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Behaviour Interactive Acquires ‘7 Days to Die’ Developers The Fun Pimps

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Dead by Daylight developers Behaviour Interactive are expanding their reach in horror gaming, announcing the acquisition of The Fun Pimps, developers of the upcoming survival horror game 7 Days to Die. The partnership aims to provide extra support and resources to The Fun Pimps team as they continue development of their debut title.

Since its Early Access launch in 2013, 7 Days to Die has sold more than 20 million copies. The Fun Pimps’ partnership with Behaviour will work to reward the game’s community by supporting the project’s development and expanding its resources, without any change to its creative leadership.

Under the new collaboration, The Fun Pimps will continue to lead all development on 7 Days to Die. Behaviour will provide additional support, expertise, and production capacity, giving the team the resources necessary to accelerate development of their existing road map and give players more of the game they love.

“We’re truly excited to welcome The Fun Pimps,” stated Rémi Racine, Behaviour’s CEO and Co-Founder. ‘’Over more than a decade, 7 Days to Die has established itself as a beloved franchise, inspiring more than 20 million players. It fits naturally within Behaviour’s goal of assembling a diverse, high-quality horror portfolio. It’s also an ideal complement to Dead by Daylight – both games have steadily grown alongside their communities.  We look forward to celebrating the game’s community by supporting The Fun Pimps’ creative vision.”

“This is a huge moment for our game and our business,” stated Richard Huenink, The Fun Pimps’ Co-Founder. “When we started this company thirteen years ago, we never imagined 7 Days to Die would become what it is today. That growth has come from our community, who have driven our game forward from the beginning. To keep giving them what they deserve, we knew we needed a partner who shared our ambitious vision for the future. Behaviour turned out to be exactly that.’’

Available on Steam, the Xbox One and PlayStation 4, 7 Days to Die is an open-world game that mashes up a first-person shooter, survival horror, tower defense, and role-playing game. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, players either work together to build settlements or against each other raiding other player’s bases. All the while, they must contend with the undead hordes. Players will also meet up with Trader NPCs throughout the game world who buy and sell goods and offer quest jobs for rewards.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Souls-like ‘Blasphemous’ Receiving New Physical Limited ‘Martyrs’ Edition’ for PS4, Switch

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The Game Kitchen is celebrating their 2D Souls-like Blasphemous reaching 5 million in sales in a big way. Publisher Team 17, together with astragon Entertainment, have announced a new premium physical edition for PlayStation 4 and the Nintendo Switch in Blasphemous: Martyrs’ Edition. Pre-orders for the Martyrs’ Edition are now live via the Team 17 website.

Launching on October 30, the Blasphemous: Martyrs’ Edition delivers the complete Blasphemous experience. Alongside the base game with all released content included on-disc/cartridge, the edition features a 48-page Visual Compendium showcasing previously unreleased artwork, a premium poster featuring an all-new key visual, a developer letter, a game manual, and a digital soundtrack with 38 tracks.

Developed by The Game Kitchen and originally released back in 2019, Blasphemous (read our review) is a brutal action-platformer set in the nightmarish land of Cvstodia, combining challenging hack-and-slash combat, exploration, stunning pixel art and a deeply atmospheric gothic world. Players take on the role of The Penitent One, battling fearsome enemies and towering bosses in a quest to break the endless cycle of death and rebirth.

In addition to being available for the PlayStation 4 and Nintendo Switch, you can also grab Blasphemous on the Xbox One, and PC via Steam and GOG.

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