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‘State Of Decay’s’ Character Customization Is Deep. How Deep? This Deep.
If Undead Labs’ State of Decay isn’t on your radar by now, then you obviously haven’t been keeping up with it. It’s a game about scavenging, surviving, and bludgeoning the occasional zombie. For an arcade game this one’s more ambitious than most. The team behind it recently detailed the game’s robust character customization system, with stats that are based on what you do in the game. If you’re particularly adept with a gun, that stat will increase more quickly than the others. Learn all about it after the break.
Every survivor has four basic skills: Cardio, Wits, Fighting, and Shooting. Cardio determines your maximum stamina, Wits improves search (scavenge) speed, Fighting determines maximum Vitality, and Shooting reduces the recoil when you fire a gun. A skill with 1 star means you haven’t done much to improve it, while 7 stars means in that specific area, you are king. There’s a fifth skill, Leadership, and that affects the amount of trust you get whenever you gain trust. That isn’t one of the basic skills, it’s something you learn along the way.
On top of that are the Traits, and these are more specific to your character. They reflect your character’s background and hobbies and include Chatterbox, Selfish Asshole, Coward, Born Leader, Braggart, Autocrat, and Daydreamer, among others. Your character’s personality can have a big impact on how well you’re able to manage your community of survivors. Some Traits can have a positive or a negative effect on your ability to survive, like Bum Knee, which drains your stamina while you’re crouched.
As if all that isn’t enough, there are also Personal Skills, and here’s a sampling of those taken from the game’s website:
Bruiser — Comes from Natural Athlete, Brute, or Strong as an Ox. Provides a whole unique set of combat and exploration abilities. Survivors with this skill are few and far between, but they have the potential to learn unique melee combat techniques, to carry heavier burdens without tiring, and to use larger firearms without sacrificing mobility.
Construction — Comes from Architect, Mechanic, Electrician, or Engineer, among other jobs and hobbies. This skill doesn’t have much effect when out exploring, but having someone with any stars in Construction is essential for building a more advanced Workshop in your home.
Leadership — Comes from Presence or Born Leader. As mentioned above, each star of Leadership increases the Trust you gain from your actions. In addition, higher Leadership unlocks special effects from your emotes, allowing you to do things like boost the combat effectiveness of the survivors around you by cheering them on.
Counseling — Comes from People Person, Funeral Director, Stylist, or other jobs and hobbies. This skill has no impact on your combat or exploration abilities, but provides a chance to prevent community conflicts and to raise the spirits of frightened or depressed community members.
Sexting — Comes from Sleaze or Flirt. Without phone or internet service, this finely honed skill may be doomed to be something of a lost art.
Sports Trivia — Just as in real life, this is one of the most common skills. Sure, it might not be useful, but did you know that Randy Moss’ vertical leap was once said to be 51″? I did. (True story.)
More details can be found on the dev’s blog. State of Decay releases on XBLA and PC later this year.
Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.
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‘Lockbox’ Review: An Underdeveloped Supernatural Mystery with Little Inside
Let’s start with the good news. Lockbox looks far better than its misleading marketing materials suggest, a supernatural horror movie so darkly lit and color graded that you’ll have to squint your way through jump scares. It’s also anchored by reliable genre performers. That’s also about where the good news ends with this rote adaptation of Knifepoint Horror Podcast story “Winthrop.”
The empathetic Carla Gugino gives her all as Ellen, a saint of a woman with boundless patience who takes on life’s hard luck with a kind smile. After giving up her career as a fashion designer to become caretaker for a dying mother, she’s then forced to reinvent herself once more when her caretaker role ends. That catches us up to the events of Lockbox, where Ellen is asked to take in a cousin she hasn’t seen in quite some time who’s dealing with severe PTSD.
Just as Ellen finally establishes a real connection with Winthrop (Lou Taylor Pucci), it’s interrupted by the arrival of peculiar neighbor Vahna (Katharine Isabelle), who spells clear trouble. When Vahna shows up dead, it sets in motion a supernatural battle of possession.

Image Credit: Aura entertainment
Director Daniel Stamm (The Last Exorcism, Prey for the Devil) and screenwriter Justin Yoffe approach Lockbox in the broadest of brushstrokes, dooming it from the start with clunky storytelling and woefully underdeveloped themes of heady topics like PTSD. Winthrop is a character that comes loaded with emotional baggage and trauma that’s piled on throughout his tragic life, but much like its title, his interiority and history are treated like a tightly guarded secret meant to prolong the supernatural mystery.
The problem here, though, is that Lockbox is too sparse to sustain mystery at all, and it instead robs Winthrop of characterization. It winds up trapping the talented Pucci without anywhere to go, toggling between wounded animal and mentally disoriented.
From there, Lockbox bounds through plot developments without any sense of stakes or purpose, peppered by a smattering of haphazard paint-by-numbers jump scares. The only unwavering constant is Ellen’s resolute faith, and Stamm seems to leave it entirely to Gugino to guide confused audiences through this inconsequential story right up until its supernatural climax.

Image Credit: Aura entertainment
To give more credit, Lockbox at least injects an unconventional exorcism here; just don’t expect much in the way of explanation. When the film finally reveals the meaning behind its title, it dangles a fascinating carrot it has zero interest in delivering. More than a severe lack of fleshing out its characters beyond plot drivers or devices, this faith-based flick also seems terrified to offer any worldbuilding whatsoever.
Yoffe’s script stretches the short story beyond its means instead of fleshing it out, and Stamm fills out the gaps with cheap CGI scares and overwrought performances; Isabelle’s Vahna is beyond cartoonish in her villainy. It’s also pretty nonsensical, treating only Ellen’s faith with the utmost sincerity and largely squandering its typically reliable talent. So much so that the final imagery, pure sunkissed saccharine sentimentality, leaves you with the feeling that this horror movie might be better suited as an entry in Chicken Soup for the Soul.
Lockbox releases in select theaters on July 3, 2026.


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