inspiration from 17th-century Dutch art, particularly the Dutch Golden Age, to shape the game’s distinctive visual identity across its different timelines.
From historical research and artistic references to the process of translating paintings into interactive environments, the episode showcases the philosophy and craftsmanship behind the world of 1666: Amsterdam.
Set to launch into Early Access on PC via Steam and the Epic Games Store, 1666: Amsterdam centres around the eponymous city that was built on wealth, power, and sheer will, but now fuelled by a sinister force it did not forge. Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed. Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Take part in Noa’s Commencement as she inherits the mantle of the Collector. Unravel a mystery that spans centuries. Choose the companion that will walk beside you. Follow the traces left behind in a city shaped by secrets, power, and memory.
Currently, you can check out the game’s prologue demo on either platform.