Movie sequels of any genre are generally difficult to write, but that’s especially the case with horror. In the original film, a group of characters found themselves in some crazy, life-threatening situation, and by the end, one or two were somehow able to make it out alive. They are probably lead to safety by the time the credits roll, and that’s about it. There’s nothing left open, and the scenario was so preposterous that it’s unlikely the survivors would ever encounter it again. Yet by returning to theaters for a sequel, audiences are clearly hoping for more of the same, so how the hell does a filmmaker set that in motion?
Though it verges into science-fiction territory, the original Alien has quite a bit in common with horror, in particular when it comes to the third act. Ripley, our final girl, escapes the terror of the Xenomorph, defeats it, and emerges victorious. She goes into stasis as the ship apparently heads home, and that’s all, folks. We don’t leave feeling we need to have the story continued, and once Ripley makes it back to Earth, we would assume she’d retire to an island somewhere and never set foot in space again.
This presents James Cameron with a tremendous problem as he begins work on a sequel. Audiences obviously want Ripley back, as Sigourney Weaver was a significant reason the first movie was so great, and they clearly want her to kick some more Xenomorph ass. Imagine for a moment that Aliens does not exist and you’re in Cameron’s shoes in the early 1980s trying to figure out a way to extend Ridley Scott’s storyline. What do you do?
The dilemma is quite frequently seen in horror, a genre in which sequels are as common as dirt, but Cameron’s solution demonstrates exactly why he’s a master filmmaker and why Aliens is a perfect sequel, whereas other similar part-twos are relegated to the straight-to-DVD bin. In fact, his movie provides a blueprint for modern horror directors attempting to write sequels to seemingly sequel-proof movies.
Aliens opens with Ripley floating in space just where we left her before she is rescued and taken aboard a Weyland-Yutani Corporation ship. Instantly, Cameron decides to show some of the consequences of Ripley’s victory at the end of Alien, revealing that it wasn’t exactly a riding-off-into-the-sunset type deal. Aboard the ship, Ripley receives a shock when she is told that she has been in hypersleep for quite a bit longer than expected: 57 years. Not only that, but she is suffering from severe PTSD as a result of her experience with the Xenomorph, having a horrifying dream of one of the creatures bursting out of her chest. Right away we see that she may have killed the alien, but that doesn’t mean she got away scot-free.
Moments later, we pick up with Ripley sitting on a bench looking out into the forest longingly. As the camera pans, it is revealed that this lush environment was merely part of a computer screen, and immediately Ripley is torn from her dreamlike state and pulled back into the harsh reality from which she has not escaped quite yet. We can feel her eagerness to return home and let her wounds finally heal, which makes the decision to come in a few moments all the more taxing.
Burke arrives and informs Ripley that her daughter, Amanda, who was 11 years old when Ripley left Earth, died at the age of 66 while Ripley was in hypersleep. When Ripley left for her original mission, she had never considered the possibility of not being there for Amanda’s entire life, but now, she holds in her hand a photo of her daughter as an old woman, reflecting on all the time she missed as a direct result of the Xenomorph attack. “I promised her that I would be home for her birthday,” Ripley finally lets out, and in one line, Cameron hits us with the same gut punch Christopher Nolan would later utilize in Interstellar. Ripley was concerned about missing one of Amanda’s birthdays, but now, she has missed them all. (This happens in the extended edition, at least, and it’s quite baffling that this detail was left out of the original cut.)
She is soon told that LV-426, the planet on which the Nostromo first encountered their Xenomorph, is now home to a colony of humans including many kids. Ripley is clearly haunted by the fact that she was not able to be there for Amanda, who she abandoned and let slip away. But now, being the only person who fully understands the threat posed by the Xenomorphs, she has the chance to save other young girls and boys, doing for them what she couldn’t do for her own child. This, in combination with the fact that she is being continuously haunted by the Xenomorphs and feels she must finish what she started, inspires Ripley to reluctantly travel to LV-426.
It obviously is not an easy choice for her to make. When Burke first brings up the idea, she is understandably dismissive, just as audiences may have been dismissive of the idea of producing a sequel to Alien and forcing Ripley to go through even more terror. But in these masterful opening minutes, Cameron gets across the profound loss Ripley has suffered, the pain she continues to experience, and the fact that she now has little left tying her to Earth anyway. He has convinced us that this movie was worth making, something few horror sequels actually bother doing.
Cameron could have easily come up with some phony scenario in which Ripley would have no choice but to fight more Xenomorphs; perhaps her ship crashes onto LV-426 and she must fight her way to freedom. But by rooting the thrust of Aliens in Ripley’s character and giving her a choice of whether to run or to fight, everything that happens in the ensuing hours means so much more, and we truly care about her making it out alive again. If the scenario was not believable, and if Ripley had no new conflict to overcome, we would tune out. Here, the drama is rooted in the main character’s desires, giving her both a physical problem – fighting the Xenomorphs – and a non-physical problem – learning to accept the loss of her daughter.
