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‘Dead by Daylight’ Announces “All-Kill: Comeback” Chapter, Coming March 17

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Dead by Daylight will be returning to the streets of South Korea with the newly-announced All-Kill: Comeback Chapter. Available now via the Steam Public Test Build and officially releasing on March 17th, the new chapter will focus on player requests, and new features, introducing the highly anticipated Trickster’s Delusion Map, a new Korean Survivor, Kwon Tae-young, as well as some key gameplay improvements.

Rather than introduce a new Killer, All-Kill: Comeback will instead focus on long-standing player feedback. Working once again with artist Kevin Woo, the release will focus on the K-pop themes, while also incorporating improvements to the Dead by Daylight player experience

Since the release of the original All-Kill Chapter back in 2021, players have been wanting an urban Korean-themed map after the environment was initially teased in the game’s lobby. The result is The Trickster’s Delusion Map: a shadowy, atmospheric, neon-soaked sprawl. Woven by The Entity from The Trickster’s twisted subconscious, the new map features shops to browse, a marketplace, and a two-story nightclub to go along with scattered details reflecting the Killer’s erratic state of mind.

Joining the roster of Survivors is Kwon Tae-young. Charming, brilliant, and quietly aloof, Tae-young’s story unfolds behind the scenes of the K-pop industry. A tech designer, he’s hired by Mightee One Entertainment to lead the creation of MiNA – a virtual idol created in the very image of The Trickster himself. Tae-young is voiced in-game by Kevin Woo, who also reprises his role of consultant from 2021’s All-Kill.

“I had the great pleasure of working with the talented team at Dead By Daylight again for this second chapter of All-Kill“, says Woo. “Consulting on the Korea and K-Pop inspired All-Kill world has been a fantastic experience. It was all the more exciting this round as I was involved in the building of the world, the characters, and even voicing the game’s latest Survivor, who I thought was a special character.”

And while the chapter won’t featuer a new Killer, All-Kill: Comeback will include a focused update to The Trickster’s gameplay and refining his playstyle. At the core of the update is the new Style Rank system designed to push players to “remix their approach” to the character, rewarding creativity, aggression, and momentum as The Trickster builds towards unleashing his Main Event and a barrage of blades.

Other features added to the game include the new Aura Accessibility feature, allowing players to change the colors of the various auras in the game – an extension of the Scratchmark accessibility update already in place. Perk descriptions are also getting an overhaul, becoming simplified and streamlined by roughly 50% for better readability. A new feature will also allow players to hover over a status within the description for additional details and information.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Inspired by 80s Slashers, Short Horror Experience ‘Dead Stop – No Vacancy’ Launches August 13 [Trailer]

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Fresh from their work on last year’s Beneath, developer Camel 101 has announced that their next title, a short, standalone first-person horror experience in Dead Stop – No Vacancy, will launch on Steam on August 13. Accompanying the announcement is the release date trailer, which thanks to the narration, is appropriately hammy.

Players in No Vacancy step into the shoes of Nancy, a hard-edged investigative reporter whose journey to the town of Crestfall takes an unexpected turn. Stranded without directions or a GPS signal, she arrives at the remote Paradise Motel just as daylight begins to disappear. What initially appears to be an inconvenient stop soon becomes an investigation into the motel’s dark history, and whatever may be hiding beneath it.

No Vacancy is the first entry in Dead Stop, a new anthology of short, standalone horror games inspired by classic horror stories and unsettling places. In this case, the game takes inspiration from 80s slasher films.

Rather than relying on cutscenes to tell its story, No Vacancy‘s has the player discover the story through the various objects you examine in the game. As such, you’ll also be dealing with various environmental puzzles built around the motel’s dark history. Completing the vibe is the game’s throwback graphics, which don’t quite have the typical PS1-era aesthetic, but it’s enough to give you that old-school feel.

Ahead of the game’s launch, you can also check out the demo via the Steam page.

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