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‘Blur’ Review: Mario Kart On Steroids
So I’m completely honest here, you should know I’m not terribly fond of racing games. You see, I’m a competitive person, and I’m no less than awful at racing games. Always have been, probably always will be. Don’t feel bad for me, it’s just my fate.
Luckily, over the last couple years I’ve grown fond of a subgenre of racing that I like to refer to as ‘Bitchin’ Boom Boom, Blast Off’ Racing (feel free to spread this new term to all your friends.) Now, I’m still pretty bad at these games, which include Mario Kart, Burnout, and now, Blur, but at least when I’m losing I can take out my anger on the person in front of me.
Blur combines the best parts of beat ‘em up racing titles like Burnout and Mario Kart with the gorgeous cars and locations from racing sims like Gran Turismo and Forza Motorsport. The tracks are incredibly detailed and replace boring racetracks and overused street races with intense races under the Golden Gate bridge to the swerving mountain roads of the Hollywood hills. Each track is gorgeous and there’s even the occasional
It’s obvious quite a bit of time and creativity was invested into Blur’s look and feel. Everything about the game oozes style (that’s the good kind of oozing, not the gross, sit in the tub until it stops type of oozing). There are little touches like the logos for each of the single player sections, but the music and sound design is where it’s at. I’m a freak for great sounds in my video games, it’s strange really, and that’s why it’s best to not get me started on the amazing sound design in Dead Space, because I could talk about that for an unhealthy amount of time. (Yeah, that just happened; I mentioned a horror game inside of a racing game review not once, but twice.)
Blur has superb sound effects and music that perfectly echo the forbidden street racing feeling of the game, and the sound effects are fantastic. I’m especially fond of the sound the Bolt, because it emits a satisfying ping sound every time I fire it on an unsuspecting foe. I’m waiting for some editing genius to get the sound and recreate the Mario theme song, but no such genius has stepped up to the plate.
There’s a lot to love in this game, but it almost seems like they left out obvious features, so they could throw them in the sequel. Namely, the lack of customization outside of a new paint color. If was able to unlock or purchase new parts or styles for my car, this game would’ve been my new best friend. Trust me, that’s an honor.
This game was destined to “do for racing games what Guitar Hero and Call of Duty did for their genres.” While that’s far from the case, Blur has plenty to love and what it does it does well. Unfortunately, it’s hampered by a few things, like a lack of car customization now almost expected from a racing game, that keep it from reaching its full potential. There’s also the issue of most of the cars being completely useless vehicles you’ll try once and never return to. Once you unlock a good car in its class (there are four classes in total going from D to A class) there’s really no point in using anything else.
Not only does this mean in multiplayer matches you’ll be sharing your favorite mode of transportation with multiple others, it also means many of the cars are only there to pad the number of vehicles in each class. Nearly all of the vehicles in the D class, save for a select few, are ones that are only exotic because no one would drive them in reality. I like to think of this problem like this: if most of the weapons in Call of Duty were useless pieces of junk, that really hurts the overall experience, online or offline. In Blur, your car is your weapon, so it’s unfortunate more time, thought, and/or money wasn’t invested into giving us a better arsenal.
If you want a racing game that’s accessible to people who might not be too fond of the genre Blur fits the bill quite nicely. It looks great, sounds fantastic, and its Mario Kart style approach to the racing genre is really very unique. With a great selection of multiplayer modes to compete in that’s obviously where the focus was, it’s a little disappointing more people aren’t playing the game online (a fact that can be attributed to the poor sales), but if you have a friend or two and a racing itch to scratch, give Blur a try. I guarantee you won’t leave disappointed. Or maybe you will, but I’ll be so far down the racetrack I won’t be able to hear your pitiful cries.

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‘Jurassic Park’ Actor Sam Neill Has Passed Away at 78
Sam Neill, the New Zealand actor best known for his role in 1993’s Jurassic Park, has passed away this week at 78 years old. In a statement shared on Neill’s Instagram page this morning, the actor’s family said that his passing was “sudden and unexpected.”
Neill had been diagnosed with a rare blood cancer in 2022, but stated the following year that he was in remission. The family notes that he “remained cancer free” at the time of his passing.
The family statement reads, “It is with immense sadness that the whānau of Sam Neill share the news of his passing on Monday 13th July, in Sydney Australia. Sam was surrounded by family and passed with the dignity that has characterised his whole life. The loss was sudden and unexpected but blessed by the fact that Sam remained cancer free.
“They would like to express their deepest gratitude to the staff at St Vincent’s Private Hospital for their incredible care. More details will be shared later, but for now, on behalf of the family, we ask that you respect their privacy as they navigate this immeasurable loss.”
In addition to his iconic role as Dr. Alan Grant in the original Jurassic Park and the sequels Jurassic Park III and Jurassic World: Dominion, Sam Neill left an indelible mark on the horror genre with memorable roles in Andrzej Żuławski’s Possession, The Omen: The Final Conflict, John Carpenter’s In the Mouth of Madness, and sci-fi horror favorite Event Horizon.
Sam Neill’s vast resume in film and television began in the early 1970s and also includes the films Sleeping Dogs, Enigma, The Good Wife, A Cry in the Dark, Dead Calm, The Hunt for Red October, Memoirs of an Invisible Man, Hostage, The Jungle Book, Snow White: A Tale of Terror, The Horse Whisperer, Bicentennial Man, Daybreakers, Escape Plan, and Thor: Ragnarok.
Sam Neill is survived by his four children and eight grandchildren.
Steven Spielberg said in a statement to Variety, “I owe a debt of gratitude to Roger Donaldson, Gilliam Armstrong, Graham Baker and Phillip Noyce for casting Sam Neill in the roles in which he was so brilliant that brought him to my attention and led to his playing Dr. Alan Grant in Jurassic Park. Sam was exceptionally collaborative. It was a stretch for him to play a character who acted as though children were messy and smelly because this was the opposite of the loving father he was to his children. I adored making all the Jurassic movies with him.”
Spielberg adds, “Along with Laura Dern and Jeff Goldblum, we will always have our Jurassic family and Sam will never be forgotten by us or his many millions of fans around the world.”

Sam Neill in ‘Event Horizon’
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