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New Class System Revealed in Dev Update Video for ‘No Rest for the Wicked’ [Watch]

Moon Studios has dropped another episode of their ‘Wicked Inside’ developer video series for their soulslike action-RPG No Rest for the Wicked, sharing details on the game’s brand new class system. Other updates include info on new factions players can join in the game, as well as other improvements that “refine the pillars” of the action-RPG genre.

Gone is the attribute system that previously funneled players towards certain playstyles. Now, simply picking up a weapon will alter a player’s class from one of a possible 24, with the ability to bring traits from one class to another. There are a total of 362 traits across 24 classes, meaning there are numerous ways to fill trait slots, and adding a weapon expands possibilities even further.

Players can now rise from a new recruit to the top of the food chain in one of Isola Sacra’s six factions, like the assassins of the Severed Hand, the knightly Sacrament Guard, or the Unspoken. Each faction comes with their own unique questline with new traits, unique vendors and some additional surprises.

Also explored are Cerim Cores. Whereas the class system defines how players fight, Cerim Cores define how they endure, ranging from simple upgrades like health, stamina and focus to more exotic aspects like “Feral” increasing attack speed or “Crimson” granting lifesteal. The result is a risk vs. reward mechanic as going over the capacity of Cores means taking more damage from all attacks.

Lastly the devteam also touches on the game’s eventual road to 1.0. Currently still in Early Access, No Rest for the Wicked’s 1.0 update will roughly double the size of the game, with new explorable zones, entirely new enemy factions, new bosses, refinements to the loot system, combat upgrades, and quality of life improvements.

No Rest for the Wicked is currently slated for a March 2027 release on PC via Steam and PlayStation 5, with releases for the Xbox Series and Nintendo Switch 2 planned at a later date.