Later in the movie, Ripley forms a connection with a little girl named Newt, who clearly reminds her of Amanda. In Newt, Ripley sees an opportunity to connect with and save someone in the way she previously failed to do, and so Ripley’s journey in the movie is completely distinct from her journey in the original Alien. She is not merely helping a bunch of random civilians out of the goodness of her heart; she’s also coping with her grief and learning to love again, both to love Newt and to love herself, which makes Aliens a fresh emotional arc for Ripley. Compare this to the vast majority of horror sequels, where the character’s storyline is merely repeated a second time and little new ground is covered.
Take the scene where Ripley and Newt share a conversation and Ripley opens up about the fact that she used to have a daughter. She says to Newt, “I’m not gonna leave you Newt. I mean that. That’s a promise.” We can imagine how hard these words are for Ripley to get out, given her anger at herself for leaving Amanda and not fulfilling her promise to be back for her birthday. From here on out, after Ripley makes her promise to Newt, even more important than Ripley’s own survival is her ability to ensure Newt’s safety.
And that’s why Cameron so brilliantly makes the final setpiece not about the safety of Ripley – which would be a retread of Alien – but about the safety of Newt. When Newt has been snatched away by the Xenomorph, the rest of the crew believes that trying to rescue her is a lost cause, but Ripley can’t live with herself if she abandons another young girl. She has to do this. “She’s alive,” Ripley says. “There’s still time.” Being out of time is exactly what ripped Amanda away from her, but she won’t let that happen again.
Compare all of this complexity to other sequels involving a character who previously escaped a deadly environment returning for more. In Jurassic Park III, which is essentially a slasher film with dinosaurs, the screenwriters must figure out a way that Alan Grant would go back to Isla Nublar, even though it was pretty clear by the end of Jurassic Park that there is no way in hell he would ever do so. If Joe Johnston were to take a similar approach as James Cameron did with Aliens, he would give Alan Grant some sort of unfinished business and a desire that is tied up with the adventure so that traveling back to Jurassic Park is necessary in completing his character’s journey.
Is that what happens? Nope. The way that Johnston sets the pieces back in play is hilariously lazy. Alan Grant is approached about returning to Isla Nublar, and he says no. But then he’s offered a lot of money, so he says yes. That’s basically it. He is assured the plane he’s on will only fly above the island, but then in an unexpected turn of events that Grant should have totally expected, he wakes up on Isla Sorna like the dudes in The Hangover II, going through the exact same adventure again for some stupid reason.
It’s so clear how unneeded the whole story is. Alan Grant’s arc was complete in Jurassic Park, and this follow-up does nothing to convince us he has more work to do. Johnston simply throws Grant back on the island, and when Grant flies away in a helicopter for the second time at the conclusion of the movie, we don’t feel as if he’s a substantially different person than when we left him in Jurassic Park. All of this happened because Universal wanted to make some money off a sequel.
The same is true of The Descent Part II. Sarah has escaped the cave, but Jon Harris needs to get her back in for this sequel, and so the characters essentially drag her back in kicking in screaming. The journey does not involve her making any sort of decision, and there’s no unfinished business or justification for why we’re doing all of this again. It’s the problem so many horror films run into unless they focus on an entirely new set of characters. It’s not merely about finding a way to literally continue the plot; it’s about getting around the fact that the character’s arc was already resolved, and so now they must be given another one that is totally distinct. James Cameron does this with Aliens, but with horror sequels, barely anyone else bothers.
Much attention is paid to the fact that Aliens shifts genres a bit, going in the direction of action-adventure while the first film was focused on horror. That’s true, but it’s not the real brilliance of the picture. The reason it’s so great is that James Cameron takes a movie that clearly did not need a sequel and, by the end, makes us feel that a sequel was in fact incredibly necessary.
As the film closes, Ripley flies away from LV-426 with a much greater sense of accomplishment. While last time around she simply escaped an alien attack but felt a lingering sense of unfinished business, this time, she went back in on her own volition, stood up to these creatures that have been plaguing her nightmares, and declared that she is not afraid. She holds Newt in her arms, learning to trust herself with another life again, and Newt tells Ripley, “I knew you’d come back.” After the tremendous guilt of having gone off to space and having left her child, Newt has filled a void in Ripley’s life that she thought would forever remain vacant.
In short, Aliens works because Cameron understands that audiences will roll their eyes if a sequel is based on some phony plot where the lead character is to thrust back into the identical situation for no discernible reason. The film must give its protagonist the decision of whether to run back into danger, and it should present them with a brand new problem that has arisen as a direct result of the previous movie’s climax. Aliens solves the classic dilemma of figuring out how to return a main character to deadly circumstances while keeping the audience on board, and for that reason, it may be the perfect horror sequel.
BD Mobile App
this week in horror
This Week in Horror - June 26, 2017 - The Evil Within 2, Jason...
The Evil Within 2 was shown at E3, Victor Miller is trying to get the rights back to Jason Voorhees, and Saw: Legacy has an official title! It's This Week in Horror with Whitney Moore!Posted by Bloody Disgusting on Monday, June 26, 2017
R.L. Stine Talks ‘Goosebumps’ Book That Originally Went Too Far
Watching ‘Jaws’ On the Water is This Summer’s Coolest Experience
Developer Previews Single Player Mode for ‘Friday the 13th: The Game’
‘IT’: Don’t Expect to See Stephen King’s Controversial Sex Scene
Artist Replaced ‘Jurassic Park’ Dinos With “Dinosaurs” from ’90s Series