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Our Most Anticipated Sci-fi Horror Games

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It’s odd that a genre like science fiction would have so much trouble capturing our imaginations, when its imaginative by its nature. It covers some objectively awesome topics, from our always evolving technology to space travel and impossible encounters with extraterrestrial beings. Its fascinating, mind-bending stuff.

Sci-fi has always struggled to deliver hit franchises at the same frantic pace as the competition, with their apocalyptic wastelands populated by hordes of the undead, isolated mansions haunted by restless spirits and elaborate traps built by clever sociopaths. And yet, the genre has only managed to produce a handful of short-lived hits in series like Doom and Dead Space — their relative rarity offset by the disproportionately greater impact these games often have on the rest of the horror genre.

This woefully underappreciated genre has enjoyed a small resurgence in the last few years — particularly among indie developers — led by Alien: Isolation, SOMA, Stasis, Duskers and the ongoing revival of System Shock that have been working to pave the way for a new wave of exceptional-looking sci-fi horror games like the these.

OUR MOST ANTICIPATED HORROR GAMES:
Crowdfunded | Lovecraftian | Zombies | Virtual Reality

SFL_Phantaruk

Phantaruk is likely to be the first game on this list to come out. Or it might not, since none of the following titles have been given firm release dates as I write this. Polish developer Polyslash has spent more than two years building the game and the gargantuan spaceship in which it takes place.

Why We’re Excited: There’s real potential in its narrative and the themes it boldly tackles, like transhumanism and existentialism.

Release Date: August 2016 (PC, Mac, Linux)

SFH_PAMELA

NYVYE Studios’ beautiful horror game P.A.M.E.L.A. may be the most visually stunning game on this list, in part, because of its bold use of color. The environments remind me of the splashes of color that made the environments in Mirror’s Edge so delightful to look at, only the city of Eden appears to take place much further into the future. That name is horribly misleading, by the way, as the word ‘Eden’ is rarely conjures images of failed dystopian worlds infested by humanoid creatures.

Did I mention the Halo-inspired plasma sword, because P.A.M.E.L.A. has that too.

Why We’re Excited: The enemies we’ve seen (so far) haven’t looked particularly original, but the vivid world they inhabit more than makes up for that. Eden is neon nightmare eye candy, and I’m itching to spend some time in it.

Release Date: Fall 2016 (PC)

SFH_Cayne

The Brotherhood is expanding on the frightening world they first realized in the isometric horror game Stasis, which also happens to serve as the foundation for its latest standalone chapter, Cayne. The game revolves around Hadley, a new mother who wakes up in a seemingly abandoned medical facility that’s been turned into a crime scene. It’ll take about as long as a feature-length film to finish, and it benefits from the Unity 5 engine — Stasis used Unity 4 — so fans can expect an even prettier old-school adventure game when it releases later this year.

Why We’re Excited: It’s reminiscent of Dead Space, which its developer has confirmed to be a source of inspiration for it, and it’s a standalone expansion, so you don’t need to own Stasis to play it.

Release Date: Fall 2016 (PC, Mac)

SFH_TheHum

Aliens haven’t been very scary for a long time, and that’s just wrong. It’s also why I’m thrilled that The Hum: Abductions — one of our most anticipated VR horror games — is a game that’ll eventually exist, because those wee grey bastards and their goofy jellyfish ships are going DOWN. Start sneezing into loaded squirt guns, just in case movies got something right about their weakness, and keep a close eye on your loved ones. No one is who they seem…

Why We’re Excited: It stars classic “grey man” aliens, big heads and all. I can’t even remember the last game about the horrors of an extraterrestrial invasion… Prey, maybe?

Release Date: Fall 2016 (PC, Mac, PS4)

SFH_Routine

A lack of updates on a game that was announced years ago can mean just about anything, but it’s rarely a good thing. And yet, just when I’m ready to give up on Lunar Software, they usually resurface with another look at their ridiculously scary-looking first-person horror game Routine. It’s been in development for a long time, and though absolutely normal for a team of three to have some difficulties overcoming the myriad obstacles of first-time games development, when it is ready to release, I hope the studio will be able to build up the hype this promising game has lost since its initial unveiling four years ago.

Why We’re Excited: Routine is heavily influenced by the roguelike genre, which can be seen in Lunar Software’s decision to get rid of the HUD, make death permanent, and offer no way to heal yourself should you happen to encounter of the horrors that lurks in that abandoned moon base.

Release Date: TBA 2016 (PC)

SFH_Observer

Bloober Team could’ve pursued an array of projects after the surprise success of their psychedelic horror game Layers of Fear, but they’ve decided to return to our favorite genre with the cerebral thriller Observer. The game was only revealed at E3 a few weeks ago, so details are scarce, but its first trailer had enough style and unease in its scant 36-second running-time to make a lasting impression.

Why We’re Excited: As much as I enjoyed Layers of Fear, it’s clear Bloober is a developer that’s willing to do something different. They’re experimental and different, and we could always use more horror games that favor strong storytelling over buckets of core.

Release Date: TBA 2016 (PC)

SFH_SystemShockRM

I am deeply impressed with how Night Dive Studios has handled the rights to the System Shock franchise. In just three years, the company has been strategic in their efforts to revive the beloved series. They eased into it with the well-made remaster System Shock: Enhanced Edition that renewed interest in the somewhat obscure survival horror series and laid the foundation for a more comprehensive remake of in next year’s System Shock reboot.

Night Dive turned to Kickstarter yesterday, seeking $900,000 — a third of which it’s managed to raise in its first 24 hours.

Why We’re Excited: Horror classics get remastered all the time. Remakes like System Shock are exceedingly rare things that deserve our support. And more importantly, there’s an entire generation of gamers who never got to experience this thrilling series, and this remake aims to remedy that.

Release Date: Late 2017 (PC, XBO – Possibly Mac, Linux)

SFH_SystemShock3
SFH_SS3_2

The System Shock reboot is a lot for a relatively modest-sized studio like Night Dive to handle, so it’s up to their partners at Underworld Ascendant developer Otherside Entertainment to take the reins on the first real sequel the series has seen in nearly two decades. Voice actress Terri Brosius will return to reprise her role as the rogue AI SHODAN, as will key members of the teams behind the first two games, including concept artist Robb Waters, who’s responsible for the villain’s new look (in the banner above).

Why We’re Excited: It’s a sequel to one of gaming’s most influential franchises that’s been co-developed by several of the developers of the first two System Shock games.

Release Date: TBA (TBA)

DeathStranding_SMB

We haven’t learned much of anything since Death Stranding was unveiled at E3 earlier this month, but we know it originated from Kojima’s canned concept for Silent Hills and that it’ll star Norman Reedus.

Why We’re Excited: It has Hideo Kojima, Norman Reedus, and one of the strangest trailers I’ve ever seen. Excited doesn’t accurately describe how I feel about it — I’m curious more than anything.

Release Date: TBA (PS4, PC)

So, which of these sci-fi horror games are you most looking forward to?

OUR MOST ANTICIPATED HORROR GAMES:
Crowdfunded | Lovecraftian | Zombies | Virtual Reality

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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