One of the most important elements of a successful horror game is its monsters. Dead Space has Necromorphs, Fatal Frame has malevolent spirits, Silent Hill has twisted nightmare creatures, Amnesia had that goddamned terrifying invisible flooded hallway monster — you get the point. A horror game has to pit you against something terrifying, and that means the creatures have to be something that makes you want to run away screaming after seeing them. Looking at this concept art for indie horror game Dear Charlotte, I think its arsenal of baddies fits the bill. What about you?
No word on when we can expect it to release, it’s still a ways off, but the team behind it says a demo is in the works that will highlight its “style and visual aesthetics.”
this week in horror
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