The Kickstarter synopsis for Alas Vegas describes it as “an RPG miniseries about amnesia, sin, horror and gambling.” If that doesn’t pique your interest, perhaps the fact that it’s a self-described “weird-horror” RPG that’s being co-developed by indie designer James Wallis and John Coulthart, an artist who’s well known for his art based on the works of H.P. Lovecraft, might. Let’s start with this new genre weird-horror, shall we? What constitutes a weird-horror game? Could this be the first of its kind? A subgenre in horror similar to survival horror or action horror? I hope so.
It’s “Ocean’s Eleven directed by David Lynch. Fear And Loathing in Las Vegas by way of Dante’s Inferno.” the developer says. Players begin their adventure digging out of a shallow grave in the desert. You’re naked. You have amnesia. Your only hope is to walk toward the bright neon glow on the horizon, the glow of a “nightmarish incarnation of a famous casino city.” Welcome to Alas Vegas.
As far as stories go, this has one of the more original premises I’ve heard so far. It sounds like Silent Hill in Las Vegas. You’re trapped in an otherworldly version of the famous city, with no roads, airports, or working phones.
Oh, and something is totally hunting you. Something “dark and nasty.”
Here’s the pitch from their Kickstarter campaign, which recently hit its funding goal and is currently working on meeting an assortment of stretch goals.
If you feel like supporting Alas Vegas, you can do so on its Kickstarter page.