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The Chill of the Hunt: The Most Sinister Stalkers in Horror Video Games

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Video game horror’s biggest trump card over horror in other mediums is that tactile immersion they can bring. The right game can put you in the moment, and in horror, that moment is usually about trying to prick your fear bubble as hard as possible.

One such method for this is having the player hunted by an intimidating entity. Horror movies have absolute mountains of examples of stalker/slasher types chasing (and usually decimating) wide-eyed victims, but video games can put you in the shoes of that victim, make you feel like there’s no hope of escape.

There are many (and some less so) memorable walking evils that have hounded players over the years, and the following selection is among the finest fiends to stalk gamers over the last few decades.


Scissorman (“Clock Tower” Series)

Scissorman is the poster boy for Clock Tower, a series inspired by the work of a horror icon. Series creator Hifumi Kono was inspired by the films of Dario Argento, Phenomena in particular.

The first Clock Tower to arrive on Western shores (1996’s Clock Tower 2) was a point n’ click adventure with a fairly novel 3D engine. Scissorman carries a huge pair of well…scissors (shears really) and you are always pretty much helpless to battle him. So there’s a lot of hiding and sneaking to be done.

This is the prototype that many other virtual boogeymen would follow, but there’s something almost nightmarish about having a pursuing force in the relatively slow-paced world of point n’ click. Not having full autonomy over your character as the blade-wielding madman closes the distance on you.

The series may have died and been usurped by the Resident Evils of this world, but there’s no denying its importance in its handling of virtual slashers.


The Nemesis (“Resident Evil 3: Nemesis”)

Capcom toyed with being hunted in previous Resident Evil titles, but it isn’t until Resident Evil 3 that you truly feel like you are somethings prey.

Set during the events of Resident Evil 2, Jill Valentine is escaping the doomed Raccoon City during the zombie outbreak. Unfortunately, she soon discovers Umbrella have sent a contingency plan to stop her and her S.T.A.R.S. teammates.

That plan is the Nemesis, a walking, talking bioweapon programmed to eliminate the S.T.A.R.S. team, and it just loves to chase poor Jill.

Nemesis sets the tone early on when Jill escapes the room the big tentacled bugger has just crashed into. Normally you’re safe from pursuing enemies if you move to another room, but an off-camera click of the handle and a dread-inducing blare of music tells you the Nemesis isn’t going to let a door stop its mission.

So begins a constant wheel of paranoia and dread, as you move into an area hoping, praying the bioweapon isn’t going to show up. Sometimes you can fend it off temporarily, but if you’re caught short, running is the only real option. It’s almost a relief when the Hunters show up, such is the impact Nemesis has.

Jill does eventually rid herself of the hulking menace, having effectively melted it into a misshapen lump of gristle and meat, but the trauma still resides.


The Xenomorph (“Alien: Isolation”)

It’s somewhat remarkable that the intimidating, horrifying xenomorph that had become nothing more than fancy cannon fodder in the decades since Alien released, would become relevant again in a video game.

Alien Isolation brought the horror back to the Alien name in a big way and provided an eerily accurate feeling of what it would be like to face off with the sleek and terrifying beast.

Developer Creative Assembly builds up to the alien reveal masterfully. Lots of talk and clues to its presence happens, but you’re kept waiting and waiting until eventually…there it is. The hunt now truly begins.

What follows is the player questioning every noise, every shape, every corner blanketed in shadow, and every ping of the motion tracker. You just know it’s never too far away, and you know that too much noise will bring its slick black form out into the open.

You dread having to pass through air ducts, despise long corridors, and curse the presence of paranoid survivors. The xenomorph means almost certain death, and the cat and mouse game you play with it is truly special. At least for the majority of the game’s runtime.


Jack Baker (“Resident Evil 7”)

By the time deranged invincible patriarch Jack Baker truly starts to hunt you in Resident Evil 7, you (and protagonist Ethan) have already endured a lot. Your missing wife is found seemingly possessed, your hand has been chopped off, and you attend a family dinner that was less than pleasant.

When Ethan escapes his captors (but crucially, not their dilapidated homestead) it’s a brief glimmer of hope, but then Jack comes and he has a grand old time of making your life absolute hell.

Jack Backer goads and toys with Ethan as he wanders about the Baker home, reveling in the hunt for his prey. Ethan is rarely close to being well armed, and it’s a waste anyway as ol’ Jack is, as mentioned, is pretty bloody unkillable. At best you can incapacitate him (an early encounter lets you ram him with a car and set him alight).

Old Jack returns several times, and the dynamic shifts each time in more grotesque and bloody ways, but nothing is quite as intimidating as the initial game of cat and mouse you play.


The Gatherers (“Amnesia: The Dark Descent”)

Amnesia has many a nasty ready to hunt you down and tear you to shreds. This is a game that shifted the dynamic somewhat and is responsible for pushing forward the idea of a helpless protagonist having to run and hide from those who wish to devour and destroy them. Not only are you unable to attack Amnesia’s horrific Gatherers, but escaping them is pretty harrowing as well.

You quickly learn that the protagonist, Daniel, can’t so much as look at the Gatherers without it sending him into a terror-induced panic. The next thing you learn is that these slack-jawed monstrosities will hunt poor Daniel down with murderous glee.

The first time you discover your hiding spot is not as safe as you’d hoped is a genuinely terrifying experience. A Gatherer obliterates your temporary shelter with a raging fury. All the while you’re thinking ‘If it’s that frenzied just trying to reach me, what the hell is it gonna do when it has me?’.

Many horror titles since Amnesia have tried to capture the terror and panic that made it a hit, but very few have been as successful in their execution.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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