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‘Dead by Daylight 2’? Developers Say a Sequel Game Is Never Happening

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The online asymmetric multiplayer horror game that has outlasted all the rest is of course Behaviour Interactive’s Dead by Daylight, which is incredibly still going strong 10 YEARS after the slasher game was originally released. In fact, it’s only getting more and more popular, with licensed horror icons steadily being added and a Blumhouse movie now in the works.

Launched in 2016, the popular Dead by Daylight is a multiplayer slasher video game that pits characters up against slasher maniacs both original and iconic to the world of horror.

But are we ever getting Dead by Daylight 2? Or is the plan to just keep the first game alive and updated with a never-ending supply of new killers, survivors, and maps?

Behaviour Interactive’s Mathieu Cote and Dave Richard tell IGN in a new interview, “There’s always a point where we say, okay, we could do a sequel now, and it would be far easier actually to do a sequel with a blind slate than try to fix these issues that we have, for example.”

But it never makes sense for the fans. Never ever,” the Dead by Daylight team continues. “They’ve invested time and money on DBD, and… that’s the game they want to play.”

Richard adds, “So, we can continue to put the effort so that they can have fun and still have value for the money.” Cote chimes in, “It’s also very possible to take your game and bring it kicking and screaming into the next decade. And that’s more what we want to do. We’re not going to do a Dead by Daylight 2, that’s for sure.”

Cote continues, “They’re not going to have to buy a DBD 2 and restart from scratch. But we understand that the game is 10 years old, and that’s a long time in video game years. We want people that start today, tomorrow, next year, to feel like they’re playing a game that is current. It’s not a nostalgia token, it’s a real game that you can play today and that makes sense.”

Other asymmetric horror games that have come in the wake of Dead by Daylight include Friday the 13th, The Texas Chain Saw Massacre, and Killer Klowns from Outer Space, but Dead by Daylight has outlasted them all. The mix of original IP with licensed characters has proven incredibly popular over the years, and the game is showing no signs of dying anytime soon.

Up next, Halloween: The Game is coming for the throne in September  – 10 years after Michael Myers, Laurie Strode, and a Haddonfield map were made playable in Dead by Daylight.

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Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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13 Willow Street Map Rework for ‘Phasmophobia’ Available Today [Trailer]

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Kinetic Games has followed through with the 13 Willow Street map rework for Phasmophobia today, which is free across all platforms. Accompanying the map rework is the first of two major quality-of-life updates bringing hundreds of bug fixes and helping refine the gameplay experience.

Ghost hunters can prepare for a refreshed investigation experience with the reworked Willow map, adding a host of new paranormal interactions, objects, and hiding spaces. As with the most recent overhaul to 6 Tanglewood Drive, Willow retains an almost identical layout but features redesigned rooms, including a reconfigured basement layout, bringing the gameplay experience up to the team’s current development standards.

The reworked rooms include an art studio, home gym and entertainment room, replacing the bedroom, garage and basement previously featured in the haunted house. Alongside these visual updates, curious players will be able to uncover new lore hidden throughout Willow, piecing together a story waiting to be discovered.

As part of the 13 Willow Street rework we’re continuing our approach to storytelling in Phasmophobia and developing the game’s narrative,” said Anastatia Dukakis, Senior Narrative Designer at Kinetic Games. “It’s always exciting to see the community make new discoveries together and we love seeing everyone share their theories and thoughts on the lore behind in-game locations.”

Players will also be tasked to correctly identify (and survive) 50 ghosts as part of map’s challenge, awarding the Sun Seeker ID set upon completion. Players can also unlock the Cool Cat ID card and badge for the first week after launch, by watching 2 hours of Phasmophobia streams.

Meanwhile, the major update accompanying the map rework is inspired by community feedback following the Player Character Update, and reflects Kinetic Games’ ongoing commitment to delivering the level of quality players expect before Phasmophobia leaves Early Access.

The update introduces a range of changes helping to refine the gameplay experience with refreshed animations allowing for smoother and quicker movements, and changes to evidence collection for a more seamless experience, and ghost hunters might also face a new presence lurking in the shadows…

New keybinds have also been added with players now able to use 1,2,3 and 4 for changing inventory slots alongside wider accessibility tweaks. For an overview of all the fixes landing in-game, you can check out the blog post here.

Phasmophobia is available in Early Access on PC via SteamPlayStation 5 and PlayStation VR2, and the Xbox Series.

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