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Weather or Not: Dynamic Environments in Zombie MMO ‘H1Z1’

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Written by T. Blake Braddy, @blakebraddy

On the surface, H1Z1 might look like another DayZ clone, but the development team at Sony Online Entertainment – which includes veterans of Planetside 2 – are pushing some features that distance it from such comparisons. Senior Designer Jimmy Whisenhunt and Graphics Programmer Ryan Favale took the time to provide some insight into how weather patterns will change dynamically within the game.

I saw a YouTube video of you switching between a variety of weather patterns and times of day, but can you talk about the dynamic in-game weather system?

Ryan Favale (RF): The dynamic part of the in-game weather system is controlled by the server which sends out various weather conditions throughout the days in the H1Z1 world. This allows players to experience different temperatures throughout the day, precipitation levels, cloud formations and wind patterns, and so on. Currently, we have a ‘starter pack’ of weather in the game, and we’ll continue to expand to different weather conditions as the game continues to mature.

Speaking of in-game occurrences, from how far away can other players see emergent events, like falling trees that you’ve chopped down? Is it standard, or area-specific?

Jimmy Whisenhunt (JW): If you can see the tree, you can watch it fall! You could be at the top of a mountain and see a tree fall in the fog way out in the distance. It’s actually quite frightening sometimes to see them fall in the distance. When you first jump into the game you have that ‘I’m alone in the apocalypse’ feeling, and then suddenly a tree falls and you’re like, “Oh god, I’m not alone out here!”

RF: Visible changes in the world, like trees chopping down, can be seen from within a few meters up to hundreds of meters away. The range depends on which type of action you are seeing. For example, you might not be able to see a player moving or chopping down a tree when they’re a couple kilometers away, but you may see a building blow up or something on the larger scale from that distance.

I like the idea of finding your undead self in the game to get your stuff back. Could you talk a little bit about how that works?

JW: If you die and a player does not interact with your body (IE: you die to zombies in an unpopulated area), eventually your body will turn into a zombie and the items you had on you at the time will go with the zombie ‘you’. You’ll have to hunt the zombie down to get all your stuff.

To take that idea a bit farther, will players be able to play as zombies in certain game modes?

JW: We’ve talked about this to some length, and we’ll see what the future holds. It could be fun for some game modes.

Do you plan on including a variety of in-game vehicles?

JW: Yes, we plan to have a variety of vehicles in H1Z1. We’ll have the off-roader available in-game when Early Access launches and it’s a great passenger utility vehicle. We’ll add more vehicles as we find the gaps that need to be filled in vehicle gameplay.

How much more complex do you plan on making the systems within the game? Are you still thinking of ideas that will fundamentally shift the way players look at the game?

JW: We’re constantly weighing new features against the systems currently in game and evaluating how systems affect each other. We’re looking for opportunities to add content that can and will change the way you survive, especially after Early Access. We truly want this to be a dynamic experience for players.

RF: We’ve talked a lot internally and with the players about what we’d like to implement after Early Access, such as features that alter how you will play the game, who you can be, different levels of immersion, the effect of various environments and rule-sets, etc. As for the weather, we plan on adding many more dynamic features throughout that will impact gameplay, immersion, and enhance “life” within the game.

H1Z1 is coming soon to Steam Early Access, but no firm release date has been set.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Interviews

‘Widow’s Bay’ Star Kate O’Flynn on Patricia’s Triumphant Final Girl Transformation

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Kate O'Flynn Widow's Bay episode 8 "Your Baggage"
Kate O’Flynn in "Widow’s Bay," now streaming on Apple TV.

As the inaugural season of Apple TV+’s stellar new seriesWidow’s Baybarrels toward its finale in two weeks, the latest episode gives Kate O’Flynn the spotlight as her character revisits her trauma with the Boogeyman.

Your Baggage“, directed by Andrew DeYoung (Friendship), sees O’Flynn’s scene-stealing Patricia once again renew her fight with the Michael Myers-like stalker that slaughtered her peers during her adolescence. Thrillingly, it makes for one extended chase sequence that sees Patricia trying to warn others, while evading the undead killer.

In short, this episode’s incredible riff on Halloween and the slasher subgenre transformed Patricia into a fierce Final Girl.

Well, that felt like a bucket list that I didn’t know was on my bucket list until I did it, but when I did it, I just lapped up every minute,O’Flynn tells Bloody Disgusting of her triumphant turn this episode.It felt fantastic for her to get that moment where she is becoming a badass. That was amazing.”

The actress turned to a few notable references for her performance.Horror-wise, I go back to my youth, which was referenced in some of the episodes: Wicker Man, Carrie, and Rosemary’s Baby, that sort of thing is my kind of vibe.”

O’Flynn also notes how the series’ unique tone allows for so much creative freedom to make bold swings.There’s something very freeing about it. Every moment is up for grabs, so it’s like we don’t have to totally land in one direction or another. It keeps it alive.

Patricia is the eccentric assistant to Matthew Rhys Mayor Tom Loftis, who’s at the forefront of trying to solve the island’s pesky curse predicament. Rhys felt the same aboutWidow’s Bayand its rare ability to make you laugh and scream in equal measure, stemming from series creator Katie Dippold. 

The mandate was, ‘It’s a real world with real people. You play for real.’ There’s no playing for comedy or horror,” Rhys echoes O’Flynn’s sentiments on how freeing the series’ tone has been.

New episodes will release every Wednesday through June 17 only on Apple TV+.

Kate O’Flynn in “Widow’s Bay,” now streaming on Apple TV.

 

 

 

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