BioShock Infinite is planning on offering something no other game has ever offered. At least I’ve never seen it before. 1999 Mode is going to take you back to the “good old days” where video games were completely unforgiving. No matter the difficulty level, you can turn 1999 Mode on and let it treat you like the games of Christmas Past used to. Allowing you to make permanent decisions, demanding weapon, health, and power management, alongside classic progress screwing game overs.
“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them. “I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”