Video Games
New ‘Cronos: Lazarus’ Dev Diary Details The Warden [Video]
Bloober Team has released a new developer diary for the upcoming Cronos: Lazarus DLC for Cronos: The New Dawn. Titled “Becoming the Warden,” the video features members of the dev team chatting it up about (obviously) The Warden, who unlike The Traveler in the main game, will focus more on faster, more aggressive action.
“We came back on the setting of Cronos because we wanted players to experience this super strong character,” says Game Design Director Marc Albinet. “The second reason was that we also wanted to provide a different flavor, a different taste of the original game.”
The DLC also puts greater emphasis on the more “emotional” human side of the story, where players learn of the cost of going up against The Collective. Cronos: Lazarus sees The Warden isolated in the Terminal and severed from the Collective, where he devotes every waking moment to awakening a lost Essence he refuses to let fade. However, his sanctuary, has been compromised. A new kind of hunter has been deployed with one directive: to find and eliminate him.
Scarred and broken by a lifetime of survival in the wasteland, The Warden is not at full strength, but even in his damaged state, he retains the ability to move fast, strike hard and survive against mounting pressure. In addition to being able to deploy a decoy to distract foes and being able to turn invisible to strike against distracted foes, The Warden can also teleport, which fits with the more aggressive playstyle of the DLC. He also has a souped-up version of the Dagger PS-3713 in the Gladius.
Cronos: Lazarus is slated to launch later this fall for PC via Steam and the Epic Games Store, the PlayStation 5, the Xbox Series, and the Nintendo Switch 2.
Video Games
Spot Shape-Shifting Demons While on a Flight in ‘Night Plane’
While not quite Snakes on a Plane or Red Eye, co-developers Liquid Static Studio and Snapping Turtle have something darker in mind with their upcoming job-sim horror game, Night Plane. Coming to Steam later this year, the game has you doing the expected work as a flight attendant, but with the added bonus of trying to find demons hiding amongst the passengers.
It’s 1999, and it’s your first day on the job. You must do the usual things as a flight attendant: welcoming passengers aboard, check tickets, and attend to their needs. However, shape-shifting entities may attempt to come aboard disguised as humans. So, your additional job in Night Plane is to question passengers, and find a way to remove any unauthorized non-human visitors from the plane.
That also leads to assisting passengers in unorthodox ways inside the plane, outside the plane, and in places not listed in your training manual. To make things even more complicated, you’ll need to make tough decisions with irreversible consequences. Naturally, the company will not be held accountable for any mistakes you make. You live with them.
Oh, and seeing as this is a plane, you may encounter some turbulence while in flight, along with power failures, lightning strikes and more. All of which, including your decisions, will lead to one of the multiple endings in Night Plane.
If you wish to get in on the fun prior to the game’s release, you can sign up for the playtest via the Steam page.