Editorials
Get Lost in the ‘Backrooms’ With These 5 Liminal Horror Video Games
The concept of the Backrooms tapped into a feeling deep in the collective consciousness. While everyone can explain why they are afraid of monsters and demons, it’s a little harder to articulate why empty, quiet spaces between spaces can be so unnerving. In a world where traditional jump scares feel a bit played out, this liminal horror subgenre builds its terror almost completely on an atmosphere of the uncanny.
There’s something about the subversion of common areas, twisting something familiar into something surreal through the simple act of changing their context. Seeing spaces like malls and subways devoid of people immediately puts you on a back foot, making you wonder what’s wrong with it as your mind tries to fill the emptiness with imagined horrors. This feeling was ingrained in my brain after reading and falling in love with the classic novel House of Leaves.
With the new A24 film Backrooms, based on Kane Parsons’ series of YouTube videos, hitting theaters this week, I wanted to highlight a few of my favorite horror games that manage to capture this vibe in the creepiest way possible.
P.T.

This one isn’t the most useful recommendation since it’s no longer available, but no game has captured the terror of a mundane space being twisted more than P.T. This “Playable Teaser” for a new Silent Hill game from Hideo Kojima and Guillermo del Toro was pulled from the PlayStation store after the project was cancelled due to the messy professional breakup between Kojima and Konami, but it stands as a fully experience on its own as one of the scariest experimental games, even without its relation to the iconic franchise.
The whole game takes place in one hallway that loops back on itself in impossible ways, becoming more and more haunted as you make progress. Even before things start getting wild, the feeling of unease comes from being in such an innocuous space under such strange circumstances. Many of the game’s puzzles involve trying to figure out what’s changed on your loop, causing you to intimately learn the layout of the hallway, making things all the more startling when you come across changes. While you can’t download P.T. anymore, there’s still a lot of enjoyment to be had just from pulling up a Let’s Play on YouTube and following some poor streamer on their descent into horror.
THE EXIT 8

In some ways, The Exit 8 reminds me of an indie version of P.T., but on a much smaller scale. While not necessarily as narrative-focused, it’s got the same ideas of repeating spaces and seeing what’s changed. The difference here is that rather than to do it for solving puzzles, spotting the changes is the core gameplay mechanic. You find yourself trapped in an underground passageway, just a simple, stark white tiled hall with a few doors and some signage. The rules for progressing are simple: if you find an anomaly, turn back the way you came; if you don’t find any, continue forward. It’s a clear setup that will have you second-guessing everything you know by about the third loop.
Even before things start getting surreal, there’s something really unnerving about the passageway you repeat. It’s always empty, except for one guy who walks towards you on a set path, over and over again each time. Just that is enough to make you feel off, but the real secret sauce that makes it work is the variable scale of the anomalies that you’ll run into. Sometimes it’s as small as a slight alteration to a poster, but other times it’s bigger in a way that acts as a jump scare. It’s a real lean-in type game, where you are actively scanning for tiny details in the environment, which sets you up for a jolt when it’s a big one. Not only did this spawn a small anomaly hunting subgenre of games, but it was also potent enough of a concept that it was adapted into a feature film this year. It won’t last you more than an hour, but it’s a clever concept that has a great bag of tricks to scare you in non-traditional ways.
BACKROOMS

If you want actual Backrooms-related content, there are tons of options out there. Escape the Backroom and The Complex: Expedition seemed to be the biggest ones, but I wanted to highlight the Backrooms game from indie horror legend Puppet Combo, which was recently released on consoles. It’s presented with their low-poly, VHS-filter style, enhancing the vibes into something that feels so much more surreal. You play an office worker who, while taking the subway home, no-clips into the titular liminal labyrinth. You’re confronted not only with dreams of your past, but also with the dawning realization that you’re not alone in there.
While it may be a little too short to have the full narrative punch I was hoping for, the atmosphere it creates is exactly what I want from a liminal horror experience. There’s something distinctly eerie about staring at a fuzzy-textured, low-poly wall and trying to tell if you see a face in the gap or if that’s just your imagination playing tricks on you. Puppet Combo’s signature VHS- inspired style gives it a found footage feeling, making it feel very raw and immediate. Abrupt ending aside, this is a great little creepypasta-style short story that will do an excellent job of getting you in the right headspace for the upcoming film.
POOLS

The term walking simulator has often been used in a negative light, but there can be something intriguing about a game just about navigating maze-like levels, especially in the liminal space genre. POOLS is a game about wandering through hallways and rooms populated by pools. It takes familiar elements like locker room-style floor tiles and water slides and makes them feel abstract and strange with its layouts. It’s like it’s an alien space assembled out of building blocks that we’re meant to understand, but done without any understanding of what they are actually for. The stunning photorealistic art style brings it to life, but it’s the sound design that really builds the atmosphere.
There are no jump scares in POOLS, but the footsteps and splashes you make play tricks on your mind, giving you the uneasy feeling that you’re being followed as they echo through the empty hallways. It almost feels like horror ASMR, where the sound just tickles some part of your brain that doesn’t make rational sense. There’s nothing downright terrifying, but it does give you that eerie feeling of walking through an empty space completely alone, not sure if you’re hearing something just around the corner. At the same time, it has a very chill vibe to it, allowing you to alternate between feelings of relaxation and discomfort. Check out this one if you want a game with more of the liminal with slightly less of the horror.
ANATOMY

One of the best haunted house stories of all time, the indie masterpiece from Kitty Horrorshow is a game that puts you in a mundane, empty space and really makes you think about it. You explore it. You get familiar with it. You compare it to the human body. It’s a simple setup that has you fetching tapes from around the darkly-lit house, bringing them back to the kitchen to listen to the narrator clinically dissect the idea of what a house is. It’s almost impossible to capture that atmosphere of sheer dread it creates in its halls, stairways, and rooms, but it remains one of the scariest games I’ve ever played.
The combination of expert writing and perfect atmosphere makes efficient use of its mundane location. I’ll never forget the feeling of going into the basement the first time, worried that I was going to get forever lost in the sea of darkness if I strayed too far from the wall that grounded me. Even though it twists into something darker on subsequent runs through the game, it still feels like the horror of it comes not from a scary monster chasing you, but rather realizing that a house itself could be a scary monster. It’s an incredibly unnerving game, and with a price of $3 and a runtime of just under an hour, I recommend everyone check it out.
Are you revisiting any of your favorite liminal horror games to prepare for the Backrooms? Drop your recommendation in the comments below!
Editorials
Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media
Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.
Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.
In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.
With that out of the way, onto the list!
5. A Nightmare on FaceTime – South Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.
Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.
4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.
A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.
3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.
That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…
2. The End of ‘Bondage and Beta Male Sexuality’ – Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.
The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.
However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.
1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.
In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.
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