Video Games
Fulfill The Dream of Playing as Snake Plissken in ‘Metal Gear Solid V’ With This Mod
So, anyone who’s paid any attention to the Metal Gear Solid series knows that Hideo Kojima had Escape From New York‘s Snake Plissken (played by Kurt Russell) in mind when creating the character of Solid Snake. Why up until now we haven’t had a mod like the following, I have no idea.
Modders Jinmar & CapLag have created a mod for Metal Gear Solid V: The Phantom Pain that allows you to fulfill the dream of not only having Snake Plissken in the game, but also Jack Burton from Big Trouble in Little China! The mod actually replaces parts that are already in the game, so you’ll have to equip those specific parts to see the mod in action.
Even better, Jinmar has created a YouTube video showing off the Snake Plissken skin in action that hits all the right spots.
It’s also a sad reminder that we may not see a Kojima-led Metal Gear game for a long while. But, at least we have Kojima’s upcoming Death Stranding (which lands November 8thon PlayStation 4) as a consolation.
Video Games
New PC Demo Unveiled for ‘Escape From Umbra’ Ahead of Launch [Trailer]
With only a few days to go before WildSphere’s Escape From Umbra launches on PC and console on July 10, the devs have released an updated demo to Steam and GOG to woo potential players. The new 10-15 minute demo allows players to get their first look at the game’s story, while also offering a glimpse into the core mechanics of the full game.
Furthermore, Xbox players can now pre-order the game, where early supporters can take advantage of a 10% limited-time discount until July 9th. Nintendo Switch, Steam, and GOG launches will be accompanied by a discount upon launch.
Escape From Umbra transports players to a labyrinthine town inspired by the mountain villages in Las Alpujarras. Their iconic narrow streets and white facades have been invaded by dark roots and a dense, oppressive fog. Following the trail of enigmatic black cats, players will freely explore every corner of the town to find the way to escape from the nightmare where Umbra has locked them up.
Eschewing artificial inventories or floating backpacks, the game opts for a true “escape room” format. Players must investigate the environment, manipulate objects, and figure out how to use them within the 3D space to escape each area. To do so, they will rely on a mysterious magic book, deciphering its logic-based clues to solve every puzzle and challenge.
However, the town is governed by shadow creatures that watch for any presence to summon the mistress of darkness. Players will carry a unique flashlight capable of condensing energy and unleashing powerful bursts of light, which allow them to defend themselves against specters and reveal secrets hidden by magic.
Additionally, controller vibration becomes a living gameplay mechanic: there are no on-screen indicators; the character’s heartbeat is transmitted directly to the player’s hands, accelerating chaotically as the only radar for imminent danger.