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Is History Repeating Itself With The Wii U?

The Wii was a huge success for Nintendo, who managed to capture the casual market in a way no one saw coming. It’s a great console, too. The only problem, at least for the hardcore market, was the console’s third party support (and the controller, and the online functionality – okay, there were a lot of problems for the hardcore market). Most of the time, the Wii was left out in the cold when it came to big releases, or worse, those games eventually came, but as watered down ports.

Unfortunately, it seems as if history may repeat itself with the Wii U. Earlier this week EA confirmed their Frostbite 3 engine — which runs Battlefield 4, as well as the next Mass Effect and Dragon Age — won’t be coming to the Wii U. Today, Epic said they don’t intend on bringing their Unreal 4 engine to Nintendo’s console. If the games released during this console generation are any indication, that means a lot of titles won’t be coming the Wii U.

This is unfortunate news for Nintendo fans who bought their Wii U hoping things would change. Nintendo said they would, and they made Mario, so they’re incapable of lying, right?

Lie is such a nasty word. I think Nintendo genuinely hoped that jumping on the HD bandwagon (a bit too late, I might add) would inspire more developers to support their platform. The problem is by the time the PS4 and next Xbox come around, the Wii U is going to look ancient. Even mobile devices are likely to surpass it during its lifetime.

I like the Wii U, I’m a fan of Nintendo, and they’re definitely trying to make their console look more appealing to hardcore gamers with games like ZombiU and the upcoming Bayonetta sequel. But as a fan of AAA games like Halo, Call of Duty, Gears of War, Mass Effect, etc., I think the Wii U is in serious trouble.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.



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